mirror of
https://github.com/danbulant/Cosmos
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32 lines
No EOL
1 KiB
C#
32 lines
No EOL
1 KiB
C#
using System;
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using System.IO;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using CPU = Indy.IL2CPU.Assembler;
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using CPUx86 = Indy.IL2CPU.Assembler.X86;
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namespace Indy.IL2CPU.IL.X86 {
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[OpCode(Code.Stelem_I8, false)]
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public class Stelem_I8: Op {
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public Stelem_I8(Instruction aInstruction, MethodInformation aMethodInfo)
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: base(aInstruction, aMethodInfo) {
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}
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public static void Assemble(CPU.Assembler aAssembler) {
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// stack - 3 == the array
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// stack - 2 == the index
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// stack - 1 == the new value
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aAssembler.Add(new CPUx86.Pop("ecx")); // the new value;
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aAssembler.Add(new CPUx86.Pop("eax")); // the index
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aAssembler.Add(new CPUx86.Move("edx", "8"));
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aAssembler.Add(new CPUx86.Multiply("edx"));
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aAssembler.Add(new CPUx86.Add("eax", "0" + (ObjectImpl.FieldDataOffset + 4).ToString("X") + "h"));
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aAssembler.Add(new CPUx86.Pop("edx"));
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aAssembler.Add(new CPUx86.Add("edx", "eax"));
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aAssembler.Add(new CPUx86.Move("[edx]", "ecx"));
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}
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public override void DoAssemble() {
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Assemble(Assembler);
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}
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}
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} |