Cosmos/source2/Debug/Cosmos.Debug.VSDebugEngine/DebugWindows.cs
kudzu_cp 792b43516b
2011-07-09 19:48:50 +00:00

51 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Pipes;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Cosmos.Debug.VSDebugEngine {
static public class DebugWindows {
static private NamedPipeClientStream mPipe;
static private StreamWriter mWriter;
static public void SendCommand(byte aCmd, byte[] aData) {
if (mPipe == null) {
// User might run mult instances of VS, so we need to make sure the pipe name
// is unique but also predictable since the pipe is the only way to talk
// between the debugger and ToolWindows project.
int xPID = System.Diagnostics.Process.GetCurrentProcess().Id;
mPipe = new NamedPipeClientStream(".", @"Cosmos\DebugWindows-" + xPID.ToString(), PipeDirection.Out);
try {
// For now we assume its there or not from the first call.
// If we don't find the server, we disable it to avoid causing lag.
// TODO: In future - try this instead:
// String[] listOfPipes = System.IO.Directory.GetFiles(@"\.\pipe\");
mPipe.Connect(500);
} catch (TimeoutException ex) {
mPipe.Close();
mPipe = null;
return;
}
mWriter = new StreamWriter(mPipe);
}
mPipe.WriteByte(aCmd);
int xLength = Math.Min(aData.Length, 32000);
mPipe.WriteByte((byte)(xLength >> 8));
mPipe.WriteByte((byte)(xLength & 0xFF));
if (xLength > 0) {
mPipe.Write(aData, 0, xLength);
}
mPipe.Flush();
}
}
}