mirror of
https://github.com/danbulant/Cosmos
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50 lines
No EOL
2 KiB
C#
50 lines
No EOL
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Microsoft.VisualStudio;
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using Microsoft.VisualStudio.Debugger.Interop;
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namespace Cosmos.Debug.VSDebugEngine
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{
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// This class represents a succesfully parsed expression to the debugger.
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// It is returned as a result of a successful call to IDebugExpressionContext2.ParseText
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// It allows the debugger to obtain the values of an expression in the debuggee.
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// For the purposes of this sample, this means obtaining the values of locals and parameters from a stack frame.
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public class AD7Expression : IDebugExpression2
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{
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//private VariableInformation m_var;
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public AD7Expression()//VariableInformation var)
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{
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//m_var = var;
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}
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#region IDebugExpression2 Members
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// This method cancels asynchronous expression evaluation as started by a call to the IDebugExpression2::EvaluateAsync method.
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int IDebugExpression2.Abort()
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{
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throw new NotImplementedException();
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}
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// This method evaluates the expression asynchronously.
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// This method should return immediately after it has started the expression evaluation.
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// When the expression is successfully evaluated, an IDebugExpressionEvaluationCompleteEvent2
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// must be sent to the IDebugEventCallback2 event callback
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//
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// This is primarily used for the immediate window which this engine does not currently support.
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int IDebugExpression2.EvaluateAsync(enum_EVALFLAGS dwFlags, IDebugEventCallback2 pExprCallback)
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{
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throw new NotImplementedException();
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}
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// This method evaluates the expression synchronously.
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int IDebugExpression2.EvaluateSync(enum_EVALFLAGS dwFlags, uint dwTimeout, IDebugEventCallback2 pExprCallback, out IDebugProperty2 ppResult)
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{
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ppResult = null;// new AD7Property(m_var);
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return VSConstants.S_OK;
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}
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#endregion
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}
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} |