Cosmos/source/Cosmos.Build.Windows/DebugConnectorStream.cs

74 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Threading;
using Cosmos.IL2CPU.Debug;
namespace Cosmos.Build.Windows {
public abstract class DebugConnectorStream : DebugConnector {
protected Stream mStream;
protected class Incoming {
public Stream Stream;
// Buffer to hold incoming message
public byte[] Packet = new byte[5];
// Current # of bytes in mPacket
public int CurrentPos = 0;
public PacketReceivedDelegate Completed;
}
protected override void SendData(byte[] aBytes) {
mStream.Write(aBytes, 0, aBytes.Length);
}
protected void Start(Stream aStream) {
mStream = aStream;
// Request first command
Next(1, PacketCommand);
}
protected override void PacketTracePoint(byte[] aPacket) {
CmdTrace(GetUInt32(aPacket, 0));
Next(1, PacketCommand);
}
protected override void PacketText(byte[] aPacket) {
CmdText(ASCIIEncoding.ASCII.GetString(aPacket));
Next(1, PacketCommand);
}
protected override void Next(int aPacketSize, PacketReceivedDelegate aCompleted) {
var xIncoming = new Incoming() {
Packet = new byte[aPacketSize]
, Stream = mStream
, Completed = aCompleted
};
mStream.BeginRead(xIncoming.Packet, 0, aPacketSize, new AsyncCallback(DoRead), xIncoming);
}
protected void DoRead(IAsyncResult aResult) {
try {
var xIncoming = (Incoming)aResult.AsyncState;
int xCount = xIncoming.Stream.EndRead(aResult);
xIncoming.CurrentPos += xCount;
// If 0, end of stream then just exit without calling BeginRead again
if (xCount == 0) {
return;
// Packet is not full yet, read more data
} else if (xIncoming.CurrentPos < xIncoming.Packet.Length) {
xIncoming.Stream.BeginRead(xIncoming.Packet, xIncoming.CurrentPos
, xIncoming.Packet.Length - xIncoming.CurrentPos
, new AsyncCallback(DoRead), xIncoming);
// Full packet received, process it
} else {
xIncoming.Completed(xIncoming.Packet);
}
} catch (System.IO.IOException ex) {
ConnectionLost(ex);
}
}
}
}