mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 12:30:32 +00:00
64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Microsoft.Win32;
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namespace Cosmos.Build.Common {
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public static class CosmosPaths {
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public static readonly string UserKit;
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public static readonly string Build;
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public static readonly string Vsip;
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public static readonly string Tools;
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public static readonly string Kernel;
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public static readonly string GdbClientExe;
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//
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public static readonly string DevKit = null;
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public static string DebugStubSrc;
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static string CheckPath(string aPath1, string aPath2) {
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return CheckPath(Path.Combine(aPath1, aPath2));
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}
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static string CheckPath(string aPath) {
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if (Directory.Exists(aPath) || File.Exists(aPath)) {
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return aPath;
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}
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throw new Exception(aPath + " not found.");
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}
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static CosmosPaths() {
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using (RegistryKey baseKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32))
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{
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using (var xReg = baseKey.OpenSubKey(@"Software\Cosmos", false)) {
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if (xReg == null) {
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throw new Exception(@"HKEY_LOCAL_MACHINE\SOFTWARE\Cosmos was not found.");
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}
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UserKit = (string)xReg.GetValue("UserKit");
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if (null == UserKit) {
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throw new Exception(@"HKEY_LOCAL_MACHINE\SOFTWARE\Cosmos\@UserKit was not found but UserKit must be installed!");
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}
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}
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}
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Build = CheckPath(UserKit, @"Build");
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Vsip = CheckPath(UserKit, @"Build\VSIP");
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Tools = CheckPath(UserKit, @"Build\Tools");
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Kernel = CheckPath(UserKit, @"Kernel");
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GdbClientExe = CheckPath(UserKit, @"Build\VSIP\Cosmos.Debug.GDB.exe");
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DebugStubSrc = CheckPath(UserKit, @"XSharp\DebugStub");
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// Not finding this ones is not an issue. We will fallback to already retrieved stub from UserKit
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using (var xReg = Registry.CurrentUser.OpenSubKey(@"Software\Cosmos", false)) {
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if (xReg != null) {
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DevKit = (string)xReg.GetValue("DevKit");
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try { DebugStubSrc = CheckPath(DevKit, @"source2\Compiler\Cosmos.Compiler.DebugStub"); }
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catch { }
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}
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}
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}
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/// <summary>This method is intentionally empty. It's sole purpose is to be able to trigger
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/// class initialization in a controlled manner so as to intercept initializer thrown
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/// exceptions.</summary>
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public static void Initialize() {
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}
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}
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}
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