Cosmos/source/Cosmos.Build.Windows/BuildWindow.xaml.cs
Scalpel_cp 723792e4b7 Fixed bug with whitespace in buildpaths
Moved a method.
Made BuildWindow wider
2008-08-02 19:40:30 +00:00

127 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Indy.IL2CPU;
using System.Collections.ObjectModel;
using System.Windows.Threading;
namespace Cosmos.Build.Windows {
public class BuildLogMessage {
public LogSeverityEnum Severity {
get;
set;
}
public string Message {
get;
set;
}
}
public class BuildLogMessages : ObservableCollection<BuildLogMessage> {
public BuildLogMessages() { }
}
public partial class BuildWindow : Window {
public BuildWindow() {
InitializeComponent();
Messages = (BuildLogMessages)((ObjectDataProvider)FindResource("BuildMessages")).Data;
if (Messages == null) {
throw new Exception("Message collection not found!");
}
}
public readonly BuildLogMessages Messages;
public int ProgressMax {
get {
return (int)progressBuild.Maximum;
}
set {
progressBuild.Maximum = value;
}
}
public int ProgressCurrent {
get {
return (int)progressBuild.Value;
}
set {
progressBuild.Value = value;
}
}
public void DoDebugMessage(LogSeverityEnum aSeverity, string aMessage) {
if (aSeverity == LogSeverityEnum.Informational) {
return;
}
var xMessage = new BuildLogMessage() {
Severity = aSeverity,
Message = aMessage
};
Messages.Add(xMessage);
lboxLog.ScrollIntoView(xMessage);
var xFrame = new DispatcherFrame();
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Input, new DispatcherOperationCallback(delegate(object aParam) {
xFrame.Continue = false;
return null;
}), null);
Dispatcher.PushFrame(xFrame);
}
public void DoProgressMessage(int aMax, int aCurrent, string aMessage)
{
string xRemainingTime = String.Format(System.Globalization.CultureInfo.InvariantCulture.DateTimeFormat,
"{0:T}", new DateTime(CalculateRemainingTime(aCurrent, aMax).Ticks));
progressText.Content = String.Format("Processing method {0:d} of {1:d}{2}({3} remaining){4}{5}",
aCurrent,
aMax,
Environment.NewLine,
xRemainingTime,
Environment.NewLine,
aMessage);
ProgressMax = aMax;
ProgressCurrent = aCurrent;
var xFrame = new DispatcherFrame();
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Input,
new DispatcherOperationCallback(delegate(object aParam)
{
xFrame.Continue = false;
return null;
}),
null);
Dispatcher.PushFrame(xFrame);
}
public static System.Diagnostics.Stopwatch xBuildTimer;
public TimeSpan CalculateRemainingTime(int completedCount, int totalCount)
{
if (xBuildTimer == null)
{
xBuildTimer = new System.Diagnostics.Stopwatch();
xBuildTimer.Start();
}
if (totalCount <= 0) //Avoid Divide by Zero
totalCount = 1;
long percentComplete = ((completedCount * 100 / totalCount));
if (percentComplete <= 0) //Avoid Divide by Zero
percentComplete = 1;
long remaining = ((xBuildTimer.ElapsedMilliseconds) / percentComplete) * (100 - percentComplete);
return new TimeSpan(remaining * 1000 * 10);
}
}
}