mirror of
https://github.com/danbulant/Cosmos
synced 2026-06-10 10:11:31 +00:00
79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Cosmos.Assembler;
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using Cosmos.Assembler.x86;
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using Cosmos.Debug.Consts;
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using Cosmos.Assembler.XSharp;
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namespace Cosmos.Debug.DebugStub {
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public partial class DebugStub : CodeGroup {
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static public int mComNo = 0;
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static protected UInt16[] mComPortAddresses = { 0x3F8, 0x2F8, 0x3E8, 0x2E8 };
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static public UInt16 mComAddr;
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static public UInt16 mComStatusAddr;
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public abstract class Inlines : CodeBlock {
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// INLINE
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// Modifies: Stack, EDI, AL
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// TODO: Modify X# to allow inlining better by using dynamic labels otherwise
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// repeated use of an inline will fail with conflicting labels.
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// TODO: Allow methods to emit a start label and return automatically
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// and mark inlines so this does not happen.
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//TODO: Allow inlining in X# wtih an attribute - or method like Call<>?
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protected void ReadComPortX32toStack(int xCount) {
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for (int i = 1; i <= xCount; i++) {
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// Make room on the stack for the address
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Push(0);
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// ReadByteFromComPort writes to EDI, then increments
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EDI = ESP;
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// Read address to stack via EDI
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ReadBytesFromComPort(4);
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}
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}
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protected void ReadBytesFromComPort(int xCount) {
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for (int i = 1; i <= xCount; i++) {
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Call("DebugStub_ReadByteFromComPort");
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}
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}
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protected void WriteBytesToComPort(int xCount) {
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for (int i = 1; i <= xCount; i++) {
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Call("DebugStub_WriteByteToComPort");
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}
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}
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}
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public class WriteAXToComPort : Inlines {
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// Input: AX
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// Output: None
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// Modifies: EDX, ESI
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public override void Assemble() {
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EAX.Push();
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ESI = ESP;
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WriteBytesToComPort(2);
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// Is a local var, cant use Return(4). X# issues the return.
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// This also allow the function to preserve EAX.
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EAX.Pop();
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}
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}
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public class WriteEAXToComPort : Inlines {
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// Input: EAX
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// Output: None
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// Modifies: EDX, ESI
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public override void Assemble() {
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EAX.Push();
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ESI = ESP;
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WriteBytesToComPort(4);
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// Is a local var, cant use Return(4). X# issues the return.
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// This also allow the function to preserve EAX.
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EAX.Pop();
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}
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}
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}
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}
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