mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
506 lines
19 KiB
C#
506 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Cosmos.Compiler.Assembler.X86;
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using Cosmos.Compiler.Debug;
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using Cosmos.Compiler.XSharp;
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namespace Cosmos.Compiler.DebugStub {
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public class DebugStub : CodeGroup {
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protected const uint VidBase = 0xB8000;
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static public int mComNo = 0;
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protected UInt16[] mComPortAddresses = { 0x3F8, 0x2F8, 0x3E8, 0x2E8 };
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static public UInt16 mComAddr;
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static public class Tracing {
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public const byte Off = 0;
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public const byte On = 1;
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}
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// Current status of OS Debug Stub
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static public class Status {
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public const byte Run = 0;
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public const byte Break = 1;
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}
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static public class StepTrigger {
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public const byte None = 0;
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public const byte Into = 1;
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public const byte Over = 2;
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public const byte Out = 3;
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}
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public DebugStub(int aComNo) {
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mComNo = aComNo;
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mComAddr = mComPortAddresses[mComNo - 1];
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}
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// Called before Kernel runs. Inits debug stub, etc
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public class Init : CodeBlock {
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public override void Assemble() {
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Call<Cls>();
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Call<DisplayWaitMsg>();
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Call<InitSerial>();
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Call<WaitForDbgHandshake>();
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Call<Cls>();
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}
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}
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public class WaitForDbgHandshake : CodeBlock {
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public override void Assemble() {
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// "Clear" the UART out
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AL = 0;
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Call<DebugStub.WriteALToComPort>();
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// QEMU (and possibly others) send some garbage across the serial line first.
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// Actually they send the garbage inbound, but garbage could be inbound as well so we
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// keep this.
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// To work around this we send a signature. DC then discards everything before the signature.
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// QEMU has other serial issues too, and we dont support it anymore, but this signature is a good
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// feature so we kept it.
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Push(Consts.SerialSignature);
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ESI = ESP;
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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Call("WriteByteToComPort");
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// Restore ESP, we actually dont care about EAX or the value on the stack anymore.
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EAX.Pop();
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// We could use the signature as the start signal, but I prefer
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// to keep the logic separate, especially in DC.
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AL = (int)MsgType.Started; // Send the actual started signal
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Call<DebugStub.WriteALToComPort>();
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Call<WaitForSignature>();
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Call<ProcessCommandBatch>();
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}
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}
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public class InitSerial : CodeBlock {
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// SERIAL DOCS
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//
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// All information relating to our serial usage should be documented in
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// this comment.
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//
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// We do not use IRQs for debugstub serial. This is becuase DebugStub (DS)
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// MUST be:
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// - As simple as possible
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// - Interact as minimal as possible wtih normal Cosmos code because
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// the debugstub must *always* work even if the normal code is fubarred
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//
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// The serial port that is used for DS should be "hidden" from Cosmos main
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// so that Cosmos main pretends it does not exist.
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//
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// IRQs would create a clash/mix of code.
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// This does make the serial code in DebugStub inefficient, but its well worth
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// the benefits received by following these rules.
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//
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// Baud rate is set to 115200. Likely our code could not exceed this rate
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// anyways the way it is written and there are compatibility issues on some
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// hardware above this rate.
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//
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// We assume a minimum level of a 16550A, which should be no problem on any
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// common hardware today. VMWare emulates the 16550A
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//
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// We do not handle flow control for outbound data (DS --> DC).
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// The DebugConnector (DC, the code in the Visual Studio side) however is threaded
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// and easily should be able to receive data faster than we can send it.
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// Most things are transactional with data being sent only when asked for, but
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// with tracing we do send a data directly.
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//
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// Currently there is no inbound flow control either (DC --> DS)
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// For now we assume all commands in bound are 16 bytes or less to ensure
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// that they fit in the FIFO. Commands in DS must wait for a command ID ACK
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// before sending another command.
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// See notes in ProcessCommand.
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public override void Assemble() {
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// http://www.nondot.org/sabre/os/files/Communication/ser_port.txt
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// Disable interrupts
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DX = (UInt16)(mComAddr + 1);
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AL = 0;
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Port[DX] = AL;
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// Enable DLAB (set baud rate divisor)
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DX = (UInt16)(mComAddr + 3);
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AL = 0x80;
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Port[DX] = AL;
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// 0x01 - 0x00 - 115200
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// 0x02 - 0x00 - 57600
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// 0x03 - 0x00 - 38400
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//
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// Set divisor (lo byte)
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DX = mComAddr;
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AL = 0x01;
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Port[DX] = AL;
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// hi byte
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DX = (UInt16)(mComAddr + 1);
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AL = 0x00;
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Port[DX] = AL;
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// 8N1
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DX = (UInt16)(mComAddr + 3);
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AL = 0x03;
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Port[DX] = AL;
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// Enable FIFO, clear them
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// Set 14-byte threshold for IRQ.
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// We dont use IRQ, but you cant set it to 0
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// either. IRQ is enabled/diabled separately
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DX = (UInt16)(mComAddr + 2);
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AL = 0xC7;
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Port[DX] = AL;
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// 0x20 AFE Automatic Flow control Enable - 16550 (VMWare uses 16550A) is most common and does not support it
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// 0x02 RTS
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// 0x01 DTR
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// Send 0x03 if no AFE
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DX = (UInt16)(mComAddr + 4);
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AL = 0x03;
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Port[DX] = AL;
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}
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}
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public class DisplayWaitMsg : CodeBlock {
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// http://wiki.osdev.org/Text_UI
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// Later can cycle for x changes of second register:
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// http://wiki.osdev.org/Time_And_Date
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public override void Assemble() {
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ESI = AddressOf("DebugWaitMsg");
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// 10 lines down, 20 cols in
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EDI = DebugStub.VidBase + (10 * 80 + 20) * 2;
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// Read and copy string till 0 terminator
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Label = "DebugStub_Init_ReadChar";
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AL = Memory[ESI, 8];
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AL.Compare(0);
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JumpIf(Flags.Equal, "DebugStub_Init_AfterMsg");
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ESI++;
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Memory[EDI, 8] = AL;
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EDI++;
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EDI++;
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Jump("DebugStub_Init_ReadChar");
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//TODO: Local labels in X#
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Label = "DebugStub_Init_AfterMsg";
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}
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}
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public class WriteALToComPort : CodeBlock {
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// Input: AL
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// Output: None
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// Modifies: EAX, EDX, ESI
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public override void Assemble() {
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EAX.Push();
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ESI = ESP;
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Call("WriteByteToComPort");
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EAX.Pop(); // Is a local, cant use Return(4)
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}
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}
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public class ProcessCommandBatch : CodeBlock {
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public override void Assemble() {
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Call<ProcessCommand>();
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// See if batch is complete
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AL.Compare(Command.BatchEnd);
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JumpIf(Flags.Equal, "DebugStub_ProcessCommandBatch_Exit");
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// Loop and wait
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Jump("DebugStub_ProcessCommandBatch");
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Label = "DebugStub_ProcessCommandBatch_Exit";
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}
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}
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public class WaitForSignature : CodeBlock {
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public override void Assemble() {
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EBX = 0;
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Label = "DebugStub_WaitForSignature_Read";
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Call("ReadALFromComPort");
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BL = AL;
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EBX.RotateRight(8);
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EBX.Compare(Consts.SerialSignature);
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JumpIf(Flags.NotEqual, "DebugStub_WaitForSignature_Read");
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//TODO: Always emit and exit label and then make a Exit method which can
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// automatically use it. I think a label might already exist.
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Label = "DebugStub_WaitForSignature_Exit";
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}
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}
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public class Cls : CodeBlock {
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public override void Assemble() {
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ESI = DebugStub.VidBase;
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// TODO: X# upgrade this
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Label = "DebugStub_Cls_More";
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//TODO: Fix to direct memory write after we fix the X# bug with Memory[ESI, 8] = 0x0A;
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AL = 0x00;
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Memory[ESI, 8] = AL; // Text
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ESI++;
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AL = 0x0A;
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Memory[ESI, 8] = AL; // Colour
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ESI++;
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ESI.Compare(DebugStub.VidBase + 25 * 80 * 2);
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JumpIf(Flags.LessThan, "DebugStub_Cls_More");
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}
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}
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public class ProcessCommand : CodeBlock {
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// Modifies: AL, DX (ReadALFromComPort)
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// Returns: AL
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public override void Assemble() {
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Call("ReadALFromComPort");
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// Some callers expect AL to be returned, so we preserve it
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// in case any commands modify AL.
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//TODO: But in ASM wont let us push AL, so we push EAX for now
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EAX.Push();
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// Noop has no data at all (see notes in client DebugConnector), so skip Command ID
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AL.Compare(Command.Noop);
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JumpIf(Flags.Equal, "DebugStub_ProcessCmd_Exit");
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// Read Command ID
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Call("ReadALFromComPort");
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Memory["DebugStub_CommandID", 32] = EAX;
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// Get AL back so we can compare it, but also put it back for later
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EAX.Pop();
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EAX.Push();
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#region handle commands
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AL.Compare(Command.TraceOff);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_TraceOff_After");
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Memory["DebugTraceMode", 32] = Tracing.Off;
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_TraceOff_After";
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AL.Compare(Command.TraceOn);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_TraceOn_After");
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Memory["DebugTraceMode", 32] = Tracing.On;
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_TraceOn_After";
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AL.Compare(Command.Break);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_Break_After");
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Call("DebugStub_Break");
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_Break_After";
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AL.Compare(Command.BreakOnAddress);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_BreakOnAddress_After");
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Call("DebugStub_BreakOnAddress");
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_BreakOnAddress_After";
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AL.Compare(Command.SendMethodContext);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_SendMethodContext_After");
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Call("DebugStub_SendMethodContext");
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_SendMethodContext_After";
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AL.Compare(Command.SendMemory);
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JumpIf(Flags.NotEqual, "DebugStub_ProcessCmd_SendMemory_After");
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Call("DebugStub_SendMemory");
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Jump("DebugStub_ProcessCmd_ACK");
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Label = "DebugStub_ProcessCmd_SendMemory_After";
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Label = "DebugStub_ProcessCmd_ACK";
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// We acknowledge receipt of the command, not processing of it.
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// We have to do this because sometimes callers do more processing
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// We ACK even ones we dont process here, but do not ACK Noop.
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// The buffers should be ok becuase more wont be sent till after our NACK
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// is received.
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// Right now our max cmd size is 2 (Cmd + Cmd ID) + 5 (Data) = 7.
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// UART buffer is 16.
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// We may need to revisit this in the future to ack not commands, but data chunks
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// and move them to a buffer.
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AL = MsgType.CmdCompleted;
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Call<DebugStub.WriteALToComPort>();
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EAX = Memory["DebugStub_CommandID", 32];
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#endregion
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Call<DebugStub.WriteALToComPort>();
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Label = "DebugStub_ProcessCmd_After";
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Label = "DebugStub_ProcessCmd_Exit";
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// Restore AL for callers who check the command and do
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// further processing, or for commands not handled by this routine.
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EAX.Pop();
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}
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}
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public class Executing : CodeBlock {
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// This is the secondary stub routine. After the primary (main) has decided we should do some debug
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// activities, this one is called.
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//
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// Modifies: EAX, EDI, ECX
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public override void Assemble() {
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// Look for a possible matching BP
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EAX = Memory["DebugEIP", 32];
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EDI = AddressOf("DebugBPs");
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ECX = 256;
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new Scas { Prefixes = InstructionPrefixes.RepeatTillEqual, Size = 32 };
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JumpIf(Flags.NotEqual, "DebugStub_Executing_AfterBreakOnAddress");
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Call("DebugStub_Break");
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Jump("DebugStub_Executing_Normal");
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Label = "DebugStub_Executing_AfterBreakOnAddress";
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// See if we are stepping
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//
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// F11
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Memory["DebugBreakOnNextTrace", 32].Compare(StepTrigger.Into);
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//Old, can delete this line: CallIf(Flags.Equal, "DebugStub_Break");
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//TODO: I think we can use a using statement to create this type of block
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// and emit asm
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// using (var xBlock = new AsmBlock()) {
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// JumpIf(something, xBlock.End/Begin);
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// also can do xBlock.Break();
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// }
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//TODO: If statements can probably be done with anonymous delegates...
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JumpIf(Flags.NotEqual, "DebugStub_ExecutingStepIntoAfter");
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Call("DebugStub_Break");
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//TODO: Allow creating lables but issuing them later, then we can
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// call them with early binding
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//TODO: End - can be exit label for each method, allowing Jump(Begin/End) etc... Also make a label type and allwo Jump overload to the label itself. Or better yet, End.Jump()
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Jump("DebugStub_Executing_Normal");
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Label = "DebugStub_ExecutingStepIntoAfter";
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//
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// F10
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Memory["DebugBreakOnNextTrace", 32].Compare(StepTrigger.Over);
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JumpIf(Flags.NotEqual, "DebugStub_ExecutingStepOverAfter");
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Label = "Debug__StepOver__";
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EAX = Memory["DebugOriginalEBP", 32];
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EAX.Compare(Memory["DebugBreakEBP", 32]);
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// If EBP and start EBP arent equal, dont break
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// Dont use Equal because we aslo need to stop above if the user starts
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// the step at the end of a method and next item is after a return
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CallIf(Flags.LessThanOrEqualTo, "DebugStub_Break");
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Jump("DebugStub_Executing_Normal");
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Label = "DebugStub_ExecutingStepOverAfter";
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//
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// Shift-F11
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Memory["DebugBreakOnNextTrace", 32].Compare(StepTrigger.Out);
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JumpIf(Flags.NotEqual, "DebugStub_ExecutingStepOutAfter");
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Label = "__Debug_MTW";
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new Noop();
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EAX = Memory["DebugOriginalEBP", 32];
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EAX.Compare(Memory["DebugBreakEBP", 32]);
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JumpIf(Flags.Equal, "DebugStub_Executing_Normal");
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CallIf(Flags.LessThanOrEqualTo, "DebugStub_Break");
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Jump("DebugStub_Executing_Normal");
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//JumpIf(Flags.GreaterThanOrEqualTo, "DebugStub_Executing_Normal");
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//Call("DebugStub_Break");
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Label = "DebugStub_ExecutingStepOutAfter";
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Label = "DebugStub_Executing_Normal";
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// If tracing is on, send a trace message
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Memory["DebugTraceMode", 32].Compare(Tracing.On);
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CallIf(Flags.Equal, "DebugStub_SendTrace");
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// Is there a new incoming command? We dont want to wait for one
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// if there isn't one already here. This is a passing check.
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Label = "DebugStub_CheckForCmd";
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DX = (ushort)(mComAddr + 5u);
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AL = Port[DX];
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AL.Test(0x01);
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// If no command waiting, break from loop
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JumpIf(Flags.Zero, "DebugStub_CheckForCmd_Break");
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Call("DebugStub_ProcessCommand");
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// See if there are more commands waiting
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Jump("DebugStub_CheckForCmd");
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Label = "DebugStub_CheckForCmd_Break";
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}
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}
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public class ReadByteFromComPort : CodeBlock {
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// Input: EDI
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// Output: [EDI]
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// Modified: AL, DX, EDI (+1)
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//
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// Reads a byte into [EDI] and does EDI + 1
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// http://wiki.osdev.org/Serial_ports
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public override void Assemble() {
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Call("ReadALFromComPort");
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Memory[EDI, 8] = AL;
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EDI++;
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}
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}
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public class Break : CodeBlock {
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// Should only be called internally by DebugStub. Has a lot of preconditions
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// Externals should use BreakOnNextTrace instead
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public override void Assemble() {
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// Reset request in case we are currently responding to one or we hit a fixed breakpoint
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// before our request could be serviced (if one existed)
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Memory["DebugBreakOnNextTrace", 32] = StepTrigger.None;
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Memory["DebugBreakEBP", 32] = 0;
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// Set break status
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Memory["DebugStatus", 32] = Status.Break;
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Call("DebugStub_SendTrace");
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// Wait for a command
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Label = "DebugStub_WaitCmd";
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// Check for common commands
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Call<ProcessCommand>();
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// Now check for commands that are only valid in break state
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// or commands that require additional handling while in break
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// state.
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AL.Compare(Command.Continue);
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JumpIf(Flags.Equal, "DebugStub_Break_Exit");
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AL.Compare(Command.StepInto);
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JumpIf(Flags.NotEqual, "DebugStub_Break_StepInto_After");
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Memory["DebugBreakOnNextTrace", 32] = StepTrigger.Into;
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Jump("DebugStub_Break_Exit");
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Label = "DebugStub_Break_StepInto_After";
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AL.Compare(Command.StepOver);
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JumpIf(Flags.NotEqual, "DebugStub_Break_StepOver_After");
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Memory["DebugBreakOnNextTrace", 32] = StepTrigger.Over;
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// TODO: Change this so ,32 is not necessary, can be implied by 32 bit register - ie Memory["DebugBreakEBP", 32] = EBP;
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EAX = Memory["DebugOriginalEBP", 32];
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Memory["DebugBreakEBP", 32] = EAX;
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Jump("DebugStub_Break_Exit");
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Label = "DebugStub_Break_StepOver_After";
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AL.Compare(Command.StepOut);
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JumpIf(Flags.NotEqual, "DebugStub_Break_StepOut_After");
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Memory["DebugBreakOnNextTrace", 32] = StepTrigger.Out;
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EAX = Memory["DebugOriginalEBP", 32];
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Memory["DebugBreakEBP", 32] = EAX;
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Jump("DebugStub_Break_Exit");
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Label = "DebugStub_Break_StepOut_After";
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// Loop around and wait for another command
|
|
Jump("DebugStub_WaitCmd");
|
|
|
|
Label = "DebugStub_Break_Exit";
|
|
Memory["DebugStatus", 32] = Status.Run;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public class DebugPoint : CodeGroup {
|
|
public class DebugSuspend : CodeBlock {
|
|
public override void Assemble() {
|
|
Memory["DebugSuspendLevel", 32]++;
|
|
}
|
|
}
|
|
|
|
public class DebugResume : CodeBlock {
|
|
public override void Assemble() {
|
|
Memory["DebugSuspendLevel", 32]--;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|