mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-20 04:48:53 +00:00
48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Windows;
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using System.Runtime.InteropServices;
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using Microsoft.VisualStudio.Shell.Interop;
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using Microsoft.VisualStudio.Shell;
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using System.ComponentModel.Design;
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namespace Cosmos.Cosmos_VS_Windows
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{
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/// <summary>
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/// This class implements the tool window exposed by this package and hosts a user control.
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///
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/// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane,
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/// usually implemented by the package implementer.
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///
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/// This class derives from the ToolWindowPane class provided from the MPF in order to use its
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/// implementation of the IVsUIElementPane interface.
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/// </summary>
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[Guid("f019fb29-c2c2-4d27-9abf-739533c939be")]
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public class AssemblyTW : ToolWindowPane
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{
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public static AssemblyUC mUC;
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public AssemblyTW() : base(null)
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{
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//this.ToolBar = new CommandID(GuidList.guidAsmToolbarCmdSet, (int)PkgCmdIDList.AsmToolbar);
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this.Caption = "Cosmos Assembly Window";
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// Set the image that will appear on the tab of the window frame
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// when docked with an other window
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// The resource ID correspond to the one defined in the resx file
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// while the Index is the offset in the bitmap strip. Each image in
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// the strip being 16x16.
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this.BitmapResourceID = 301;
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this.BitmapIndex = 1;
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// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
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// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
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// the object returned by the Content property.
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mUC = new AssemblyUC();
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base.Content = mUC;
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}
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}
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}
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