mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-20 12:58:39 +00:00
247 lines
9.1 KiB
C#
247 lines
9.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Cosmos.Assembler;
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using Cosmos.Assembler.x86;
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using Cosmos.Debug.Consts;
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using Cosmos.Assembler.XSharp;
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namespace Cosmos.Debug.DebugStub {
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public partial class DebugStub : CodeGroup {
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// Caller's Registers
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static public DataMember32 CallerEBP;
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static public DataMember32 CallerEIP;
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static public DataMember32 CallerESP;
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// Tracing: 0=Off, 1=On
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static protected DataMember32 TraceMode;
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// enum Status
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static protected DataMember32 DebugStatus;
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// Pointer to the push all data. It points to the bottom after PushAll.
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// Walk up to find the 8 x 32 bit registers.
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static protected DataMember32 PushAllPtr;
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// If set non 0, on next trace a break will occur
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static protected DataMember32 DebugBreakOnNextTrace;
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// For step out and over this is used to determine where the initial request was made
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// EBP is logged when the trace is started and can be used to determine
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// what level we are "at" relative to the original step start location.
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static protected DataMember32 BreakEBP;
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// Command ID of last command received
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static protected DataMember32 CommandID;
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public class BreakOnAddress : CodeBlock {
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// Sets a breakpoint
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// Serial Params:
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// 1: x32 - EIP to break on, or 0 to disable breakpoint.
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[XSharp(PreserveStack = true)]
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public override void Assemble() {
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// BP Address
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Call("DebugStub_ComReadEAX");
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ECX = EAX;
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// BP ID Number
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// BP ID Number is sent after BP Address, becuase
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// reading BP address uses AL (EAX).
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EAX = 0;
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Call("DebugStub_ComReadAL");
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// Calculate location in table
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// Mov [EBX + EAX * 4], ECX would be better, but our asm doesn't handle this yet
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EBX = AddressOf("DebugBPs");
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EAX = EAX << 2;
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EBX.Add(EAX);
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EBX[0] = ECX;
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}
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}
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public class Executing : CodeBlock {
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void CheckForBreakpoint() {
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// Look for a possible matching BP
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// TODO: This is slow on every Int3...
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// -Find a faster way - a list of 256 straight compares and code modifation?
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// -Count BPs and modify ECX since we usually dont have 256 of them?
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// -Move this scan earlier - Have to set a global flag when anything (StepTriggers, etc below) is going on at all
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// A selective disable of the DS
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// -If there are 0 BPs, skip scan - easy and should have a good increase
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EAX = CallerEIP.Value;
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EDI = AddressOf("DebugBPs");
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ECX = 256;
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new Scas { Prefixes = InstructionPrefixes.RepeatTillEqual, Size = 32 };
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JumpIf(Flags.NotEqual, ".AfterBreakOnAddress");
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Call<Break>();
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Jump(".Normal");
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Label = ".AfterBreakOnAddress";
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}
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void CheckStepF10() {
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DebugBreakOnNextTrace.Value.Compare(StepTrigger.Over);
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JumpIf(Flags.NotEqual, ".StepOverAfter");
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EAX = CallerEBP.Value;
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EAX.Compare(BreakEBP.Value);
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// If EBP and start EBP arent equal, dont break
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// Dont use Equal because we also need to stop above if the user starts
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// the step at the end of a method and next item is after a return
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Call<Break>(Flags.LessThanOrEqualTo);
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Jump(".Normal");
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Label = ".StepOverAfter";
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}
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void CheckStepF11() {
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DebugBreakOnNextTrace.Value.Compare(StepTrigger.Into);
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//TODO: I think we can use a using statement to create this type of block
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// and emit asm
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// using (var xBlock = new AsmBlock()) {
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// JumpIf(something, xBlock.End/Begin);
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// also can do xBlock.Break();
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// }
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//TODO: If statements can probably be done with anonymous delegates...
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JumpIf(Flags.NotEqual, ".StepIntoAfter");
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Call<Break>();
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//TODO: Allow creating labels but issuing them later, then we can call them with early binding
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//TODO: End - can be exit label for each method, allowing Jump(Begin/End) etc... Also make a label type and allwo Jump overload to the label itself. Or better yet, End.Jump()
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Jump(".Normal");
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Label = ".StepIntoAfter";
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}
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void CheckStepShiftF11() {
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DebugBreakOnNextTrace.Value.Compare(StepTrigger.Out);
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JumpIf(Flags.NotEqual, ".StepOutAfter");
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EAX = CallerEBP.Value;
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EAX.Compare(BreakEBP.Value); // TODO: X# JumpIf(EAX == Memory[...... or better yet if(EAX==Memory..., new Delegate { Jump.... Jump should be handled specially so we dont jump around jumps... TODO: Also allow Compare(EAX, 0), in fact force this new syntax
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JumpIf(Flags.Equal, ".Normal");
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CallIf(Flags.LessThanOrEqualTo, "DebugStub_Break");
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Jump(".Normal");
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Label = ".StepOutAfter";
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}
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void CheckForAsmBreak() {
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EAX = CallerEIP.Value;
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// AsmBreakEIP is 0 when disabled, but EIP can never be 0 so we dont need a separate check.
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Call("DebugStub_HackCompareAsmBreakEIP");
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JumpIf(Flags.NotEqual, ".AsmBreakAfter");
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Call("DebugStub_ClearAsmBreak");
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Call<Break>();
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Jump(".Normal");
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Label = ".AsmBreakAfter";
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}
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// This is the secondary stub routine. After the primary has decided we should do some debug
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// activities, this one is called.
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public override void Assemble() {
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// Each of these checks a flag, and if it processes then it jumps to .Normal.
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//
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// CheckForAsmBreak must coe before CheckForBreakpoint. They could exist for the same EIP.
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CheckForAsmBreak();
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CheckForBreakpoint();
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// Only one of the following can be active at a time.
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CheckStepF11();
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CheckStepF10();
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CheckStepShiftF11();
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Label = ".Normal";
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// If tracing is on, send a trace message.
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// Tracing isnt really used any more, was used by the old stand alone debugger. Might be upgraded
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// and resused in the future.
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TraceMode.Value.Compare(Tracing.On);
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CallIf(Flags.Equal, "DebugStub_SendTrace");
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// Is there a new incoming command? We dont want to wait for one
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// if there isn't one already here. This is a non blocking check.
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Label = ".CheckForCmd";
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DX = (ushort)(0x3F8 + 5u);
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AL = Port[DX];
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AL.Test(0x01);
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// If a command is waiting, process it and then check for another.
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// If no command waiting, break from loop.
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JumpIf(Flags.Zero, ".CheckForCmd_Break");
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Call<ProcessCommand>();
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// See if there are more commands waiting
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Jump(".CheckForCmd");
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Label = ".CheckForCmd_Break";
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}
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}
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public class Break : CodeBlock {
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// Should only be called internally by DebugStub. Has a lot of preconditions.
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// Externals should use BreakOnNextTrace instead.
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public override void Assemble() {
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// Reset request in case we are currently responding to one or we hit a fixed breakpoint
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// before our request could be serviced (if one existed)
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DebugBreakOnNextTrace.Value = StepTrigger.None;
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BreakEBP.Value = 0;
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// Set break status
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DebugStatus.Value = Status.Break;
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Call<SendTrace>();
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// Wait for a command
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Label = ".WaitCmd";
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{
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// Check for common commands first
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Call<ProcessCommand>();
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// Now check for commands that are only valid in break state or commands that require special handling while in break state.
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AL.Compare(VsipDs.Continue);
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JumpIf(Flags.Equal, ".Done");
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{
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AL.Compare(VsipDs.SetAsmBreak);
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JumpIf(Flags.NotEqual, ".SetAsmBreak_After");
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Call("DebugStub_SetAsmBreak");
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Jump(".WaitCmd");
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Label = ".SetAsmBreak_After";
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}
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{
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AL.Compare(VsipDs.StepInto);
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JumpIf(Flags.NotEqual, ".StepInto_After");
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DebugBreakOnNextTrace.Value = StepTrigger.Into;
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Jump(".Done");
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Label = ".StepInto_After";
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}
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{
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AL.Compare(VsipDs.StepOver);
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JumpIf(Flags.NotEqual, ".StepOver_After");
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DebugBreakOnNextTrace.Value = StepTrigger.Over;
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EAX = CallerEBP.Value;
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BreakEBP.Value = EAX;
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Jump(".Done");
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Label = ".StepOver_After";
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}
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{
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AL.Compare(VsipDs.StepOut);
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JumpIf(Flags.NotEqual, ".StepOut_After");
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DebugBreakOnNextTrace.Value = StepTrigger.Out;
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EAX = CallerEBP.Value;
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BreakEBP.Value = EAX;
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Jump(".Done");
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Label = ".StepOut_After";
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}
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// Loop around and wait for another command
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Jump(".WaitCmd");
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}
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Label = ".Done";
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Call<AckCommand>();
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DebugStatus.Value = Status.Run;
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}
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}
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}
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}
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