Cosmos/source/Cosmos.System/VBEScreen.cs
2015-07-23 23:17:57 +02:00

120 lines
3.2 KiB
C#

using Cosmos.HAL.Drivers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cosmos.System
{
public class VBEScreen
{
private VBEDriver _vbe = new VBEDriver();
public int ScreenWidth { get; set; }
public int ScreenHeight { get; set; }
public int ScreenBpp { get; set; }
public enum ScreenSize
{
Size320x200,
Size640x400,
Size640x480,
Size800x600,
Size1024x768,
Size1280x1024
}
public enum Bpp
{
Bpp15 = 1500,
Bpp16 = 1600,
Bpp24 = 2400,
Bpp32 = 3200
}
public void SetMode(ScreenSize aSize, Bpp aBpp)
{
//Get screen size
switch (aSize)
{
case ScreenSize.Size320x200:
ScreenWidth = 320;
ScreenHeight = 200;
break;
case ScreenSize.Size640x400:
ScreenWidth = 640;
ScreenHeight = 400;
break;
case ScreenSize.Size640x480:
ScreenWidth = 640;
ScreenHeight = 480;
break;
case ScreenSize.Size800x600:
ScreenWidth = 800;
ScreenHeight = 600;
break;
case ScreenSize.Size1024x768:
ScreenWidth = 1024;
ScreenHeight = 768;
break;
case ScreenSize.Size1280x1024:
ScreenWidth = 1280;
ScreenHeight = 1024;
break;
}
//Get bpp
switch (aBpp)
{
case Bpp.Bpp15:
ScreenBpp = 15;
break;
case Bpp.Bpp16:
ScreenBpp = 16;
break;
case Bpp.Bpp24:
ScreenBpp = 24;
break;
case Bpp.Bpp32:
ScreenBpp = 32;
break;
}
_vbe.vbe_set((ushort)ScreenWidth, (ushort)ScreenHeight, (ushort)ScreenBpp);
}
public void Clear(uint color)
{
for (uint x = 0; x < ScreenWidth; x++)
{
for (uint y = 0; y < ScreenHeight; y++)
{
SetPixel(x, y, color);
}
}
}
public void Clear(byte red, byte green, byte blue)
{
}
public void SetPixel(uint x, uint y, uint color)
{
uint where = x * ((uint)ScreenBpp / 8) + y * (uint)(ScreenWidth * ((uint)ScreenBpp / 8));
_vbe.set_vram(where, (byte)(color & 255)); // BLUE
_vbe.set_vram(where + 1, (byte)((color >> 8) & 255)); // GREEN
_vbe.set_vram(where + 2, (byte)((color >> 16) & 255)); // RED
}
public void SetPixel(uint x, uint y, byte red, byte green, byte blue)
{
}
}
}