Cosmos/source/Cosmos.System2/Global.cs

69 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Cosmos.Debug.Kernel;
using Cosmos.HAL;
using Debugger = Cosmos.Debug.Kernel.Debugger;
namespace Cosmos.System
{
public static class Global
{
static Global()
{
}
public static readonly Debugger mDebugger = new Debugger("System", "Global");
public static readonly Debugger mFileSystemDebugger = new Debugger("System", "FileSystem");
public static Console Console = new Console(null);
public static bool NumLock
{
get { return KeyboardManager.NumLock; }
set { KeyboardManager.NumLock = value; }
}
public static bool CapsLock
{
get { return KeyboardManager.CapsLock; }
set { KeyboardManager.CapsLock = value; }
}
public static bool ScrollLock
{
get { return KeyboardManager.ScrollLock; }
set { KeyboardManager.ScrollLock = value; }
}
public static void Init(TextScreenBase textScreen)
{
// We must init Console before calling Inits.
// This is part of the "minimal" boot to allow output.
mDebugger.Send("Creating Console");
if (textScreen != null)
{
Console = new Console(textScreen);
}
mDebugger.Send("Creating Keyboard");
mDebugger.Send("HW Init");
HAL.Global.Init(textScreen);
NumLock = false;
CapsLock = false;
ScrollLock = false;
//Network.NetworkStack.Init();
}
public static void ChangeKeyLayout(ScanMapBase scanMap)
{
KeyboardManager.SetKeyLayout(scanMap);
}
}
}