mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-19 20:39:01 +00:00
180 lines
5.2 KiB
C#
180 lines
5.2 KiB
C#
using System;
|
|
using IL2CPU.API.Attribs;
|
|
|
|
namespace Cosmos.Core {
|
|
public abstract class IOPortBase {
|
|
//TODO Make it that IO port classes are exclusive to each port. For example
|
|
// only one IOPort class can be created per port number. This will prevent
|
|
// two instances of an IOPort from using the same port.
|
|
// A locking mechanism is not necessary as the creator can control access
|
|
// to the instance.
|
|
// We are not threaded yet anyways, but when we are will assume the caller
|
|
// or owner handles any concurrency issues so as to minimize overhead in this
|
|
// class. Or maybe some base support can be added to this class, but its functionality
|
|
// is optional and only used by classes that need concurrency control like ATA.
|
|
|
|
public readonly UInt16 Port;
|
|
|
|
// all ctors are internal - Only Core ring can create it.. but hardware ring can use it.
|
|
protected IOPortBase(UInt16 aPort) {
|
|
Port = aPort;
|
|
}
|
|
|
|
protected IOPortBase(UInt16 aBase, UInt16 aOffset) {
|
|
// C# math promotes things to integers, so we have this constructor
|
|
// to relieve the use from having to do so many casts
|
|
Port = (UInt16)(aBase + aOffset);
|
|
}
|
|
|
|
//TODO: Reads and writes can use this to get port instead of argument
|
|
[PlugMethod(PlugRequired = true)]
|
|
static protected void Write8(UInt16 aPort, byte aData) {
|
|
} // Plugged
|
|
|
|
[PlugMethod(PlugRequired = true)]
|
|
static protected void Write16(UInt16 aPort, UInt16 aData) {
|
|
} // Plugged
|
|
|
|
[PlugMethod(PlugRequired = true)]
|
|
static protected void Write32(UInt16 aPort, UInt32 aData) {
|
|
} // Plugged
|
|
|
|
[PlugMethod(PlugRequired = true)]
|
|
static protected byte Read8(UInt16 aPort) {
|
|
return 0;
|
|
} // Plugged
|
|
|
|
[PlugMethod(PlugRequired = true)]
|
|
static protected UInt16 Read16(UInt16 aPort) {
|
|
return 0;
|
|
} // Plugged
|
|
|
|
[PlugMethod(PlugRequired = true)]
|
|
static protected UInt32 Read32(UInt16 aPort) {
|
|
return 0;
|
|
} // Plugged
|
|
|
|
//TODO: Plug these Reads with asm to read directly to RAM
|
|
// REP INSW
|
|
public void Read8(byte[] aData) {
|
|
UInt16 xValue;
|
|
for (int i = 0; i < aData.Length / 2; i++) {
|
|
xValue = Read16(Port);
|
|
aData[i * 2] = (byte)xValue;
|
|
aData[i * 2 + 1] = (byte)(xValue >> 8);
|
|
}
|
|
}
|
|
|
|
public void Read16(UInt16[] aData) {
|
|
for (int i = 0; i < aData.Length; i++) {
|
|
aData[i] = Read16(Port);
|
|
}
|
|
}
|
|
|
|
public void Read32(UInt32[] aData) {
|
|
for (int i = 0; i < aData.Length; i++) {
|
|
aData[i] = Read32(Port);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class IOPort : IOPortBase {
|
|
public IOPort(UInt16 aPort) : base(aPort) {
|
|
}
|
|
|
|
public IOPort(UInt16 aBase, UInt16 aOffset) : base(aBase, aOffset) {
|
|
}
|
|
|
|
static public void Wait() {
|
|
// Write to an unused port. This assures whatever we were waiting on for a previous
|
|
// IO read/write has completed.
|
|
// Port 0x80 is unused after BIOS POST.
|
|
// 0x22 is just a random byte.
|
|
// Since IO is slow - its just a dummy sleep to wait long enough for the previous operation
|
|
// to have effect on the target.
|
|
Write8(0x80, 0x22);
|
|
}
|
|
|
|
public byte Byte {
|
|
get {
|
|
return Read8(Port);
|
|
}
|
|
set {
|
|
Write8(Port, value);
|
|
}
|
|
}
|
|
|
|
public UInt16 Word {
|
|
get {
|
|
return Read16(Port);
|
|
}
|
|
set {
|
|
Write16(Port, value);
|
|
}
|
|
}
|
|
|
|
public UInt32 DWord {
|
|
get {
|
|
return Read32(Port);
|
|
}
|
|
set {
|
|
Write32(Port, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
// I split these instead of adding CanRead/CanWrite because this enforces
|
|
// at build time, and its also faster at runtime. Finally it allows future optimizations better
|
|
// than checking at runtime.
|
|
public class IOPortRead : IOPortBase {
|
|
public IOPortRead(UInt16 aPort) : base(aPort) {
|
|
}
|
|
|
|
public IOPortRead(UInt16 aBase, UInt16 aOffset) : base(aBase, aOffset) {
|
|
}
|
|
|
|
public byte Byte {
|
|
get {
|
|
return Read8(Port);
|
|
}
|
|
}
|
|
|
|
public UInt16 Word {
|
|
get {
|
|
return Read16(Port);
|
|
}
|
|
}
|
|
|
|
public UInt32 DWord {
|
|
get {
|
|
return Read32(Port);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class IOPortWrite : IOPortBase {
|
|
public IOPortWrite(UInt16 aPort) : base(aPort) {
|
|
}
|
|
|
|
public IOPortWrite(UInt16 aBase, UInt16 aOffset) : base(aBase, aOffset) {
|
|
}
|
|
|
|
public byte Byte {
|
|
set {
|
|
Write8(Port, value);
|
|
}
|
|
}
|
|
|
|
public UInt16 Word {
|
|
set {
|
|
Write16(Port, value);
|
|
}
|
|
}
|
|
|
|
public UInt32 DWord {
|
|
set {
|
|
Write32(Port, value);
|
|
}
|
|
}
|
|
}
|
|
}
|