Cosmos/source/Cosmos.Build.Windows/BuildUI.cs

136 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows;
using Microsoft.Win32;
using Indy.IL2CPU;
namespace Cosmos.Build.Windows {
public class BuildUI {
[DllImport("user32.dll")]
protected static extern int ShowWindow(int Handle, int showState);
[DllImport("kernel32.dll")]
protected static extern int GetConsoleWindow();
protected Builder mBuilder = new Builder();
protected int mConsoleWindow;
protected Options mOptions = new Options();
protected MainWindow mMainWindow;
protected OptionsUC mOptionsUC;
protected void OptionsProceed() {
// Call IL2CPU
if (mOptionsUC.chbxCompileIL.IsChecked.Value) {
if (mOptionsUC.chbxShowConsoleWindow.IsChecked.Value) {
ShowWindow(mConsoleWindow, 1);
}
var xBuildUC = new BuildUC();
mMainWindow.LoadControl(xBuildUC);
xBuildUC.CompileCompleted += new Action(BuildUC_CompileCompleted);
xBuildUC.BeginBuild(mBuilder, mOptions, mOptionsUC.DebugMode, mOptionsUC.ComPort);
}
}
protected void BuildUC_CompileCompleted() {
mBuilder.Assemble();
mBuilder.Link();
// Debug Window is only displayed if Qemu + Debug checked
// or if other VM + Debugport selected
DebugWindow xDebugWindow = null;
if (!mOptionsUC.rdioDebugModeNone.IsChecked.Value) {
xDebugWindow = new DebugWindow();
if (mOptionsUC.DebugMode == DebugModeEnum.Source) {
var xLabelByAddressMapping = ObjDump.GetLabelByAddressMapping(
mBuilder.BuildPath + "output.bin"
, mBuilder.ToolsPath + @"cygwin\objdump.exe");
var xSourceMappings = SourceInfo.GetSourceInfo(xLabelByAddressMapping
, mBuilder.BuildPath + "Tools/asm/debug.cxdb");
DebugConnector xDebugConnector;
if (mOptionsUC.rdioQEMU.IsChecked.Value) {
xDebugConnector = new DebugConnectorQEMU();
} else if (mOptionsUC.rdioVMWare.IsChecked.Value) {
xDebugConnector = new DebugConnectorVMWare();
} else if(mOptionsUC.rdioUSB.IsChecked.Value) {
xDebugConnector = new DebugConnectorSerial();
}else{
throw new Exception("TODO: Make a connector for raw serial");
}
xDebugWindow.SetSourceInfoMap(xSourceMappings, xDebugConnector);
} else {
throw new Exception("Debug mode not supported: " + mOptionsUC.DebugMode);
}
}
// Launch emulators or other final actions
if (mOptionsUC.rdioQEMU.IsChecked.Value) {
mBuilder.MakeQEMU(mOptionsUC.chbxQEMUUseHD.IsChecked.Value,
mOptionsUC.chbxQEMUUseGDB.IsChecked.Value,
mOptionsUC.DebugMode != DebugModeEnum.None,
mOptionsUC.chckQEMUUseNetworkTAP.IsChecked.Value,
mOptionsUC.cmboNetworkCards.SelectedValue,
mOptionsUC.cmboAudioCards.SelectedValue);
} else if (mOptionsUC.rdioVMWare.IsChecked.Value) {
mBuilder.MakeVMWare(mOptionsUC.rdVMWareServer.IsChecked.Value);
} else if (mOptionsUC.rdioVPC.IsChecked.Value) {
mBuilder.MakeVPC();
} else if (mOptionsUC.rdioISO.IsChecked.Value) {
mBuilder.MakeISO();
} else if (mOptionsUC.rdioPXE.IsChecked.Value) {
mBuilder.MakePXE();
} else if (mOptionsUC.rdioUSB.IsChecked.Value) {
mBuilder.MakeUSB(mOptionsUC.cmboUSBDevice.Text[0]);
}
// Problems around with DebugWindow getting stuck - seeing if this helps by hiding
// instead of closing
mMainWindow.Hide();
if (xDebugWindow != null) {
xDebugWindow.ShowDialog();
}
mMainWindow.Close();
}
protected void OptionsStop() {
mMainWindow.Close();
}
protected void Execute() {
// Hide the console window
mConsoleWindow = GetConsoleWindow();
ShowWindow(mConsoleWindow, 0);
var xApp = new System.Windows.Application();
xApp.Startup += new StartupEventHandler(xApp_Startup);
// If an exception occurs here, something bad happened in final stages of build.
// Or you forgot to close QEMU last time and this happens when debugging and you try
// to run QEMU again.
xApp.Run();
}
void xApp_Startup(object sender, StartupEventArgs e) {
// Create here, after we hide console Window so it gets hidden quickly
mMainWindow = new MainWindow();
mMainWindow.Loaded += new RoutedEventHandler(mMainWindow_Loaded);
mMainWindow.Show();
}
void mMainWindow_Loaded(object sender, RoutedEventArgs e) {
mOptions.Load();
mOptionsUC = new OptionsUC(mBuilder.BuildPath, mOptions);
mOptionsUC.Proceed = OptionsProceed;
mOptionsUC.Stop = OptionsStop;
mMainWindow.LoadControl(mOptionsUC);
}
public static void Run() {
var xBuildUI = new BuildUI();
xBuildUI.Execute();
}
}
}