Cosmos/source2/Kernel/Common/Cosmos.Common.Extensions/ByteConverter.cs
kudzu_cp 329e21ade7
2011-03-02 17:15:01 +00:00

51 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Cosmos.Common.Extensions {
// This class duplicates BitConvertor. BitConvertor uses ulong though and currently does not
// work in Cosmos. But even when it does work, this syntax is more convenient and we use
// these conversions frequently.
// TODO: In the future we should find a way to inline and asm these, or maybe use way to map
// a record structure on top of a byte array for speed.
//
// BitConverter also uses platform specific endianness and cannot be changed.
// Since we read from disk, network etc we must be able to specify and change endianness.
//
// Default methods are LittleEndian
static public class ByteConverter {
static public UInt16 ToUInt16(this byte[] n, int aPos) {
return (UInt16)(n[aPos + 1] << 8 | n[aPos]);
}
static public UInt32 ToUInt32(this byte[] n, int aPos) {
return (UInt32)(n[aPos + 3] << 24 | n[aPos + 2] << 16 | n[aPos + 1] << 8 | n[aPos]);
}
static public string GetAsciiString(this byte[] n, int aStart, int aCharCount) {
var xChars = new char[aCharCount];
for (int i = 0; i < aCharCount; i++) {
xChars[i] = (char)n[aStart + i];
if (xChars[i] == 0) {
return new string(xChars, 0, i);
}
}
return new string(xChars);
}
static public string GetAscii16String(this byte[] n, int aStart, int aCharCount) {
//TODO: This routine only handles ASCII. It does not handle other types.
var xChars = new char[aCharCount];
for (int i = 0; i < aCharCount; i++) {
xChars[i] = (char)n[aStart + i * 2];
if (xChars[i] == 0) {
return new string(xChars, 0, i);
}
}
return new string(xChars);
}
}
}