Cosmos/source2/VSIP/Cosmos.VS.Windows/AssemblyTW.cs
2011-07-19 13:24:28 +00:00

48 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.Shell;
using System.ComponentModel.Design;
namespace Cosmos.Cosmos_VS_Windows
{
/// <summary>
/// This class implements the tool window exposed by this package and hosts a user control.
///
/// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane,
/// usually implemented by the package implementer.
///
/// This class derives from the ToolWindowPane class provided from the MPF in order to use its
/// implementation of the IVsUIElementPane interface.
/// </summary>
[Guid("f019fb29-c2c2-4d27-9abf-739533c939be")]
public class AssemblyTW : ToolWindowPane
{
public static AssemblyUC mUC;
public AssemblyTW() : base(null)
{
//this.ToolBar = new CommandID(GuidList.guidAsmToolbarCmdSet, (int)PkgCmdIDList.AsmToolbar);
this.Caption = "Cosmos Assembly Window";
// Set the image that will appear on the tab of the window frame
// when docked with an other window
// The resource ID correspond to the one defined in the resx file
// while the Index is the offset in the bitmap strip. Each image in
// the strip being 16x16.
this.BitmapResourceID = 301;
this.BitmapIndex = 1;
// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
// the object returned by the Content property.
mUC = new AssemblyUC();
base.Content = mUC;
}
}
}