Cosmos/source/Cosmos.Build.Windows/BuildOptionsWindow.xaml.cs
2008-01-09 15:22:03 +00:00

47 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Cosmos.Build.Windows {
/// <summary>
/// Interaction logic for BuildOptionsWindow.xaml
/// </summary>
public partial class BuildOptionsWindow : Window {
public BuildOptionsWindow() {
InitializeComponent();
KeyDown += new KeyEventHandler(BuildOptionsWindow_KeyDown);
textBuildPath.Text = Builder.GetBuildPath();
textBuildPath.IsEnabled = false;
foreach (var xTarget in Enum.GetNames(typeof(Builder.Target))) {
lboxTargets.Items.Add((lboxTargets.Items.Count + 1).ToString() + ": " + xTarget);
}
}
void BuildOptionsWindow_KeyDown(object sender, KeyEventArgs e) {
char xChar = e.Key.ToString()[0];
if (Char.IsDigit(xChar)) {
int xValue = int.Parse(xChar.ToString());
if (xValue > 0) {
if (xValue <= lboxTargets.Items.Count) {
string xType = (string)(lboxTargets.Items[xValue - 1]);
var xBuilder = new Builder();
xBuilder.Build((Builder.Target)Enum.Parse(typeof(Builder.Target), xType));
}
}
e.Handled = true;
}
}
}
}