Cosmos/source/Cosmos.HAL2/BlockDevice/BlockDevice.cs
2017-08-05 16:18:58 +01:00

59 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Debug.Kernel;
namespace Cosmos.HAL.BlockDevice
{
// This class should not support selecting a device or sub device.
// Each instance must control exactly one device. For example with ATA
// master/slave, each one needs its own device instance. For ATA
// this complicates things a bit because they share IO ports, but this
// is an intentional decision.
public abstract class BlockDevice : Device
{
// TODO: Need to protect this from changes except by Hardware ring
static public List<BlockDevice> Devices = new List<BlockDevice>();
public byte[] NewBlockArray(UInt32 aBlockCount)
{
return new byte[aBlockCount * mBlockSize];
}
protected UInt64 mBlockCount = 0;
public UInt64 BlockCount
{
get { return mBlockCount; }
}
protected UInt64 mBlockSize = 0;
public UInt64 BlockSize
{
get { return mBlockSize; }
}
// Only allow reading and writing whole blocks because many of the hardware
// command work that way and we dont want to add complexity at the BlockDevice level.
// public abstract void ReadBlock(UInt64 aBlockNo, UInt32 aBlockCount, byte[] aData);
public abstract void ReadBlock(UInt64 aBlockNo, UInt64 aBlockCount, byte[] aData);
public abstract void WriteBlock(UInt64 aBlockNo, UInt64 aBlockCount, byte[] aData);
protected void CheckDataSize(byte[] aData, UInt64 aBlockCount)
{
if ((ulong)aData.Length != aBlockCount * mBlockSize)
{
throw new Exception("Invalid data size.");
}
}
protected void CheckBlockNo(UInt64 aBlockNo, UInt64 aBlockCount)
{
if (aBlockNo + aBlockCount >= mBlockCount)
{
//throw new Exception("Invalid block number.");
}
}
}
}