mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-21 13:28:41 +00:00
40 lines
No EOL
1 KiB
C#
40 lines
No EOL
1 KiB
C#
using System;
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using CPUx86 = Indy.IL2CPU.Assembler.X86;
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using Indy.IL2CPU.Assembler;
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namespace Indy.IL2CPU.IL.X86 {
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[OpCode(OpCodeEnum.Conv_U4)]
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public class Conv_U4: Op {
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public Conv_U4(ILReader aReader, MethodInformation aMethodInfo)
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: base(aReader, aMethodInfo) {
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}
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public override void DoAssemble() {
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// todo: WARNING: not implemented correctly!
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var xStackItem = Assembler.StackContents.Pop();
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if (xStackItem.IsFloat) {
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throw new Exception("Floats not yet supported!");
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}
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switch (xStackItem.Size) {
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case 1:
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case 2: {
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new CPUx86.Noop();
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break;
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}
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case 8: {
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new CPUx86.Pop(CPUx86.Registers.EAX);
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new CPUx86.Pop(CPUx86.Registers.ECX);
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new CPUx86.Pushd(CPUx86.Registers.EAX);
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break;
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}
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case 4: {
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new CPUx86.Noop();
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break;
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}
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default:
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throw new Exception("SourceSize " + xStackItem.Size + " not supported!");
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}
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Assembler.StackContents.Push(new StackContent(4, typeof(uint)));
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}
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}
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} |