Cosmos/source/Cosmos.System2/Graphics/Bitmap.cs
Quajak dd21b17499 Fixed draw image
Fixed bitmap handling of uncompressed files
2018-02-28 20:51:43 +01:00

177 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Cosmos.System.Graphics
{
public class Bitmap : Image
{
public Bitmap(uint Width, uint Height, ColorDepth colorDepth) : base(Width, Height, colorDepth)
{
rawData = new int[Width * Height];
}
public void Save(string path)
{
using (FileStream fs = File.Open(path, FileMode.Create))
{
Save(fs, ImageFormat.bmp);
}
}
public void Save(Stream stream, ImageFormat imageFormat)
{
Byte[] file = new Byte[54 /*header*/ + width * height * (uint)depth / 8 /*assume that it is full bytes */];
//Set signature
byte[] data = BitConverter.GetBytes(0x4D42);
stream.Write(data, 0, 2);
//Write apporiximate file size
data = BitConverter.GetBytes(54 /*header*/ + width * height * (uint)depth / 8 /*assume that it is full bytes */);
stream.Write(data, 0, data.Length);
//Leave bytes 6 -> 10 empty
data = new Byte[] { 0, 0, 0, 0 };
stream.Write(data, 0, 4);
//Offset to start of iamge data
uint offset = 54;
data = BitConverter.GetBytes(offset);
stream.Write(data, 0, 4);
//Write size of bitmapinfoheader
data = BitConverter.GetBytes(40);
stream.Write(data, 0, 4);
//Width in pixels
data = BitConverter.GetBytes(width);
stream.Write(data, 0, 4);
//Height in pixels
data = BitConverter.GetBytes(height);
stream.Write(data, 0, 4);
//Number of palnes(1)
data = BitConverter.GetBytes(1);
stream.Write(data, 0, 2);
//Bits per pixel
data = BitConverter.GetBytes((int)depth);
stream.Write(data, 0, 2);
//Compression type
data = BitConverter.GetBytes(0);
stream.Write(data, 0, 4);
//Size of image data in bytes
data = BitConverter.GetBytes(width * height * (uint)depth / 8);
stream.Write(data, 0, 4);
//Horizontal resolution in meters (is not accurate)
data = BitConverter.GetBytes(width / 40);
stream.Write(data, 0, 4);
//Vertical resolution in meters (is not accurate)
data = BitConverter.GetBytes(height / 40);
stream.Write(data, 0, 4);
//Number of colors in image /zero
data = BitConverter.GetBytes(0);
stream.Write(data, 0, 4);
//number of important colors in iamge / zero
data = BitConverter.GetBytes(0);
stream.Write(data, 0, 4);
//Finished header
//Copy image data
stream.Position = offset;
Byte[] imageData = new Byte[width * height * (int)depth / 8];
int imageDataPoint = 0;
for (int y = 0; y < width; y++)
{
for (int x = 0; x < height; x++)
{
data = BitConverter.GetBytes(rawData[x + (height - (1 + y)) * width]);
for (int i = 0; i < data.Length; i++)
{
imageData[i + imageDataPoint] = data[i];
}
imageDataPoint += data.Length;
}
}
stream.Write(imageData, 0, imageData.Length);
stream.Flush();
}
public static Bitmap CreateBitmap(string path)
{
#region BMP Header
Byte[] text = File.ReadAllBytes(path);
//Assume that we are using the BMP (Windows) header format
//I am using http://www.fastgraph.com/help/bmp_header_format.html
//and https://upload.wikimedia.org/wikipedia/commons/c/c4/BMPfileFormat.png?1519566101894as as reference
//read header - bytes 10 -> 14 is the offset of the bitmap image data
uint pixelTableOffset = (uint)BitConverter.ToInt32(text, 10);
//now reading size of BITMAPINFOHEADER should be 40 - bytes 14 -> 18
uint infoHeaderSize = (uint)BitConverter.ToInt32(text, 14);
if (infoHeaderSize != 40) throw new Exception("Info header size has the wrong value!");
//now reading width of image in pixels - bytes 18 -> 22
uint imageWidth = (uint)BitConverter.ToInt32(text, 18);
//now reading height of image in pixels - byte 22 -> 26
uint imageHeight = (uint)BitConverter.ToInt32(text, 22);
//now reading number of planes should be 1 - byte 26 -> 28
ushort planes = (ushort)BitConverter.ToInt16(text, 26);
if (planes != 1)
throw new Exception("Number of planes is not 1! Can not read file!");
//now reading size of bits per pixel (1, 4, 8, 24, 32) - bytes 28 - 30
ushort pixelSize = (ushort)BitConverter.ToInt16(text, 28);
//TODO: Be able to handle other pixel sizes
if (pixelSize != 32)
throw new NotImplementedException("Can only handle 32bit pictures!");
//now reading compression type - bytes 30 -> 34
uint compression = (uint)BitConverter.ToInt32(text, 30);
//TODO: Be able to handle compressed files
if (compression != 0)
throw new NotImplementedException("Can only handle uncompressed files!");
//now reading total image data size(including padding) - bytes 34 -> 38
uint totalImageSize = (uint)BitConverter.ToInt32(text, 34);
//Somehow this is 0 for my test bmp
#endregion BMP Header
Bitmap bitmap = new Bitmap(imageWidth, imageHeight, (ColorDepth)pixelSize);
#region Pixel Table
//Calculate padding
int paddingPerRow = 0;
if (totalImageSize != 0)
{
int pureImageSize = (int)(imageWidth * imageHeight * pixelSize / 8);
int remainder = (int)totalImageSize - pureImageSize;
if (remainder < 0) throw new Exception("Total Image Size is smaller than pure image size");
paddingPerRow = remainder / (int)imageHeight;
}
else
{
//total image size is 0 if it is not compressed
paddingPerRow = 0;
}
//Read data
int position = (int)pixelTableOffset;
Byte[] _pixel = new byte[pixelSize / 8]; //Pixel size is in byte
for (int x = 0; x < imageWidth; x++)
{
for (int y = 0; y < imageHeight; y++)
{
bitmap.rawData[x + (imageHeight - (y + 1)) * imageWidth] = BitConverter.ToInt32(text, position);
position += (int)imageWidth * pixelSize / 8 + paddingPerRow;
}
position += pixelSize / 8;
position -= pixelSize / 8 * ((int)imageWidth + paddingPerRow) * (int)imageHeight;
}
#endregion Pixel Table
return bitmap;
}
}
}