Cosmos/source2/IL2CPU/Cosmos.IL2CPU.Debug/Enums.cs
kudzu_cp 434fd213e5
2011-02-25 02:12:08 +00:00

42 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Cosmos.Compiler.Debug {
// Messages from Guest to Host
static public class MsgType {
public const byte Noop = 0;
public const byte TracePoint = 1;
public const byte Message = 2;
public const byte BreakPoint = 3;
public const byte Error = 4;
public const byte Pointer = 5;
// This is sent once on start up. The first call to debug stub sends this.
// Host can then respond with a series of set breakpoints etc, ie ones that were set before running.
public const byte Started = 6;
public const byte MethodContext = 7;
public const byte MemoryData = 8;
// Sent after commands to acknowledge receipt during batch mode
public const byte CmdCompleted = 9;
}
// Messages from Host to Guest
static public class Command {
public const byte Noop = 0;
public const byte TraceOff = 1;
public const byte TraceOn = 2;
public const byte Break = 3;
public const byte Continue = 4; // After a Break
public const byte StepInto = 5;
public const byte BreakOnAddress = 6;
public const byte BatchBegin = 7; // Not used yet
public const byte BatchEnd = 8; // Not used yet
public const byte SendMethodContext = 9; // sends data from stack, relative to EBP (in x86)
public const byte SendMemory = 10;
public const byte StepOver = 11;
public const byte StepOut = 12;
// Make sure this is always the last entry. Used by DebugStub to verify commands
public const byte Max = 13;
}
}