Cosmos/source/Cosmos.Debug.Symbols/Cosmos.Debug.Symbols.csproj
José Pedro c2d422edf4 Compiler fixes.
Created project.json files for projects that need it.
2017-01-11 00:12:14 +00:00

82 lines
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3.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2E740096-911F-47D0-A46D-998DBB76FC5D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Cosmos.Debug.Symbols</RootNamespace>
<AssemblyName>Cosmos.Debug.Symbols</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<TargetFrameworkVersion>v5.0</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>true</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>..\..\Cosmos.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .NET Framework is automatically included -->
<None Include="..\..\Cosmos.snk">
<Link>Cosmos.snk</Link>
</None>
<None Include="Cosmos.Debug.Symbols.project.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="CacheHelper.cs" />
<Compile Include="DebugInfo.cs" />
<Compile Include="DebugModel.cs" />
<Compile Include="DebugSymbolReader.cs" />
<Compile Include="MethodBaseExtensions.cs" />
<Compile Include="MethodBodyBlockExtensions.cs" />
<Compile Include="ObjectReader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SourceInfo.cs" />
<Compile Include="SQL.cs" />
<Compile Include="SqliteBulkCopy.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="SQLite.sql" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="SQLiteIndexes.sql" />
</ItemGroup>
<ItemGroup>
<Reference Include="DapperExtensionsDNXCore">
<HintPath>..\..\Resources\Dependencies\Dapper\DapperExtensionsDNXCore.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>