mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 12:30:32 +00:00
67 lines
2 KiB
C#
67 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Pipes;
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using System.Linq;
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using System.Text;
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namespace Cosmos.Debug.Common {
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public class PipeClient {
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private string mPipeName;
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private NamedPipeClientStream mPipe;
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private StreamWriter mWriter;
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public PipeClient(string aPipeName) {
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mPipeName = aPipeName;
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}
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public void SendCommand(byte aCmd) {
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// Necessary to do it this way else C# using a literal null
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// cant determine which of the overloads to call.
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byte[] xData = null;
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SendCommand(aCmd, xData);
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}
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public void SendCommand(byte aCmd, string aData) {
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SendCommand(aCmd, Encoding.UTF8.GetBytes(aData));
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}
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public void SendCommand(byte aCmd, byte[] aData) {
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// We need to delay creation and connect until its used, so we guarantee
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// that the server side is active and ready.
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if (mPipe == null) {
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mPipe = new NamedPipeClientStream(".", mPipeName, PipeDirection.Out);
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try {
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// For now we assume its there or not from the first call.
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// If we don't find the server, we disable it to avoid causing lag.
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// TODO: In future - try this instead:
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// String[] listOfPipes = System.IO.Directory.GetFiles(@"\.\pipe\");
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// or maybe not - what we have seems to work just fine...
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mPipe.Connect(500);
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} catch (TimeoutException ex) {
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mPipe.Close();
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mPipe = null;
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return;
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}
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mWriter = new StreamWriter(mPipe);
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}
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mPipe.WriteByte(aCmd);
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byte[] xData = aData;
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if (xData == null) {
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xData = new byte[0];
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}
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int xLength = Math.Min(xData.Length, 32768);
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mPipe.WriteByte((byte)(xLength >> 8));
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mPipe.WriteByte((byte)(xLength & 0xFF));
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if (xLength > 0) {
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mPipe.Write(xData, 0, xLength);
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}
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mPipe.Flush();
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}
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}
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}
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