Cosmos/source/Cosmos.Common/Extensions/ByteConverter.cs

122 lines
No EOL
3.8 KiB
C#

namespace Cosmos.Common.Extensions
{
// This class duplicates BitConvertor. BitConvertor uses ulong though and currently does not
// work in Cosmos. But even when it does work, this syntax is more convenient and we use
// these conversions frequently.
// TODO: In the future we should find a way to inline and asm these, or maybe use way to map
// a record structure on top of a byte array for speed.
//
// BitConverter also uses platform specific endianness and cannot be changed.
// Since we read from disk, network etc we must be able to specify and change endianness.
//
// Default methods are LittleEndian
static public class ByteConverter
{
static public ushort ToUInt16(this byte[] n, ulong aPos)
{
return (ushort)(n[aPos + 1] << 8 | n[aPos]);
}
static public uint ToUInt32(this byte[] n, ulong aPos)
{
return (uint)(n[aPos + 3] << 24 | n[aPos + 2] << 16 | n[aPos + 1] << 8 | n[aPos]);
}
public static void SetUInt16(this byte[] n, ulong aPos, ushort value)
{
n[aPos + 0] = (byte)value;
n[aPos + 1] = (byte)(value >> 8);
}
public static void SetUInt32(this byte[] n, ulong aPos, uint value)
{
n[aPos + 0] = (byte)value;
n[aPos + 1] = (byte)(value >> 8);
n[aPos + 2] = (byte)(value >> 16);
n[aPos + 3] = (byte)(value >> 24);
}
public static void SetUInt64(this byte[] n, ulong aPos, ulong value)
{
n[aPos + 0] = (byte)value;
n[aPos + 1] = (byte)(value >> 8);
n[aPos + 2] = (byte)(value >> 16);
n[aPos + 3] = (byte)(value >> 24);
n[aPos + 4] = (byte)(value >> 32);
n[aPos + 5] = (byte)(value >> 40);
n[aPos + 6] = (byte)(value >> 48);
n[aPos + 7] = (byte)(value >> 56);
}
static public string GetAsciiString(this byte[] n, uint aStart, uint aCharCount)
{
var xChars = new char[aCharCount];
for (int i = 0; i < aCharCount; i++)
{
xChars[i] = (char)n[(aStart) + i];
if (xChars[i] == 0)
{
return new string(xChars, 0, i);
}
}
return new string(xChars);
}
static public string GetUtf8String(this byte[] n, uint aStart, uint aCharCount)
{
// TODO: This method handles ASCII only currently, no unicode.
var xChars = new char[aCharCount];
for (int i = 0; i < aCharCount; i++)
{
xChars[i] = (char)n[(aStart) + i];
if (xChars[i] == 0)
{
return new string(xChars, 0, i);
}
}
return new string(xChars);
}
static public byte[] GetUtf8Bytes(this string n, uint aStart, uint aCharCount)
{
// TODO: This method handles ASCII only currently, no unicode.
var xBytes = new byte[aCharCount];
for (int i = 0; i < aCharCount; i++)
{
xBytes[i] = (byte)n[(int)((aStart) + i)];
}
return xBytes;
}
static public string GetUtf16String(this byte[] n, uint aStart, uint aCharCount)
{
//TODO: This routine only handles ASCII. It does not handle unicode yet.
var xChars = new char[aCharCount];
for (int i = 0; i < aCharCount; i++)
{
uint xPos = (uint)(aStart + i * 2);
var xChar = (ushort)(n[xPos + 1] << 8 | n[xPos]);
if (xChar == 0)
{
return new string(xChars, 0, i);
}
xChars[i] = (char)xChar;
}
return new string(xChars);
}
static public byte[] GetUtf16Bytes(this string n, uint aStart, uint aCharCount)
{
//TODO: This routine only handles ASCII. It does not handle unicode yet.
var xBytes = new byte[2 * aCharCount];
for (int i = 0; i < aCharCount; i++)
{
xBytes[2 * i] = (byte)n[(int)((aStart) + i)];
xBytes[2 * i + 1] = (byte)(n[(int)(aStart + i)] >> 8);
}
return xBytes;
}
}
}