Cosmos/source2/Debug/Cosmos.Debug.Common/DebugConnectorStream.cs
2010-09-06 02:10:35 +00:00

87 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Cosmos.Compiler.Debug;
namespace Cosmos.Debug.Common {
public abstract class DebugConnectorStream : DebugConnector {
private Stream mStream;
protected class Incoming {
public Stream Stream;
// Buffer to hold incoming message
public byte[] Packet;
// Current # of bytes in mPacket
public int CurrentPos = 0;
public Action<byte[]> Completed;
}
protected override void SendRawData(byte[] aBytes) {
mStream.Write(aBytes, 0, aBytes.Length);
}
public override bool Connected {
get { return mStream != null; }
}
// Start is not in ctor, because for servers we have to wait
// for the callback.
protected void Start(Stream aStream) {
mStream = aStream;
Next(1, WaitForSignature);
}
public override void Dispose()
{
if (mStream != null)
{
mStream.Close();
mStream = null;
}
base.Dispose();
}
protected override void Next(int aPacketSize, Action<byte[]> aCompleted) {
var xIncoming = new Incoming() {
Packet = new byte[aPacketSize]
, Stream = mStream
, Completed = aCompleted
};
mStream.BeginRead(xIncoming.Packet, 0, aPacketSize, new AsyncCallback(DoRead), xIncoming);
}
protected void DoRead(IAsyncResult aResult) {
try
{
Console.WriteLine("DoRead");
var xIncoming = (Incoming)aResult.AsyncState;
int xCount = xIncoming.Stream.EndRead(aResult);
xIncoming.CurrentPos += xCount;
// If 0, end of stream then just exit without calling BeginRead again
if (xCount == 0)
{
return;
// Packet is not full yet, read more data
}
else if (xIncoming.CurrentPos < xIncoming.Packet.Length)
{
xIncoming.Stream.BeginRead(xIncoming.Packet, xIncoming.CurrentPos
, xIncoming.Packet.Length - xIncoming.CurrentPos
, new AsyncCallback(DoRead), xIncoming);
// Full packet received, process it
}
else
{
xIncoming.Completed(xIncoming.Packet);
}
}
catch (System.IO.IOException ex)
{
ConnectionLost(ex);
}
}
}
}