Cosmos/source/Cosmos/Cosmos.Hardware/Keyboard.cs
Xenni_cp cbf7aff2d8
2009-05-11 00:49:57 +00:00

380 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Cosmos.Kernel;
namespace Cosmos.Hardware
{
//public class Keyboard : Cosmos.Hardware.SerialDevice {
// public Keyboard() {
// mType = DeviceType.Keyboard;
// }
// public void InterruptReceived() {
// byte xByte = Kernel.CPUBus.Read8(0x60);
// ByteReceived(xByte);
// }
// public override string Name {
// get {
// return "Keyboard";
// }
// }
//}
public delegate void HandleKeyboardDelegate(byte aScanCode, bool aReleased);
public class Keyboard : Hardware
{
private static HandleKeyboardDelegate mHandleKeyboardKey;
public static void Initialize(HandleKeyboardDelegate aHandleKeyboardKeyDelegate)
{
mHandleKeyboardKey = aHandleKeyboardKeyDelegate;
}
public static void Initialize()
{
CheckInit();
}
public static void HandleKeyboardInterrupt(ref Interrupts.InterruptContext aContext)
{
if (mHandleKeyboardKey != null)
{
byte xScanCode = IOReadByte(0x60);
bool xReleased = (xScanCode & 0x80) == 0x80;
if (xReleased)
{
xScanCode = (byte)(xScanCode ^ 0x80);
}
mHandleKeyboardKey(xScanCode, xReleased);
}
else
{
DebugUtil.SendError("Keyboard", "No Keyboard Handler found!");
}
}
private static Queue<uint> mBuffer;
private const int BufferSize = 64;
private static bool mEscaped;
private static List<KeyMapping> mKeys;
private static bool mShiftState;
private static bool mCtrlState;
private static bool mAltState;
public static bool ShiftPressed
{
get
{
return mShiftState;
}
}
public static bool CtrlPressed
{
get
{
return mCtrlState;
}
}
public static bool AltPressed
{
get
{
return mAltState;
}
}
protected static void HandleScancode(byte aScancode, bool aReleased)
{
uint xTheScancode = aScancode;
if (mEscaped)
{
xTheScancode = (ushort)(xTheScancode << 8);
mEscaped = false;
}
switch (xTheScancode)
{
case 0x36:
case 0x2A:
{
mShiftState = !aReleased;
break;
}
case 0x1D:
{
mCtrlState = !aReleased;
break;
}
case 0x38:
{
mAltState = !aReleased;
break;
}
default:
{
if ((mCtrlState) && (mAltState) && (xTheScancode == 0x53))
{
Console.WriteLine("Detected Ctrl-Alt-Delete! Rebooting System...");
Cosmos.Kernel.CPU.Reboot();
}
if (mShiftState)
{
xTheScancode = xTheScancode << 16;
}
if (mBuffer.Count < BufferSize)
{
if (!aReleased)
{
char xTheChar;
if (!GetCharValue(xTheScancode, out xTheChar))
{
//DebugUtil.SendError("Keyboard", "error while getting scancode character!");
}
else
{
//DebugUtil.SendDoubleNumber("Keyboard", "Scancode and Char", xTheScancode, 32, xTheChar, 16);
}
mBuffer.Enqueue(xTheScancode);
}
}
break;
}
}
//DebugUtil.SendKeyboardEvent(xTheScancode, aReleased);
}
// Can merge HandleScancode after we remove old code
// Remove the static.. Make it a real class
protected static void ByteReceived(byte aValue)
{
bool xReleased = (aValue & 0x80) == 0x80;
if (xReleased)
{
aValue = (byte)(aValue ^ 0x80);
}
mHandleKeyboardKey(aValue, xReleased);
}
private static unsafe void CheckInit()
{
if (mBuffer == null)
{
mBuffer = new Queue<uint>(BufferSize);
// Old
Keyboard.Initialize(HandleScancode);
//Interrupts.IRQ01 += HandleKeyboardInterrupt;
Interrupts.AddIRQHandler(1, HandleKeyboardInterrupt);
// New
// TODO: Need to add support for mult keyboards. ie one in PS2 and one in USB, or even more
//var xKeyboard = (HW.SerialDevice)(HW.Device.Find(HW.Device.DeviceType.Keyboard)[0]);
//xKeyboard.ByteReceived += new HW.SerialDevice.ByteReceivedDelegate(ByteReceived);
// End
if (mKeys == null)
{
CreateDefaultKeymap();
}
}
}
private static void CreateDefaultKeymap()
{
mKeys = new List<KeyMapping>(128);
//TODO: up and down Arrows, alt, ctrl, num pad, function keys, insert, home, pg up, delete, end, page down, esc, fn (for laptops)
//reference: http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html#ss1.1
#region Letters
AddKey(0x10, 'q');
AddKey(0x100000, 'Q');
AddKey(0x11, 'w');
AddKey(0x110000, 'W');
AddKey(0x12, 'e');
AddKey(0x120000, 'E');
AddKey(0x13, 'r');
AddKey(0x130000, 'R');
AddKey(0x14, 't');
AddKey(0x140000, 'T');
AddKey(0x15, 'y');
AddKey(0x150000, 'Y');
AddKey(0x16, 'u');
AddKey(0x160000, 'U');
AddKey(0x17, 'i');
AddKey(0x170000, 'I');
AddKey(0x18, 'o');
AddKey(0x180000, 'O');
AddKey(0x19, 'p');
AddKey(0x190000, 'P');
AddKey(0x1E, 'a');
AddKey(0x1E0000, 'A');
AddKey(0x1F, 's');
AddKey(0x1F0000, 'S');
AddKey(0x20, 'd');
AddKey(0x200000, 'D');
AddKey(0x21, 'f');
AddKey(0x210000, 'F');
AddKey(0x22, 'g');
AddKey(0x220000, 'G');
AddKey(0x23, 'h');
AddKey(0x230000, 'H');
AddKey(0x24, 'j');
AddKey(0x240000, 'J');
AddKey(0x25, 'k');
AddKey(0x250000, 'K');
AddKey(0x26, 'l');
AddKey(0x260000, 'L');
AddKey(0x2C, 'z');
AddKey(0x2C0000, 'Z');
AddKey(0x2D, 'x');
AddKey(0x2D0000, 'X');
AddKey(0x2E, 'c');
AddKey(0x2E0000, 'C');
AddKey(0x2F, 'v');
AddKey(0x2F0000, 'V');
AddKey(0x30, 'b');
AddKey(0x300000, 'B');
AddKey(0x31, 'n');
AddKey(0x310000, 'N');
AddKey(0x32, 'm');
AddKey(0x320000, 'M');
#endregion
#region digits
//AddKey(0x1, '`');
//AddKey(0x10000, '~');
AddKey(0x29, '`');
AddKey(0x290000, '~');
AddKey(0x2, '1');
AddKey(0x20000, '!');
AddKey(0x3, '2');
AddKey(0x30000, '@');
AddKey(0x4, '3');
AddKey(0x40000, '#');
AddKey(0x5, '4');
AddKey(0x50000, '$');
AddKey(0x6, '5');
AddKey(0x60000, '%');
AddKey(0x7, '6');
AddKey(0x70000, '^');
AddKey(0x8, '7');
AddKey(0x80000, '&');
AddKey(0x9, '8');
AddKey(0x90000, '*');
AddKey(0xA, '9');
AddKey(0xA0000, '(');
AddKey(0xB, '0');
AddKey(0xB0000, ')');
#endregion
#region Special
AddKey(0x0E, '\u0968'); //Backspace
AddKey(0x0E0000, '\u0968');
AddKey(0x0F, '\t'); //Tabulator
AddKey(0x1C, '\n'); //Enter
AddKey(0x1C0000, '\n');
AddKey(0x39, ' '); //Space
AddKey(0x390000, ' ');
AddKey(0x4b0000, '\u2190'); //Left arrow
AddKey(0x4d0000, '\u2192'); //Right arrow
#endregion
#region Punctuation and Signs
AddKey(0x27, ';');
AddKey(0x270000, ':');
AddKey(0x28, '\'');
AddKey(0x280000, '"');
AddKey(0x2B, '\\');
AddKey(0x2B0000, '|');
AddKey(0x33, ',');
AddKey(0x330000, '<');
AddKey(0x34, '.');
AddKey(0x340000, '>');
AddKey(0x35, '/');
AddKey(0x350000, '?');
//AddKey(0x4A, '-');
AddKey(0x0C, '-');
AddKey(0x0C0000, '_');
AddKey(0x0D, '=');
AddKey(0x0D0000, '+');
//AddKey(0x4E, '+');
AddKey(0x1A, '[');
AddKey(0x1A0000, '{');
AddKey(0x1B, ']');
AddKey(0x1B0000, '}');
#endregion
}
private static void AddKey(uint p, char p_2)
{
mKeys.Add(new KeyMapping(p, p_2));
}
public static void ChangeKeyMap(List<KeyMapping> aKeys)
{
mKeys = aKeys;
}
public static bool GetCharValue(uint aScanCode, out char aValue)
{
for (int i = 0; i < mKeys.Count; i++)
{
if (mKeys[i].Scancode == aScanCode)
{
aValue = mKeys[i].Value;
return true;
}
}
DebugUtil.SendError("Keyboard", "Char not found: Scancode = " + aScanCode.ToHex());
aValue = '\0';
return false;
}
public static char ReadChar()
{
CheckInit();
char xResult = '\0';
while (mBuffer.Count == 0 || !GetCharValue(mBuffer.Dequeue(), out xResult))
{
//Global.Sleep(10); //ToDo optimize value
CPU.Halt();
}
return xResult;
}
public static bool GetChar(out char c)
{
CheckInit();
c = '\0';
if (mBuffer.Count > 0)
{
GetCharValue(mBuffer.Dequeue(), out c);
return true;
}
else
{
return false;
}
}
/// <summary>
/// Represents the current KeyMap
/// </summary>
public class KeyMapping
{
public uint Scancode;
public char Value;
public KeyMapping(uint aScanCode, char aValue)
{
Scancode = aScanCode;
Value = aValue;
}
}
}
}