mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-23 06:18:54 +00:00
122 lines
4.2 KiB
C#
122 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace Cosmos.IL2CPU {
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public class ILScanner {
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//Note: We have both HashSet and List because HashSet.Contains is much faster
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// than List.Contains. Also in the future we may remove items from the List
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// which have already been processed yet need to keep them in HashSet.
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//TODO: When we go threaded, these two should be encapselated into a single
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// class with thread safety.
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//TODO: These store the MethodBase which also have the IL for the body in memory
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// For large asms this could eat lot of RAM. Should convert this to remove
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// items from the list after they are processed but keep them in HashSet so we
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// know they are already done. Currently HashSet uses a reference though, so we
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// need to hash on some UID instead of the refernce. Do not use strings, they are
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// super slow.
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private HashSet<MethodBase> mMethodsSet = new HashSet<MethodBase>();
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private List<MethodBase> mMethods = new List<MethodBase>();
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private HashSet<Type> mTypesSet = new HashSet<Type>();
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protected ILReader mReader;
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protected Assembler mAsmblr;
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public ILScanner(Assembler aAsmblr) {
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mAsmblr = aAsmblr;
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mReader = new ILReader();
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}
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public void Execute(MethodInfo aEntry) {
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QueueMethod(aEntry);
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// Cannot use foreach, the list changes as we go
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for (int i = 0; i < mMethods.Count; i++) {
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ScanMethod(mMethods[i], (UInt32)i);
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}
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}
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private void ScanMethod(MethodBase aMethodBase, UInt32 aMethodUID) {
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if ((aMethodBase.Attributes & MethodAttributes.PinvokeImpl) != 0) {
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// pinvoke methods dont have an embedded implementation
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return;
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} else if (aMethodBase.IsAbstract) {
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// abstract methods dont have an implementation
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return;
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}
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var xImplFlags = aMethodBase.GetMethodImplementationFlags();
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if ((xImplFlags & MethodImplAttributes.Native) != 0) {
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// native implementations cannot be compiled
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return;
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}
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var xOpCodes = mReader.ProcessMethod(aMethodBase);
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if (xOpCodes != null) {
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// Call ProcessMethod first, in a threaded environment it will
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// allow more threads to work slightly sooner
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mAsmblr.ProcessMethod(aMethodUID, xOpCodes);
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foreach (var xOpCode in xOpCodes) {
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//InstructionCount++;
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if (xOpCode is ILOpCodes.OpMethod) {
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QueueMethod(((ILOpCodes.OpMethod)xOpCode).Value);
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} else if (xOpCode is ILOpCodes.OpType) {
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QueueType(((ILOpCodes.OpType)xOpCode).Value);
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}
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}
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}
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}
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protected void QueueMethod(MethodBase aMethod) {
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if (!mMethodsSet.Contains(aMethod)) {
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mMethodsSet.Add(aMethod);
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mMethods.Add(aMethod);
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//TODO: Might still need this one, see after we get assembly output again
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//QueueType(aMethod.DeclaringType);
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//var xMethodInfo = aMethod as MethodInfo;
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//if (xMethodInfo != null) {
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// QueueType(xMethodInfo.ReturnType);
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//}
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//foreach (var xParam in aMethod.GetParameters()) {
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// QueueType(xParam.ParameterType);
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//}
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}
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}
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//protected void QueueStaticField(FieldInfo aFieldInfo) {
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// if (!mFieldsSet.Contains(aFieldInfo)) {
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// if (!aFieldInfo.IsStatic) {
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// throw new Exception("Cannot queue instance fields!");
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// }
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// mFieldsSet.Add(aFieldInfo);
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// QueueType(aFieldInfo.DeclaringType);
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// QueueType(aFieldInfo.FieldType);
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// }
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//}
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protected void QueueType(Type aType) {
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if (!mTypesSet.Contains(aType)) {
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mTypesSet.Add(aType);
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if (aType.BaseType != null) {
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QueueType(aType.BaseType);
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}
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// queue static constructor
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foreach (var xCctor in aType.GetConstructors(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public)) {
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if (xCctor.DeclaringType == aType) {
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QueueMethod(xCctor);
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}
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}
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}
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}
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public int MethodCount {
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get {
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return mMethods.Count;
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}
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}
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}
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}
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