Cosmos/source/Cosmos.Debug.Common/DebugConnector.cs
2015-07-21 19:28:33 +02:00

317 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Debug.Common;
using System.IO;
using System.Threading;
using System.Windows.Forms;
namespace Cosmos.Debug.Common
{
/// <summary>Handles the dialog between the Debug Stub embedded in a debugged Cosmos Kernel and
/// our Debug Engine hosted in Visual Studio. This abstract class is communication protocol
/// independent. Sub-classes exist that manage the wire level details of the communications.
/// </summary>
public abstract partial class DebugConnector : IDisposable
{
// MtW: This class used to use async (BeginRead/EndRead) reading, which gave some weird bug.
// The issue was that randomly it wouldn't return any data anymore, resulting in freezes of the kernel.
public Action<Exception> ConnectionLost;
public Action<UInt32> CmdTrace;
public Action<UInt32> CmdBreak;
public Action<byte[]> CmdMethodContext;
public Action<string> CmdText;
public Action<string> CmdMessageBox;
public Action CmdStarted;
public Action<string> OnDebugMsg;
public Action<byte[]> CmdRegisters;
public Action<byte[]> CmdFrame;
public Action<byte[]> CmdStack;
public Action<byte[]> CmdPong;
public Action<byte, byte, byte[]> CmdChannel;
public Action<UInt32> CmdStackCorruptionOccurred;
public Action<UInt32> CmdNullReferenceOccurred;
public Action<Exception> Error;
protected byte mCurrentMsgType;
protected AutoResetEvent mCmdWait = new AutoResetEvent(false);
private StreamWriter mDebugWriter = StreamWriter.Null; //new StreamWriter(@"e:\dcdebug.txt", false) { AutoFlush = true };
// This member used to be public. The SetConnectionHandler has been added.
private Action Connected;
protected void HandleError(Exception E)
{
if (Error != null)
{
Error(E);
}
else
{
throw new Exception("Unhandled exception occurred!", E);
}
}
/// <summary>Descendants must invoke this method whenever they detect an incoming connection.</summary>
public void DoConnected()
{
if (Connected != null)
{
Connected();
}
}
/// <summary>Defines the handler to be invoked when a connection occurs on this condector. This
/// method is for use by the AD7Process instance.</summary>
/// <param name="handler">The handler to be notified when a connection occur.</param>
public void SetConnectionHandler(Action handler)
{
Connected = handler;
}
protected virtual void DoDebugMsg(string aMsg)
{
Console.WriteLine(aMsg);
// MtW: Copying mDebugWriter and mOut to local variables may seem weird, but in some situations, this method can be called when they are null.
var xStreamWriter = mDebugWriter;
if (xStreamWriter != null)
{
xStreamWriter.WriteLine(aMsg);
xStreamWriter.Flush();
}
var xWriter = mOut;
if (xWriter != StreamWriter.Null)
{
xWriter.WriteLine(aMsg);
xWriter.Flush();
}
DoDebugMsg(aMsg, false);
}
//private static StreamWriter mOut = new StreamWriter(@"c:\data\sources\dcoutput.txt", false)
// {
// AutoFlush = true
// };
private static StreamWriter mOut = StreamWriter.Null;
protected void DoDebugMsg(string aMsg, bool aOnlyIfConnected)
{
if (IsConnected || aOnlyIfConnected == false)
{
System.Diagnostics.Debug.WriteLine(aMsg);
if (OnDebugMsg != null)
{
OnDebugMsg(aMsg);
}
}
}
protected bool mSigReceived = false;
public bool SigReceived
{
get { return mSigReceived; }
}
// Is stream alive? Other side may not be responsive yet, use SigReceived instead for this instead
public abstract bool IsConnected
{
get;
}
private int mDataSize;
private List<byte[]> MethodContextDatas = new List<byte[]>();
private List<byte[]> MemoryDatas = new List<byte[]>();
public void DeleteBreakpoint(int aID)
{
SetBreakpoint(aID, 0);
}
protected UInt32 GetUInt32(byte[] aBytes, int aOffset)
{
return (UInt32)((aBytes[aOffset + 3] << 24) | (aBytes[aOffset + 2] << 16)
| (aBytes[aOffset + 1] << 8) | aBytes[aOffset + 0]);
}
protected UInt16 GetUInt16(byte[] aBytes, int aOffset)
{
return (UInt16)((aBytes[aOffset + 1] << 8) | aBytes[aOffset + 0]);
}
protected void PacketMsg(byte[] aPacket)
{
mCurrentMsgType = aPacket[0];
//DoDebugMsg(String.Format("DC - PacketMsg: {0}", DebugConnectorStream.BytesToString(aPacket, 0, aPacket.Length)));
//DoDebugMsg("DC - " + mCurrentMsgType);
// Could change to an array, but really not much benefit
switch (mCurrentMsgType)
{
case Ds2Vs.TracePoint:
DoDebugMsg("DC Recv: TracePoint");
Next(4, PacketTracePoint);
break;
case Ds2Vs.BreakPoint:
DoDebugMsg("DC Recv: BreakPoint");
Next(4, PacketBreakPoint);
break;
case Ds2Vs.Message:
DoDebugMsg("DC Recv: Message");
Next(2, PacketTextSize);
break;
case Ds2Vs.MessageBox:
DoDebugMsg("DC Recv: MessageBox");
Next(2, PacketMessageBoxTextSize);
break;
case Ds2Vs.Started:
DoDebugMsg("DC Recv: Started");
// Call WaitForMessage first, else it blocks because Ds2Vs.Started triggers
// other commands which need responses.
WaitForMessage();
// Guests never get the first byte sent. So we send a noop.
// This dummy byte seems to clear out the serial channel.
// Its never received, but if it ever is, its a noop anyways.
SendCmd(Vs2Ds.Noop);
// Send signature
var xData = new byte[4];
Array.Copy(BitConverter.GetBytes(Cosmos.Debug.Common.Consts.SerialSignature), 0, xData, 0, 4);
SendRawData(xData);
CmdStarted();
break;
case Ds2Vs.Noop:
DoDebugMsg("DC Recv: Noop");
// MtW: When implementing Serial support for debugging on real hardware, it appears
// that when booting a machine, in the bios it emits zero's to the serial port.
// Kudzu: Made a Noop command to handle this
WaitForMessage();
break;
case Ds2Vs.CmdCompleted:
DoDebugMsg("DC Recv: CmdCompleted");
Next(1, PacketCmdCompleted);
break;
case Ds2Vs.MethodContext:
DoDebugMsg("DC Recv: MethodContext");
Next(mDataSize, PacketMethodContext);
break;
case Ds2Vs.MemoryData:
DoDebugMsg("DC Recv: MemoryData");
Next(mDataSize, PacketMemoryData);
break;
case Ds2Vs.Registers:
DoDebugMsg("DC Recv: Registers");
Next(40, PacketRegisters);
break;
case Ds2Vs.Frame:
DoDebugMsg("DC Recv: Frame");
Next(-1, PacketFrame);
break;
case Ds2Vs.Stack:
DoDebugMsg("DC Recv: Stack");
Next(-1, PacketStack);
break;
case Ds2Vs.Pong:
DoDebugMsg("DC Recv: Pong");
Next(0, PacketPong);
break;
case Ds2Vs.StackCorruptionOccurred:
DoDebugMsg("DC Recv: StackCorruptionOccurred");
Next(4, PacketStackCorruptionOccurred);
break;
case Ds2Vs.NullReferenceOccurred:
DoDebugMsg("DC Recv: NullReferenceOccurred");
Next(4, PacketNullReferenceOccurred);
break;
default:
if (mCurrentMsgType > 128)
{
// other channels than debugstub
DoDebugMsg("DC Recv: Console");
// copy to local variable, so the anonymous method will get the correct value!
var xChannel = mCurrentMsgType;
Next(1, data => PacketOtherChannelCommand(xChannel, data));
break;
}
// Exceptions crash VS so use MsgBox instead
DoDebugMsg("Unknown debug command: " + mCurrentMsgType);
// Despite it being unkonwn, we try again. Normally this will
// just cause more unknowns, but can be useful for debugging.
WaitForMessage();
break;
}
}
public virtual void Dispose()
{
if (mDebugWriter != null)
{
mDebugWriter.Dispose();
mDebugWriter = null;
}
if (mBackgroundThread != null)
{
mBackgroundThread.Abort();
mBackgroundThread = null;
}
GC.SuppressFinalize(this);
}
// Signature is sent after garbage emitted during init of serial port.
// For more info see note in DebugStub where signature is transmitted.
protected byte[] mSigCheck = new byte[4] { 0, 0, 0, 0 };
protected virtual void WaitForSignature(byte[] aPacket)
{
mSigCheck[0] = mSigCheck[1];
mSigCheck[1] = mSigCheck[2];
mSigCheck[2] = mSigCheck[3];
mSigCheck[3] = aPacket[0];
var xSig = GetUInt32(mSigCheck, 0);
DoDebugMsg("DC: Sig Byte " + aPacket[0].ToString("X2").ToUpper() + " : " + xSig.ToString("X8").ToUpper());
if (xSig == Consts.SerialSignature)
{
// Sig found, wait for messages
mSigReceived = true;
SendTextToConsole("SigReceived!");
DoDebugMsg("SigReceived");
WaitForMessage();
}
else
{
SendPacketToConsole(aPacket);
// Sig not found, keep looking
Next(1, WaitForSignature);
}
}
protected void SendPacketToConsole(byte[] aPacket)
{
CmdChannel(129, 0, aPacket);
}
protected void SendTextToConsole(string aText)
{
SendPacketToConsole(Encoding.UTF8.GetBytes(aText));
}
}
}