Cosmos/source/Cosmos.Core/Heap.cs
2015-08-06 08:41:13 -04:00

192 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Common;
using Cosmos.Debug.Kernel;
namespace Cosmos.Core
{
// This class must be static, as for creating objects, we need the heap
// this heap implementation it the very most basic one: no reentrancy, etc.
// Interrupts are disabled when trying to allocate a new block of memory.
public static unsafe partial class Heap
{
private static uint mEndOfRam;
private static void DoInitialize(uint aEndOfRam)
{
mEndOfRam = aEndOfRam;
//
}
private static bool mInitialized = false;
internal static void EnsureIsInitialized()
{
if (!mInitialized)
{
mInitialized = true;
DoInitialize((CPU.GetAmountOfRAM() - 1) * 1024 * 1024);
//DoInitialize(4 * 1024 * 1024, 16 * 1024 * 1024);
}
}
private static void ClearMemory(void* aStartAddress, uint aLength)
{
//TODO: Move to memory. Internal access only...
CPU.ZeroFill((uint)aStartAddress, aLength);
}
public static uint MemAlloc(uint aLength)
{
if (aLength == 0)
{
DebugAndHalt(" Request to retrieve block with size = 0 was halted!");
}
var xInterruptsWereEnabled = CPU.DisableInterrupts();
try
{
EnsureIsInitialized();
var xCurrentTableIdx = 0u;
DataLookupTable* xCurrentTable = GlobalSystemInfo.GlobalInformationTable->FirstDataLookupTable;
DataLookupTable* xPreviousTable = null;
uint xResult;
while (xCurrentTable != null)
{
DebugHex("Scanning DataLookupTable ", xCurrentTableIdx);
//DebugHex("At address", (uint)xCurrentTable);
if (ScanDataLookupTable(xCurrentTableIdx, xCurrentTable, aLength, out xResult))
{
DebugHex("Returning handle", xResult);
DebugHex("For dataobject size", aLength);
if (xResult < CPU.GetEndOfKernel())
{
DebugAndHalt("Wrong handle returned!");
}
return xResult;
}
xCurrentTableIdx ++;
xPreviousTable = xCurrentTable;
xCurrentTable = xCurrentTable->Next;
}
// no tables found, lets create a new one, and use that
if (xPreviousTable == null)
{
// this check should theoretically be unnecessary, but lets keep it, to do some double-checking.
DebugAndHalt("No PreviousTable found!");
}
Debug("Creating new DataLookupTable");
var xLastItem = xPreviousTable->GetEntry(DataLookupTable.EntriesPerTable - 1);
var xNextTablePointer = (DataLookupTable*)((uint)xLastItem->DataBlock + xLastItem->Size);
// the memory hasn't been cleared yet, so lets do that now.
ClearMemory(xNextTablePointer, GlobalSystemInfo.TotalDataLookupTableSize);
xPreviousTable->Next = xNextTablePointer;
xNextTablePointer->Previous = xPreviousTable;
if (!ScanDataLookupTable(xCurrentTableIdx, xNextTablePointer, aLength, out xResult))
{
// Something seriously weird happened: we could create a new DataLookupTable (with new entries)
// but couldn't allocate a new handle from it.
DebugAndHalt(" Something seriously weird happened: we could create a new DataLookupTable (with new entries), but couldn't allocate a new handle from it.");
}
DebugHex("Returning handle", xResult);
DebugHex("For dataobject size", aLength);
return xResult;
}
finally
{
if (xInterruptsWereEnabled)
{
CPU.EnableInterrupts();
}
else
{
//Debug(" Not enabling interrupts, because they weren't enabled yet!");
}
}
}
private static bool ScanDataLookupTable(uint aTableIdx, DataLookupTable* aTable, uint aSize, out uint aHandle)
{
DataLookupEntry* xPreviousEntry = null;
for (int i = 0; i < DataLookupTable.EntriesPerTable; i++)
{
var xCurrentEntry = aTable->GetEntry(i);
//DebugHex("Item.Size", xCurrentEntry->Size);
//DebugHex("Item.Refcount", xCurrentEntry->Refcount);
if (xCurrentEntry->Size == 0)
{
DebugHex("Found an entry at position ", (uint)i);
// found an entry now. Let's set it
if (aTable->Next != null)
{
// once a handle is used, the size should be set. But at this point, it somehow got unset again.
// This should never occur.
DebugHex("TableIdx", aTableIdx);
DebugHex("Index", (uint)i);
DebugAndHalt("Found an entry which has no size, but there is a followup DataLookupTable");
}
void* xDataBlock;
//Debug("Now calculate datablock pointer");
// now we found ourself a free handle
if (i == 0)
{
//Debug("Using table end");
// we don't have a previous handle yet, so we take the FirstByteAfterTable field of the DataLookupTable
// note: we're explicitly initializing all blocks, as memory hasn't been cleared yet.
var xTableAddr = (uint)aTable;
//DebugHex("aTableAddr", xTableAddr);
var xTotalTableSize = GlobalSystemInfo.TotalDataLookupTableSize;
//DebugHex("TotalTableSize", xTotalTableSize);
xDataBlock = (void*)(((uint)aTable) + GlobalSystemInfo.TotalDataLookupTableSize);
}
else
{
//Debug("Using previous entry");
// We're not the very first handle being assigned, so calculate the start address using the previous block
xDataBlock = (void*)((uint)xPreviousEntry->DataBlock + xPreviousEntry->Size);
}
DebugHex("Datablock", (uint)xDataBlock);
// make sure the memory is empty
ClearMemory(xDataBlock, aSize);
//Debug("Cleared memory");
xCurrentEntry->Size = aSize;
xCurrentEntry->DataBlock = xDataBlock;
xCurrentEntry->Refcount = 1;
aHandle = (uint)xCurrentEntry;
//DebugHex("Returning handle ", aHandle);
if (aHandle == 0x0213D185)
{
Debug("Last known one");
}
return true;
}
// Refcount == UInt32.MaxValue, it means that the block has been reclaimed, and can be reused now.
if (xCurrentEntry->Refcount == UInt32.MaxValue)
{
Debug("Found a reclaimed entry");
// we can reuse this entry if its Size >= aLength
if (xCurrentEntry->Size >= aSize)
{
Debug("Can be reused");
// we can reuse this entry
xCurrentEntry->Refcount = 1;
aHandle = (uint)xCurrentEntry;
DebugHex("Returning reused handle ", aHandle);
return true;
}
}
xPreviousEntry = xCurrentEntry;
}
aHandle = 0;
return false;
}
}
}