mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System;
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using Cosmos.HAL;
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using static Cosmos.HAL.VGADriver;
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namespace Cosmos.System.Graphics
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{
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public class VGAScreen
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{
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private static readonly VGADriver _Screen = new VGADriver();
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public static void SetGraphicsMode(ScreenSize aScreenSize, ColorDepth aColorDepth)
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{
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var vgaColorDepth = aColorDepth switch
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{
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ColorDepth.ColorDepth4 => VGADriver.ColorDepth.BitDepth4,
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ColorDepth.ColorDepth8 => VGADriver.ColorDepth.BitDepth8,
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ColorDepth.ColorDepth16 => VGADriver.ColorDepth.BitDepth16,
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ColorDepth.ColorDepth24 => throw new NotImplementedException(),
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ColorDepth.ColorDepth32 => throw new NotImplementedException(),
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_ => throw new NotImplementedException(),
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};
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_Screen.SetGraphicsMode(aScreenSize, vgaColorDepth);
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}
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public static void SetTextMode(TextSize aSize)
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{
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_Screen.SetTextMode(aSize);
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}
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public static int PixelHeight = _Screen.PixelHeight;
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public static int PixelWidth = _Screen.PixelWidth;
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public static int Colors = _Screen.Colors;
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public static void SetFont(byte[] fontData, int fontHeight)
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{
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if(fontHeight > 32)
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{
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throw new ArgumentOutOfRangeException("fontHeight");
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}
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_Screen.WriteFont(fontData, (byte)fontHeight);
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}
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}
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}
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