mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-22 13:58:47 +00:00
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Cosmos.Hardware {
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static public class Global {
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static readonly public Cosmos.Debug.Kernel.Debugger Dbg = new Cosmos.Debug.Kernel.Debugger("Hardware", "");
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static public Keyboard Keyboard;
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//static public PIT PIT = new PIT();
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// Must be static init, other static inits rely on it not being null
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static public TextScreen TextScreen = new TextScreen();
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static public ATA ATA1;
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static public void Init() {
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// DANGER! This is before heap? Yet somehow its working currently...
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// Leaving it for now because Core.Init outputs to Console, but we need
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// to change this...
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// Heap seems to self init on demand? But even before IDT/GDT etc?
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//TextScreen = new TextScreen();
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TextScreen.Clear();
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Global.Dbg.Send("Cosmos.Hardware.Global.Init");
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Core.PciBus.OnPCIDeviceFound = PCIDeviceFound;
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Cosmos.Core.Global.Init();
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Keyboard = new Keyboard();
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//ATA1.Test();
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}
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static void PCIDeviceFound(Core.PciBus.PciInfo aInfo, Core.IOGroup.PciDevice aIO) {
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// Later we need to dynamically load these, but we need to finish the design first.
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if ((aInfo.VendorID == 0x8086) && (aInfo.DeviceID == 0x7111)) {
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//ATA1 = new ATA(Core.Global.BaseIOGroups.ATA1);
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}
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}
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}
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}
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