Cosmos/source/Cosmos.Kernel.FileSystems/ext2/Ext2.Structs.cs
mterwoord_cp cbe02d35c0
2010-02-27 13:57:38 +00:00

281 lines
No EOL
8.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace Cosmos.Sys.FileSystem.Ext2 {
partial class Ext2 {
[StructLayout(LayoutKind.Explicit, Size = 84)]
internal struct SuperBlock {
/// <summary>
/// Indicates the total number of INodes, both used and free, in the filesystem.
/// </summary>
[FieldOffset(0)]
public uint INodesCount;
/// <summary>
/// Indicates the total number of blocks, both used and free, in the filesystem.
/// </summary>
[FieldOffset(4)]
public uint BlockCount;
/// <summary>
/// Indicates the total number of blocks reserved for the usage of the super user. this is most useful
/// if for some reason a user, malicious or not, fills the file system to capacity; the super user will
/// have this specified amount of free blocks at his disposal so he can edit and save configuration files.
/// </summary>
[FieldOffset(8)]
public uint RBlocksCount;
/// <summary>
/// Indicates the total number of free blocks, including the number of reserved blocks (<see cref="RBlocksCount"/>).
/// This is a sum of all free blocks of all the block groups.
/// </summary>
[FieldOffset(12)]
public uint FreeBlocksCount;
/// <summary>
/// Indicates the total number of free INodes. This is a sum of all free nodes of all the block groups.
/// </summary>
[FieldOffset(16)]
public uint FreeINodesCount;
/// <summary>
/// Identifies the first data block, in other words the id of the block containing the superblock
/// structure.
/// Note that this value is always 0 for filesystems with a block size larger than 1KB,
/// and always 1 for filesystem with a blocksize of 1KB. The superblock is always starting at the
/// 1024th byte of the disk, which normally happens to be the first byte of the 3rd sector.
/// </summary>
[FieldOffset(20)]
public uint FirstDataBlock;
/// <summary>
/// The block size is computed using this value as the number of bits to shift left the value 1024.
/// This value may only be positive.
/// <code>
/// int xBlockSize = 1024 &lt;&lt; LogBlockSize;
/// </code>
/// </summary>
[FieldOffset(24)]
public int LogBlockSize;
[FieldOffset(28)]
public uint LogFragSize;
[FieldOffset(32)]
public uint BlocksPerGroup;
[FieldOffset(36)]
public uint FragsPerGroup;
[FieldOffset(40)]
public uint INodesPerGroup;
[FieldOffset(44)]
public uint MTime;
[FieldOffset(48)]
public uint WTime;
[FieldOffset(52)]
public ushort MntCount;
[FieldOffset(54)]
public ushort MaxMntCount;
[FieldOffset(56)]
public ushort Magic;
[FieldOffset(58)]
public ushort State;
[FieldOffset(60)]
public ushort Errors;
[FieldOffset(62)]
public ushort MinorRevLevel;
[FieldOffset(64)]
public uint LastCheck;
[FieldOffset(68)]
public uint CheckInterval;
[FieldOffset(72)]
public uint CreatorOS;
[FieldOffset(76)]
public uint RevLevel;
[FieldOffset(80)]
public ushort RefResUID;
// up to byte 84 (includes 83..)
[FieldOffset(82)]
public ushort DefResGID;
public void DoSomething() {
}
}
/// <summary>
/// For each group in the filesystem, a <see cref="GroupDescriptor"/> is created.
/// Each represents a single "block group" within the filesystem and the information
/// within any on of them is pertinent only to the group it is describing.
/// </summary>
[StructLayout(LayoutKind.Explicit)]
internal struct GroupDescriptor {
/// <summary>
/// Block id of the first block of the "block bitmap" for the group represented.
/// </summary>
[FieldOffset(0)]
public uint BlockBitmap;
/// <summary>
/// Block id of the first block of the "INode bitmap" for the group represented.
/// </summary>
[FieldOffset(4)]
public uint INodeBitmap;
/// <summary>
/// Block id of the first block of the "INode table" for the group represented.
/// </summary>
[FieldOffset(8)]
public uint INodeTable;
[FieldOffset(12)]
public ushort FreeBlocksCount;
[FieldOffset(14)]
public ushort FreeINodesCount;
[FieldOffset(16)]
public ushort UsedDirsCount;
[FieldOffset(18)]
public ushort Pad;
[FieldOffset(20)]
public uint Padding1;
[FieldOffset(24)]
public uint Padding2;
[FieldOffset(28)]
public uint Padding3;
}
[StructLayout(LayoutKind.Explicit, Size = 128)]
internal struct INode {
[FieldOffset(0)]
public INodeModeEnum Mode;
[FieldOffset(2)]
public ushort UID;
[FieldOffset(4)]
public uint Size;
[FieldOffset(8)]
public uint ATime;
[FieldOffset(12)]
public uint CTime;
[FieldOffset(16)]
public uint MTime;
[FieldOffset(20)]
public uint DTime;
[FieldOffset(24)]
public ushort GID;
[FieldOffset(26)]
public ushort LinksCount;
[FieldOffset(28)]
public uint Blocks;
[FieldOffset(32)]
public uint Flags;
[FieldOffset(36)]
public uint OSD1;
[FieldOffset(40)]
public uint Block;
[FieldOffset(100)]
public uint Generation;
[FieldOffset(104)]
public uint FileACL;
[FieldOffset(108)]
public uint DirACL;
[FieldOffset(112)]
public uint FAddr;
[FieldOffset(116)]
public uint OSD2_1;
[FieldOffset(120)]
public uint OSD2_2;
[FieldOffset(124)]
public uint OSD2_3;
}
[Flags]
public enum INodeModeEnum : ushort {
FormatMask = 0xF000,
Socket = 0xC000,
SymbolicLink = 0xA000,
RegularFile = 0x8000,
BlockDevice = 0x6000,
Directory = 0x4000,
CharacterDevice = 0x2000,
Fifo = 0x1000,
SUID = 0x0800,
SGID = 0x0400,
StickyBit = 0x0200,
UserAccessRightsMask = 0x01C0,
UserAccessRightsRead = 0x0100,
UserAccessRightsWrite = 0x0080,
UserAccessRightsExecute = 0x0040,
GroupAccessRightsMask = 0x0038,
GroupAccessRightsRead = 0x0020,
GroupAccessRightsWrite = 0x0010,
GroupAccessRightsExecute = 0x0008,
OthersAccessRightsMask = 0x0007,
OthersAccessRightsRead = 0x0004,
OthersAccessRightsWrite = 0x0002,
OthersAccessRightsExecute = 0x0001
}
[StructLayout(LayoutKind.Explicit)]
internal struct DirectoryEntry {
/// <summary>
/// INode number of the entry. A value of <c>0</c> indicates that the entry is not used.
/// </summary>
[FieldOffset(0)]
public uint INode;
[FieldOffset(4)]
public ushort RecordLength;
[FieldOffset(6)]
public byte NameLength;
[FieldOffset(7)]
public byte FileType;
[FieldOffset(8)]
public byte FirstNameChar;
}
}
}