mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
using System;
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using Cosmos.IL2CPU.API;
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namespace Cosmos.Core
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{
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// Non hardware class, only used by core and hardware drivers for ports etc.
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public class CPU
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{
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// Amount of RAM in MB's.
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// needs to be static, as Heap needs it before we can instantiate objects
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[PlugMethod(PlugRequired = true)]
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public static uint GetAmountOfRAM()
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{
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throw new NotImplementedException();
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}
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// needs to be static, as Heap needs it before we can instantiate objects
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[PlugMethod(PlugRequired = true)]
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public static uint GetEndOfKernel()
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{
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throw new NotImplementedException();
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}
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[PlugMethod(PlugRequired = true)]
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public void UpdateIDT(bool aEnableInterruptsImmediately)
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{
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throw new NotImplementedException();
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}
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[PlugMethod(PlugRequired = true)]
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public void InitFloat()
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{
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throw new NotImplementedException();
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}
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[PlugMethod(PlugRequired = true)]
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public void InitSSE()
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{
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throw new NotImplementedException();
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}
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[PlugMethod(PlugRequired = true)]
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public static void ZeroFill(uint aStartAddress, uint aLength)
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{
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throw new NotImplementedException();
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}
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[PlugMethod(PlugRequired = true)]
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public void Halt()
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{
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throw new NotImplementedException();
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}
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public void Reboot()
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{
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// Disable all interrupts
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DisableInterrupts();
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var myPort = new IOPort(0x64);
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while ((myPort.Byte & 0x02) != 0)
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{
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}
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myPort.Byte = 0xFE;
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Halt(); // If it didn't work, Halt the CPU
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}
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private static void DoEnableInterrupts()
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{
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throw new NotImplementedException();
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}
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private static void DoDisableInterrupts()
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{
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throw new NotImplementedException();
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}
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public static bool mInterruptsEnabled;
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public static void EnableInterrupts()
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{
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mInterruptsEnabled = true;
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DoEnableInterrupts();
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}
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/// <summary>
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/// Returns if the interrupts were actually enabled
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/// </summary>
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/// <returns></returns>
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public static bool DisableInterrupts()
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{
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DoDisableInterrupts();
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var xResult = mInterruptsEnabled;
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mInterruptsEnabled = false;
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return xResult;
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}
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}
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}
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