mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-20 04:48:53 +00:00
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Microsoft.VisualStudio.Shell;
|
|
|
|
namespace Cosmos.VS.Windows.ToolWindows
|
|
{
|
|
[Guid("f019fb29-c2c2-4d27-9abf-739533c939be")]
|
|
internal class AssemblyToolWindow : ToolWindowPane2
|
|
{
|
|
public AssemblyToolWindow()
|
|
{
|
|
//ToolBar = new CommandID(GuidList.guidAsmToolbarCmdSet, (int)PkgCmdIDList.AsmToolbar);
|
|
Caption = "Cosmos Assembly";
|
|
|
|
// Set the image that will appear on the tab of the window frame
|
|
// when docked with an other window.
|
|
// The resource ID correspond to the one defined in the resx file
|
|
// while the Index is the offset in the bitmap strip. Each image in
|
|
// the strip being 16x16.
|
|
BitmapResourceID = 301;
|
|
BitmapIndex = 1;
|
|
|
|
// This is the user control hosted by the tool window; Note that, even if this class implements IDisposable,
|
|
// we are not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
|
|
// the object returned by the Content property.
|
|
Content = new AssemblyUC();
|
|
}
|
|
}
|
|
}
|