Cosmos/source/Cosmos.Core/CPU.cs

37 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Cosmos.Core {
// Non hardware class, only used by core and hardware drivers for ports etc.
public class CPU {
// Amount of RAM in MB's.
// needs to be static, as Heap needs it before we can instantiate objects
public static uint GetAmountOfRAM() { return 0; } // Plugged
// needs to be static, as Heap needs it before we can instantiate objects
public static uint GetEndOfKernel() { return 0; } // Plugged
public void UpdateIDT(bool aEnableInterruptsImmediately) { } // Plugged
public void InitFloat() { } // Plugged
public static void ZeroFill(uint aStartAddress, uint aLength) { } // Plugged
public void Halt() { } // Plugged
public void Reboot() {
// Disable all interrupts
//DisableInterrupts();
//byte temp;
//// Clear all keyboard buffers
//do {
// temp = CPUBus.Read8(0x64); // Empty user data
// if ((temp & 0x01) != 0) {
// CPUBus.Read8(0x60); // Empty keyboard data
// }
//} while ((temp & 0x02) != 0);
//CPUBus.Write8(0x64, 0xFE); // Pulse CPU Reset line
Halt(); // If it didn't work, Halt the CPU
}
}
}