Cosmos/source2/Compiler/Cosmos.Compiler.DebugStub/Entry.cs
2012-03-26 15:03:59 +00:00

79 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Assembler;
using Cosmos.Assembler.x86;
using Cosmos.Debug.Consts;
using Cosmos.Assembler.XSharp;
namespace Cosmos.Debug.DebugStub {
public partial class DebugStub : CodeGroup {
public class TracerEntry : CodeBlock {
[XSharp(IsInteruptHandler = true)]
// Int3 entry point
public override void Assemble() {
// We need to make sure Int3 can never run more than one instance at a time.
// We are not threaded yet, when we are we have to change stuff to thread vars and a lot of other stuff.
// Two Int3s can never be called at the same time normally, but IRQs can happen while the DebugStub is
// running. We also need to make sure IRQs are allowed to run during DebugStub as DebugStub can wait for
// a long time on commands.
// So we need to disable interrupts immediately and set a flag, then reenable interrupts if they were enabled
// when we disabled them. Later this can be replaced by some kind of critical section / lock around this code.
// Currently IRQs are disabled - we need to fix DS before we can reenable them and add support for critical sections / locks here.
// -http://www.codemaestro.com/reviews/8
// -http://en.wikipedia.org/wiki/Spinlock - Uses a register which is a problem for us
// -http://wiki.osdev.org/Spinlock
// -Looks good and also allows testing intead of waiting
// -Wont require us to disable / enable IRQs
// This code is temporarily disabled as IRQs are not enabled right now.
// LockOrExit()
{
SaveRegisters();
{
Call<Executing>();
}
PopAll(); // Restore registers
}
// Unlock();
}
protected void SaveRegisters() {
// EBP is restored by PopAll, but SendFrame uses it. Could
// get it from the PushAll data, but this is easier.
CallerEBP.Value = EBP;
// Could get ESP from PushAll but this is easier.
// Also allows us to use the stack before PushAll if we ever need it.
//
// We cant modify any registers since we havent done PushAll yet
// Maybe we could do a sub(4) on memory direct..
// But for now we remove from ESP which the Int3 produces,
// store ESP, then restore ESP so we don't cause stack corruption.
ESP = ESP + 12; // 12 bytes for EFLAGS, CS, EIP
CallerESP.Value = ESP;
ESP = ESP - 12;
PushAll();
// Save current ESP so we can look at the results of PushAll later
PushAllPtr.Value = ESP;
// Get current ESP and add 32. This will skip over the PushAll and point us at the call data from Int3.
EBP = ESP;
EBP = EBP + 32;
// Caller EIP
EAX = EBP[0];
// EIP is pointer to op after our call. Int3 is 1 byte so we subtract 1.
// Note - when we used call it was 5 (the size of our call + address)
// so we get the EIP as IL2CPU records it. Its also useful for when we will
// be changing ops that call this stub.
EAX--;
// Store it for later use.
CallerEIP.Value = EAX;
}
}
}
}