Cosmos/source2/Tools/TTF2OPFF Converter/Form1.cs

191 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
namespace TTF2OPFF_Converter
{
public partial class Form1 : Form
{
private string OutputFileName;
public Form1()
{
InitializeComponent();
}
private void BrowseButton_Click(object sender, EventArgs e)
{
if (saveFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
OutputFileName = saveFileDialog1.FileName;
textBox1.Text = OutputFileName;
}
}
private void Form1_Load(object sender, EventArgs e)
{
foreach (FontFamily f in FontFamily.Families)
{
FontComboBox.Items.Add(f.Name);
}
FontComboBox.SelectedIndex = 0;
}
private void ConvertButton_Click(object sender, EventArgs e)
{
if (OutputFileName == null || OutputFileName == "")
{
MessageBox.Show("Invalid File Name!");
}
else
{
FileStream strm;
if (!File.Exists(OutputFileName))
{
strm = File.Create(OutputFileName);
}
else
{
if (MessageBox.Show("A file at '" + OutputFileName + "' already exists! Would you like to overwrite it?", "File Already Exists", MessageBoxButtons.YesNoCancel) == System.Windows.Forms.DialogResult.Yes)
{
strm = new FileStream(OutputFileName, FileMode.Truncate);
}
else
{
return;
}
}
strm.WriteByte(0);
strm.WriteByte(0);
strm.WriteByte(0);
strm.WriteByte(0);
strm.WriteByte(0); // Write the 8 empty bytes of the header
strm.WriteByte(0);
strm.WriteByte(0);
strm.WriteByte(0);
string FontName = (string)FontComboBox.SelectedItem;
byte[] buffer = ASCIIEncoding.ASCII.GetBytes(FontName);
int i = 256 - buffer.Length;
if (i < 0)
{
throw new Exception("Font Name is to long!");
}
else
{
strm.Write(buffer, 0, buffer.Length);
for (int i2 = 0; i2 < i; i2++)
{
strm.WriteByte(0); // Fill the rest of the 256 bytes.
}
}
System.Windows.Media.Typeface t = new System.Windows.Media.Typeface(FontName);
System.Windows.Media.GlyphTypeface glyph;
if (t.TryGetGlyphTypeface(out glyph))
{
t = null;
IDictionary<int, ushort> charKeyMap = (IDictionary<int, ushort>)glyph.CharacterToGlyphMap;
glyph = null;
SortedList<int, int> chars = new SortedList<int, int>();
foreach (KeyValuePair<int, ushort> c in charKeyMap)
{
chars.Add(c.Key, c.Key);
}
charKeyMap = null;
Font f = new Font(FontName, 30, GraphicsUnit.Pixel);
UInt64 charsToWrite = (ulong)chars.Keys.Count;
buffer = BitConverter.GetBytes(charsToWrite);
strm.Write(buffer, 0, buffer.Length); // Write the number of chars to read.
int prevChar = 0;
foreach (KeyValuePair<int, int> ch in chars)
{
Graphics g = Graphics.FromImage(new Bitmap(32, 32));
g.Clear(Color.White);
g.DrawString(new String(new char[] { (char)ch.Key }), f, new SolidBrush(Color.Black), 0, 0);
if (prevChar + 1 == ch.Key)
{
strm.WriteByte(255); // write that it's incremented from the previous char.
}
else
{
strm.WriteByte(0); // write that it's not incremented from the previous char.
buffer = BitConverter.GetBytes(ch.Key);
strm.Write(buffer, 0, buffer.Length); // Write the char number.
}
strm.WriteByte(1); // write that it's normal style.
strm.WriteByte(32); // write the height
strm.WriteByte(32); // write the width
int len = 128;
buffer = ConvertToByteArray(new Bitmap(32, 32, g));
strm.Write(buffer, 0, len);
prevChar = ch.Key;
}
strm.Flush();
strm.Close();
strm.Dispose();
MessageBox.Show("Conversion Completed Successfully!");
}
else
{
throw new Exception("Unable to load the glyph typeface!");
}
}
}
private byte[] ConvertToByteArray(Bitmap b)
{
bool[] bits = new bool[1024];
int bitnum = 0;
for (int x = 0; x < b.Width; x++)
{
for (int y = 0; y < b.Height; y++)
{
if (b.GetPixel(x, y) == Color.Black)
{
bits[bitnum] = false;
}
else
{
bits[bitnum] = true;
}
bitnum++;
}
}
int bytes = bits.Length / 8;
if ((bits.Length % 8) != 0)
{
bytes++;
}
byte[] arr2 = new byte[bytes];
int bitIndex = 0, byteIndex = 0;
for (int i = 0; i < bits.Length; i++)
{
if (bits[i])
{
arr2[byteIndex] |= (byte)(((byte)1) << bitIndex);
}
bitIndex++;
if (bitIndex == 8)
{
bitIndex = 0;
byteIndex++;
}
}
return arr2;
}
private void FontComboBox_KeyPress(object sender, KeyPressEventArgs e)
{
e.Handled = true;
}
}
}