Cosmos/source/Cosmos.System2/Network/NetworkStack.cs
2018-07-25 11:45:29 +02:00

83 lines
2.7 KiB
C#

using System;
using Sys = System;
using System.Collections.Generic;
using Cosmos.HAL;
using Cosmos.System.Network.ARP;
using Cosmos.System.Network.IPv4;
using Cosmos.Debug.Kernel;
namespace Cosmos.System.Network
{
/// <summary>
/// Implement a Network Stack for all network devices and protocols
/// </summary>
public static class NetworkStack
{
public static Debugger debugger = new Debugger("System", "NetworkStack");
internal static TempDictionary<NetworkDevice> AddressMap { get; private set; }
/// <summary>
/// Initialize the Network Stack to prepare it for operation
/// </summary>
public static void Init()
{
AddressMap = new TempDictionary<NetworkDevice>();
// VMT Scanner issue workaround
ARPPacket.VMTInclude();
ARPPacket_Ethernet.VMTInclude();
ARPReply_Ethernet.VMTInclude();
ARPRequest_Ethernet.VMTInclude();
ICMPPacket.VMTInclude();
ICMPEchoReply.VMTInclude();
ICMPEchoRequest.VMTInclude();
UDPPacket.VMTInclude();
//TCPPacket.VMTInclude();
}
/// <summary>
/// Configure a IP configuration on the given network device.
/// <remarks>Multiple IP Configurations can be made, like *nix environments</remarks>
/// </summary>
/// <param name="nic"><see cref="NetworkDevice"/> that will have the assigned configuration</param>
/// <param name="config"><see cref="IPV4.Config"/> instance that defines the IP Address, Subnet
/// Mask and Default Gateway for the device</param>
public static void ConfigIP(NetworkDevice nic, Config config)
{
AddressMap.Add(config.IPAddress.Hash, nic);
Config.Add(config);
nic.DataReceived = HandlePacket;
}
internal static void HandlePacket(byte[] packetData)
{
debugger.Send("Packet Received Length=" + packetData.Length.ToString());
if (packetData == null)
{
debugger.Send("Error packet data null");
return;
}
UInt16 etherType = (UInt16)((packetData[12] << 8) | packetData[13]);
switch (etherType)
{
case 0x0806:
ARPPacket.ARPHandler(packetData);
break;
case 0x0800:
IPPacket.IPv4Handler(packetData);
break;
}
}
/// <summary>
/// Called continously to keep the Network Stack going.
/// </summary>
public static void Update()
{
OutgoingBuffer.Send();
}
}
}