Cosmos/source2/VSIP/Cosmos.VS.Windows/StackUC.xaml.cs
Sentinel209_cp 1ba5a43c79
2011-07-15 23:54:23 +00:00

46 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Cosmos.Cosmos_VS_Windows {
public partial class StackUC : UserControl {
public static byte[] mFrameData;
public static byte[] mStackData;
public StackUC() {
InitializeComponent();
}
public void UpdateFrame(byte[] aData) {
var xValues = MemoryViewUC.Split(aData);
int xCount = xValues.Count;
memvEBP.Clear();
for (int i = 0; i < xCount; i++) {
// We start at EBP + 8, because lower is not transmitted
// [EBP] is old EBP - not needed
// [EBP + 4] is saved EIP - not needed
memvEBP.Add("[EBP + " + (i * 4 + 8) + "]", xValues[i]);
}
}
public void UpdateStack(byte[] aData) {
var xValues = MemoryViewUC.Split(aData);
int xCount = xValues.Count;
memvESP.Clear();
for (int i = 0; i < xCount; i++) {
memvESP.Add("[EBP - " + ((xCount - i) * 4) + "] [ESP + " + (i * 4) + "]", xValues[i]);
}
}
}
}