Cosmos/source2/Kernel/System/Hardware/Cosmos.Hardware/Keyboard.cs
kudzu_cp b23a703e01
2010-08-21 23:19:12 +00:00

438 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Cosmos.Hardware {
public delegate void HandleKeyboardDelegate(byte aScanCode, bool aReleased);
public class Keyboard : Device {
protected Core.IOGroup.Keyboard IO = Core.Global.BaseIOGroups.Keyboard;
private HandleKeyboardDelegate mHandleKeyboardKey;
public void Initialize(HandleKeyboardDelegate aHandleKeyboardKeyDelegate) {
mHandleKeyboardKey = aHandleKeyboardKeyDelegate;
}
public Keyboard() {
mBuffer = new Queue<uint>(BufferSize);
Initialize(HandleScancode);
Core.INTs.SetIrqHandler(0x01, HandleIRQ);
// TODO: Need to add support for mult keyboards. ie one in PS2 and one in USB, or even more
if (mKeys == null) {
CreateDefaultKeymap();
}
}
public void HandleIRQ(ref Core.INTs.IRQContext aContext) {
if (mHandleKeyboardKey != null) {
byte xScanCode = IO.Port60.Byte;
bool xReleased = (xScanCode & 0x80) == 0x80;
if (xReleased) {
xScanCode = (byte)(xScanCode ^ 0x80);
}
mHandleKeyboardKey(xScanCode, xReleased);
}
}
private Queue<uint> mBuffer;
private const int BufferSize = 64;
private bool mEscaped;
private List<KeyMapping> mKeys;
private bool mShiftState;
private bool mCtrlState;
private bool mAltState;
public bool ShiftPressed {
get {
return mShiftState;
}
}
public bool CtrlPressed {
get {
return mCtrlState;
}
}
public bool AltPressed {
get {
return mAltState;
}
}
protected void HandleScancode(byte aScancode, bool aReleased) {
uint xTheScancode = aScancode;
if (mEscaped) {
xTheScancode = (ushort)(xTheScancode << 8);
mEscaped = false;
}
switch (xTheScancode) {
case 0x36:
case 0x2A: {
mShiftState = !aReleased;
break;
}
case 0x1D: {
mCtrlState = !aReleased;
break;
}
case 0x38: {
mAltState = !aReleased;
break;
}
default: {
if ((mCtrlState) && (mAltState) && (xTheScancode == 0x53)) {
Console.WriteLine("Detected Ctrl-Alt-Delete! Rebooting System...");
Core.Global.CPU.Reboot();
}
if (mShiftState) {
xTheScancode = xTheScancode << 16;
}
if (mBuffer.Count < BufferSize) {
if (!aReleased) {
char xTheChar;
if (!GetCharValue(xTheScancode, out xTheChar)) {
//DebugUtil.SendError("Keyboard", "error while getting scancode character!");
} else {
//DebugUtil.SendDoubleNumber("Keyboard", "Scancode and Char", xTheScancode, 32, xTheChar, 16);
}
mBuffer.Enqueue(xTheScancode);
}
}
break;
}
}
}
// Can merge HandleScancode after we remove old code
// Remove the static.. Make it a real class
protected void ByteReceived(byte aValue) {
bool xReleased = (aValue & 0x80) == 0x80;
if (xReleased) {
aValue = (byte)(aValue ^ 0x80);
}
mHandleKeyboardKey(aValue, xReleased);
}
private void CreateDefaultKeymap() {
mKeys = new List<KeyMapping>(164);
//TODO: fn (for laptops)
#region Letters
AddKey(0x10, 'q', ConsoleKey.Q);
AddKey(0x100000, 'Q', ConsoleKey.Q);
AddKey(0x11, 'w', ConsoleKey.W);
AddKey(0x110000, 'W', ConsoleKey.W);
AddKey(0x12, 'e', ConsoleKey.E);
AddKey(0x120000, 'E', ConsoleKey.E);
AddKey(0x13, 'r', ConsoleKey.R);
AddKey(0x130000, 'R', ConsoleKey.R);
AddKey(0x14, 't', ConsoleKey.T);
AddKey(0x140000, 'T', ConsoleKey.T);
AddKey(0x15, 'y', ConsoleKey.Y);
AddKey(0x150000, 'Y', ConsoleKey.Y);
AddKey(0x16, 'u', ConsoleKey.U);
AddKey(0x160000, 'U', ConsoleKey.U);
AddKey(0x17, 'i', ConsoleKey.I);
AddKey(0x170000, 'I', ConsoleKey.I);
AddKey(0x18, 'o', ConsoleKey.O);
AddKey(0x180000, 'O', ConsoleKey.O);
AddKey(0x19, 'p', ConsoleKey.P);
AddKey(0x190000, 'P', ConsoleKey.P);
AddKey(0x1E, 'a', ConsoleKey.A);
AddKey(0x1E0000, 'A', ConsoleKey.A);
AddKey(0x1F, 's', ConsoleKey.S);
AddKey(0x1F0000, 'S', ConsoleKey.S);
AddKey(0x20, 'd', ConsoleKey.D);
AddKey(0x200000, 'D', ConsoleKey.D);
AddKey(0x21, 'f', ConsoleKey.F);
AddKey(0x210000, 'F', ConsoleKey.F);
AddKey(0x22, 'g', ConsoleKey.G);
AddKey(0x220000, 'G', ConsoleKey.G);
AddKey(0x23, 'h', ConsoleKey.H);
AddKey(0x230000, 'H', ConsoleKey.H);
AddKey(0x24, 'j', ConsoleKey.J);
AddKey(0x240000, 'J', ConsoleKey.J);
AddKey(0x25, 'k', ConsoleKey.K);
AddKey(0x250000, 'K', ConsoleKey.K);
AddKey(0x26, 'l', ConsoleKey.L);
AddKey(0x260000, 'L', ConsoleKey.L);
AddKey(0x2C, 'z', ConsoleKey.Z);
AddKey(0x2C0000, 'Z', ConsoleKey.Z);
AddKey(0x2D, 'x', ConsoleKey.X);
AddKey(0x2D0000, 'X', ConsoleKey.X);
AddKey(0x2E, 'c', ConsoleKey.C);
AddKey(0x2E0000, 'C', ConsoleKey.C);
AddKey(0x2F, 'v', ConsoleKey.V);
AddKey(0x2F0000, 'V', ConsoleKey.V);
AddKey(0x30, 'b', ConsoleKey.B);
AddKey(0x300000, 'B', ConsoleKey.B);
AddKey(0x31, 'n', ConsoleKey.N);
AddKey(0x310000, 'N', ConsoleKey.N);
AddKey(0x32, 'm', ConsoleKey.M);
AddKey(0x320000, 'M', ConsoleKey.M);
#endregion
#region digits
//AddKey(0x1, '`');
//AddKey(0x10000, '~');
AddKey(0x29, '`', ConsoleKey.NoName);
AddKey(0x290000, '~', ConsoleKey.NoName);
AddKey(0x2, '1', ConsoleKey.D1);
AddKey(0x20000, '!', ConsoleKey.D1);
AddKey(0x3, '2', ConsoleKey.D2);
AddKey(0x30000, '@', ConsoleKey.D2);
AddKey(0x4, '3', ConsoleKey.D3);
AddKey(0x40000, '#', ConsoleKey.D3);
AddKey(0x5, '4', ConsoleKey.D4);
AddKey(0x50000, '$', ConsoleKey.D5);
AddKey(0x6, '5', ConsoleKey.D5);
AddKey(0x60000, '%', ConsoleKey.D5);
AddKey(0x7, '6', ConsoleKey.D6);
AddKey(0x70000, '^', ConsoleKey.D6);
AddKey(0x8, '7', ConsoleKey.D7);
AddKey(0x80000, '&', ConsoleKey.D7);
AddKey(0x9, '8', ConsoleKey.D8);
AddKey(0x90000, '*', ConsoleKey.D8);
AddKey(0xA, '9', ConsoleKey.D9);
AddKey(0xA0000, '(', ConsoleKey.D9);
AddKey(0xB, '0', ConsoleKey.D0);
AddKey(0xB0000, ')', ConsoleKey.D0);
#endregion
#region Special
AddKeyWithShift(0x0E, '\u0968', ConsoleKey.Backspace); //Backspace
AddKeyWithShift(0x0F, '\t', ConsoleKey.Tab); //Tabulator
AddKeyWithShift(0x1C, '\n', ConsoleKey.Enter); //Enter
AddKeyWithShift(0x39, ' ', ConsoleKey.Spacebar); //Space
AddKeyWithShift(0x4b, '\u2190', ConsoleKey.LeftArrow); //Left arrow
AddKeyWithShift(0x48, '\u2191', ConsoleKey.UpArrow); //Up arrow
AddKeyWithShift(0x4d, '\u2192', ConsoleKey.RightArrow); //Right arrow
AddKeyWithShift(0x50, '\u2193', ConsoleKey.DownArrow); //Down arrow
AddKeyWithShift(0x5b, ConsoleKey.LeftWindows);
AddKeyWithShift(0x5c, ConsoleKey.RightWindows);
//AddKey(0x5d, ConsoleKey.NoName); //Context Menu
AddKeyWithShift(0x52, ConsoleKey.Insert);
AddKeyWithShift(0x47, ConsoleKey.Home);
AddKeyWithShift(0x49, ConsoleKey.PageUp);
AddKeyWithShift(0x53, ConsoleKey.Delete);
AddKeyWithShift(0x4f, ConsoleKey.End);
AddKeyWithShift(0x51, ConsoleKey.PageDown);
AddKeyWithShift(0x37, ConsoleKey.PrintScreen);
//AddKeyWithShift(0x46, ConsoleKey.NoName); //Scroll Lock
//AddKeyWithShift(0x3a, ConsoleKey.NoName); //Caps Lock
AddKeyWithShift(0x45, ConsoleKey.Pause);
AddKeyWithShift(0x3b, ConsoleKey.F1);
AddKeyWithShift(0x3c, ConsoleKey.F2);
AddKeyWithShift(0x3d, ConsoleKey.F3);
AddKeyWithShift(0x3e, ConsoleKey.F4);
AddKeyWithShift(0x3f, ConsoleKey.F5);
AddKeyWithShift(0x40, ConsoleKey.F6);
AddKeyWithShift(0x41, ConsoleKey.F7);
AddKeyWithShift(0x42, ConsoleKey.F8);
AddKeyWithShift(0x43, ConsoleKey.F9);
AddKeyWithShift(0x44, ConsoleKey.F10);
AddKeyWithShift(0x57, ConsoleKey.F11);
AddKeyWithShift(0x58, ConsoleKey.F12);
AddKeyWithShift(0x1, ConsoleKey.Escape);
#endregion
#region Punctuation and Signs
AddKey(0x27, ';', ConsoleKey.NoName);
AddKey(0x270000, ':', ConsoleKey.NoName);
AddKey(0x28, '\'', ConsoleKey.NoName);
AddKey(0x280000, '"', ConsoleKey.NoName);
AddKey(0x2B, '\\', ConsoleKey.NoName);
AddKey(0x2B0000, '|', ConsoleKey.NoName);
AddKey(0x33, ',', ConsoleKey.OemComma);
AddKey(0x330000, '<', ConsoleKey.OemComma);
AddKey(0x34, '.', ConsoleKey.OemPeriod);
AddKey(0x340000, '>', ConsoleKey.OemPeriod);
AddKey(0x35, '/', ConsoleKey.Divide);
AddKey(0x350000, '?', ConsoleKey.Divide);
//AddKey(0x4A, '-');
AddKey(0x0C, '-', ConsoleKey.Subtract);
AddKey(0x0C0000, '_', ConsoleKey.Subtract);
AddKey(0x0D, '=', ConsoleKey.OemPlus);
AddKey(0x0D0000, '+', ConsoleKey.OemPlus);
//AddKey(0x4E, '+');
AddKey(0x1A, '[', ConsoleKey.NoName);
AddKey(0x1A0000, '{', ConsoleKey.NoName);
AddKey(0x1B, ']', ConsoleKey.NoName);
AddKey(0x1B0000, '}', ConsoleKey.NoName);
AddKeyWithShift(0x4c, '5', ConsoleKey.NumPad5);
AddKeyWithShift(0x4a, '-', ConsoleKey.OemMinus);
AddKeyWithShift(0x4e, '+', ConsoleKey.OemPlus);
AddKeyWithShift(0x37, '*', ConsoleKey.Multiply);
#endregion
}
private uint KeyCount = 0;
private void AddKey(uint p, char p_2, ConsoleKey p_3) {
mKeys.Add(new KeyMapping(p, p_2, p_3));
KeyCount++;
}
private void AddKeyWithShift(uint p, char p_2, ConsoleKey p_3) {
AddKey(p, p_2, p_3);
AddKey(p << 16, p_2, p_3);
}
private void AddKey(uint p, ConsoleKey p_3) {
AddKey(p, '\0', p_3);
}
private void AddKeyWithShift(uint p, ConsoleKey p_3) {
AddKeyWithShift(p, '\0', p_3);
}
public void ChangeKeyMap(List<KeyMapping> aKeys) {
mKeys = aKeys;
}
public bool GetCharValue(uint aScanCode, out char aValue) {
for (int i = 0; i < mKeys.Count; i++) {
//if (i == 0) {
// Console.Write("ScanCode in KeyMapping: ");
// Interrupts.WriteNumber(mKeys[i].Scancode, 32);
// Console.WriteLine("");
//}
if (mKeys[i].Scancode == aScanCode) {
if (mKeys[i].Value != '\0') {
aValue = mKeys[i].Value;
return true;
}
break;
}
}
aValue = '\0';
return false;
}
public bool GetKeyValue(uint aScanCode, out ConsoleKey aValue) {
for (int i = 0; i < mKeys.Count; i++) {
if (mKeys[i].Scancode == aScanCode) {
aValue = mKeys[i].Key;
return true;
}
}
aValue = ConsoleKey.NoName;
return false;
}
public bool GetKeyMapping(uint aScanCode, out KeyMapping aValue) {
for (int i = 0; i < mKeys.Count; i++) {
if (mKeys[i].Scancode == aScanCode) {
aValue = mKeys[i];
return true;
}
}
aValue = null;
return false;
}
public char ReadChar() {
char xResult = '\0';
while (mBuffer.Count == 0 || !GetCharValue(mBuffer.Dequeue(), out xResult)) {
//Global.Sleep(10); //ToDo optimize value
Core.Global.CPU.Halt();
}
return xResult;
}
public bool GetChar(out char c) {
c = '\0';
if (mBuffer.Count > 0) {
GetCharValue(mBuffer.Dequeue(), out c);
return true;
} else {
return false;
}
}
public ConsoleKey ReadKey() {
ConsoleKey xResult = ConsoleKey.NoName;
while (mBuffer.Count == 0 || !GetKeyValue(mBuffer.Dequeue(), out xResult)) {
//Global.Sleep(10); //ToDo optimize value
Core.Global.CPU.Halt();
}
return xResult;
}
public bool GetKey(out ConsoleKey c) {
c = ConsoleKey.NoName;
if (mBuffer.Count > 0) {
GetKeyValue(mBuffer.Dequeue(), out c);
return true;
} else {
return false;
}
}
public KeyMapping ReadMapping() {
KeyMapping xResult = null;
while (mBuffer.Count == 0 || !GetKeyMapping(mBuffer.Dequeue(), out xResult)) {
//Global.Sleep(10); //ToDo optimize value
Core.Global.CPU.Halt();
}
return xResult;
}
public bool GetMapping(out KeyMapping c) {
c = null;
if (mBuffer.Count > 0) {
GetKeyMapping(mBuffer.Dequeue(), out c);
return true;
} else {
return false;
}
}
public uint ReadScancode() {
while (mBuffer.Count == 0) {
Core.Global.CPU.Halt();
}
return mBuffer.Dequeue();
}
public bool GetScancode(out uint c) {
if (mBuffer.Count > 0) {
c = mBuffer.Dequeue();
return true;
} else {
c = 0;
return false;
}
}
public class KeyMapping {
public uint Scancode;
public char Value;
public ConsoleKey Key;
public KeyMapping(uint aScanCode, char aValue, ConsoleKey aKey) {
Scancode = aScanCode;
Value = aValue;
Key = aKey;
}
public KeyMapping(uint aScanCode, ConsoleKey aKey) {
Scancode = aScanCode;
Value = '\0';
Key = aKey;
}
}
}
}