Cosmos/source/Cosmos.System2/Graphics/VGATextMode.cs
2020-05-19 23:02:28 +02:00

46 lines
1.4 KiB
C#

using System;
using Cosmos.HAL;
using static Cosmos.HAL.VGADriver;
namespace Cosmos.System.Graphics
{
public class VGAScreen
{
private static readonly VGADriver _Screen = new VGADriver();
public static void SetGraphicsMode(ScreenSize aScreenSize, ColorDepth aColorDepth)
{
var vgaColorDepth = aColorDepth switch
{
ColorDepth.ColorDepth4 => VGADriver.ColorDepth.BitDepth4,
ColorDepth.ColorDepth8 => VGADriver.ColorDepth.BitDepth8,
ColorDepth.ColorDepth16 => VGADriver.ColorDepth.BitDepth16,
ColorDepth.ColorDepth24 => throw new NotImplementedException(),
ColorDepth.ColorDepth32 => throw new NotImplementedException(),
_ => throw new NotImplementedException(),
};
_Screen.SetGraphicsMode(aScreenSize, vgaColorDepth);
}
public static void SetTextMode(TextSize aSize)
{
_Screen.SetTextMode(aSize);
}
public static int PixelHeight = _Screen.PixelHeight;
public static int PixelWidth = _Screen.PixelWidth;
public static int Colors = _Screen.Colors;
public static void SetFont(byte[] fontData, int fontHeight)
{
if(fontHeight > 32)
{
throw new ArgumentOutOfRangeException("fontHeight");
}
_Screen.WriteFont(fontData, (byte)fontHeight);
}
}
}