mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-20 04:48:53 +00:00
120 lines
3.2 KiB
C#
120 lines
3.2 KiB
C#
using Cosmos.HAL.Drivers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Cosmos.System
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{
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public class VBEScreen
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{
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private VBEDriver _vbe = new VBEDriver();
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public int ScreenWidth { get; set; }
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public int ScreenHeight { get; set; }
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public int ScreenBpp { get; set; }
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public enum ScreenSize
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{
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Size320x200,
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Size640x400,
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Size640x480,
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Size800x600,
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Size1024x768,
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Size1280x1024
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}
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public enum Bpp
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{
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Bpp15 = 1500,
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Bpp16 = 1600,
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Bpp24 = 2400,
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Bpp32 = 3200
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}
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public void SetMode(ScreenSize aSize, Bpp aBpp)
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{
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//Get screen size
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switch (aSize)
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{
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case ScreenSize.Size320x200:
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ScreenWidth = 320;
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ScreenHeight = 200;
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break;
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case ScreenSize.Size640x400:
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ScreenWidth = 640;
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ScreenHeight = 400;
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break;
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case ScreenSize.Size640x480:
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ScreenWidth = 640;
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ScreenHeight = 480;
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break;
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case ScreenSize.Size800x600:
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ScreenWidth = 800;
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ScreenHeight = 600;
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break;
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case ScreenSize.Size1024x768:
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ScreenWidth = 1024;
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ScreenHeight = 768;
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break;
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case ScreenSize.Size1280x1024:
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ScreenWidth = 1280;
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ScreenHeight = 1024;
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break;
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}
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//Get bpp
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switch (aBpp)
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{
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case Bpp.Bpp15:
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ScreenBpp = 15;
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break;
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case Bpp.Bpp16:
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ScreenBpp = 16;
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break;
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case Bpp.Bpp24:
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ScreenBpp = 24;
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break;
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case Bpp.Bpp32:
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ScreenBpp = 32;
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break;
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}
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_vbe.vbe_set((ushort)ScreenWidth, (ushort)ScreenHeight, (ushort)ScreenBpp);
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}
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public void Clear(uint color)
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{
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for (uint x = 0; x < ScreenWidth; x++)
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{
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for (uint y = 0; y < ScreenHeight; y++)
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{
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SetPixel(x, y, color);
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}
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}
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}
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public void Clear(byte red, byte green, byte blue)
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{
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}
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public void SetPixel(uint x, uint y, uint color)
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{
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uint where = x * ((uint)ScreenBpp / 8) + y * (uint)(ScreenWidth * ((uint)ScreenBpp / 8));
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_vbe.set_vram(where, (byte)(color & 255)); // BLUE
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_vbe.set_vram(where + 1, (byte)((color >> 8) & 255)); // GREEN
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_vbe.set_vram(where + 2, (byte)((color >> 16) & 255)); // RED
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}
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public void SetPixel(uint x, uint y, byte red, byte green, byte blue)
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{
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}
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}
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}
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