mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-21 13:28:41 +00:00
88 lines
3.3 KiB
C#
88 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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using Indy.IL2CPU;
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using System.Collections.ObjectModel;
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using System.Windows.Threading;
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namespace Cosmos.Compiler.Builder {
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public partial class BuildUC : UserControl {
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public BuildUC() {
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InitializeComponent();
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}
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protected Builder mBuilder;
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public void BeginBuild(Builder aBuilder, DebugMode aDebugMode, byte aComPort) {
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mBuilder = aBuilder;
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aBuilder.CompilingMethods += new Action<int, int>(Engine_CompilingMethods);
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aBuilder.CompilingStaticFields += new Action<int, int>(Engine_CompilingStaticFields);
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aBuilder.CompileCompleted += aBuilder_CompileCompleted;
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aBuilder.LogMessage += aBuilder_LogMessage;
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aBuilder.BeginCompile(aDebugMode, aComPort);
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}
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protected void aBuilder_LogMessage(LogSeverityEnum aSeverity, string aMessage) {
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var xAction = (Action)delegate() {
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listErrors.Items.Add(String.Format("{0} - {1}",
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aSeverity,
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aMessage));
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};
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// Do not use BeginInvoke - if BeginInvoke is used these stack up
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// and continue to come in and tie up the main thread after the engine completes
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// and the window is closed
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Dispatcher.Invoke(xAction);
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}
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protected void Engine_CompilingStaticFields(int aValue, int aMax) {
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var xAction = (Action)delegate() {
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progStaticFieldsProcessed.Maximum = aMax;
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progStaticFieldsProcessed.Value = aValue;
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};
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// Do not use BeginInvoke - if BeginInvoke is used these stack up
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// and continue to come in and tie up the main thread after the engine completes
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// and the window is closed
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Dispatcher.Invoke(xAction);
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}
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protected void Engine_CompilingMethods(int aValue, int aMax) {
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var xAction = (Action)delegate() {
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if (progMethodsScanned.Value < 100) {
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progMethodsScanned.Value = 100;
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}
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progMethodsProcessed.Maximum = aMax;
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progMethodsProcessed.Value = aValue;
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};
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// Do not use BeginInvoke - if BeginInvoke is used these stack up
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// and continue to come in and tie up the main thread after the engine completes
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// and the window is closed
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Dispatcher.Invoke(xAction);
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}
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public event Action CompileCompleted;
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protected void aBuilder_CompileCompleted() {
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Dispatcher.BeginInvoke(
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(Action)delegate() {
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if (listErrors.Items.Count == 0) {
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CompileCompleted.Invoke();
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}
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});
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}
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}
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}
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