Cosmos/source/Cosmos.IL2CPU/IL/Mul_Ovf_Un.cs
Matthijs ter Woord 9a2f6714b5 .
2016-06-14 20:58:19 -04:00

180 lines
6.4 KiB
C#

using System;
using Cosmos.Assembler;
using Cosmos.Assembler.x86;
using XSharp.Compiler;
namespace Cosmos.IL2CPU.X86.IL
{
[Cosmos.IL2CPU.OpCode(ILOpCode.Code.Mul_Ovf_Un)]
public class Mul_Ovf_Un : ILOp
{
public Mul_Ovf_Un(Cosmos.Assembler.Assembler aAsmblr)
: base(aAsmblr)
{
}
public override void Execute(MethodInfo aMethod, ILOpCode aOpCode)
{
var xStackContent = aOpCode.StackPopTypes[0];
var xStackContentSize = SizeOfType(xStackContent);
string BaseLabel = GetLabel(aMethod, aOpCode) + ".";
DoExecute(xStackContentSize, BaseLabel);
}
public static void DoExecute(uint xStackContentSize, string aBaseLabel)
{
//TODO: Throw System.OverflowException if the result won't fit in the type.
if (xStackContentSize > 4)
{
// div of both == LEFT_LOW * RIGHT_LOW + ((LEFT_LOW * RIGHT_HIGH + RIGHT_LOW * LEFT_HIGH) << 32)
string Simple32Multiply = aBaseLabel + "Simple32Multiply";
string MoveReturnValue = aBaseLabel + "MoveReturnValue";
// right value
// low
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true
// high
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 4
// left value
// low
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 8
// high
// SourceReg = CPUx86.Registers.ESP, SourceIsIndirect = true, SourceDisplacement = 12
// compair LEFT_HIGH, RIGHT_HIGH , on zero only simple multiply is used
//mov RIGHT_HIGH to eax, is useable on Full 64 multiply
new Assembler.x86.Mov
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.EAX,
SourceReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
SourceIsIndirect = true,
SourceDisplacement = 4
};
new Assembler.x86.Or
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.EAX,
SourceReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
SourceIsIndirect = true,
SourceDisplacement = 12
};
new Assembler.x86.ConditionalJump
{
Condition = Cosmos.Assembler.x86.ConditionalTestEnum.Zero,
DestinationLabel = Simple32Multiply
};
// Full 64 Multiply
// copy again, or could change EAX
//TODO is there an opcode that does OR without change EAX?
new Assembler.x86.Mov
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.EAX,
SourceReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
SourceIsIndirect = true,
SourceDisplacement = 4
};
// eax contains already RIGHT_HIGH
// multiply with LEFT_LOW
new Assembler.x86.Multiply
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
DestinationIsIndirect = true,
DestinationDisplacement = 8,
Size = 32
};
// save result of LEFT_LOW * RIGHT_HIGH
XS.Set(XSRegisters.OldToNewRegister(RegistersEnum.ECX), XSRegisters.OldToNewRegister(RegistersEnum.EAX));
//mov RIGHT_LOW to eax
new Assembler.x86.Mov
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.EAX,
SourceReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
SourceIsIndirect = true
};
// multiply with LEFT_HIGH
new Assembler.x86.Multiply
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
DestinationIsIndirect = true,
DestinationDisplacement = 12,
Size = 32
};
// add result of LEFT_LOW * RIGHT_HIGH + RIGHT_LOW + LEFT_HIGH
XS.Add(XSRegisters.OldToNewRegister(RegistersEnum.ECX), XSRegisters.OldToNewRegister(RegistersEnum.EAX));
//mov RIGHT_LOW to eax
new Mov
{
DestinationReg = RegistersEnum.EAX,
SourceReg = RegistersEnum.ESP,
SourceIsIndirect = true
};
// multiply with LEFT_LOW
new Multiply
{
DestinationReg = RegistersEnum.ESP,
DestinationIsIndirect = true,
DestinationDisplacement = 8,
Size = 32
};
// add LEFT_LOW * RIGHT_HIGH + RIGHT_LOW + LEFT_HIGH to high dword of last result
XS.Add(XSRegisters.OldToNewRegister(RegistersEnum.EDX), XSRegisters.OldToNewRegister(RegistersEnum.ECX));
new Assembler.x86.Jump { DestinationLabel = MoveReturnValue };
new Label(Simple32Multiply);
//mov RIGHT_LOW to eax
new Assembler.x86.Mov
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.EAX,
SourceReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
SourceIsIndirect = true
};
// multiply with LEFT_LOW
new Assembler.x86.Multiply
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
DestinationIsIndirect = true,
DestinationDisplacement = 8,
Size = 32
};
new Label(MoveReturnValue);
// move high result to left high
new Assembler.x86.Mov
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
DestinationIsIndirect = true,
DestinationDisplacement = 12,
SourceReg = Cosmos.Assembler.x86.RegistersEnum.EDX
};
// move low result to left low
new Assembler.x86.Mov
{
DestinationReg = Cosmos.Assembler.x86.RegistersEnum.ESP,
DestinationIsIndirect = true,
DestinationDisplacement = 8,
SourceReg = Cosmos.Assembler.x86.RegistersEnum.EAX
};
// pop right 64 value
XS.Add(XSRegisters.OldToNewRegister(RegistersEnum.ESP), 8);
}
else
{
XS.Pop(XSRegisters.OldToNewRegister(RegistersEnum.EAX));
new Multiply
{
DestinationReg = RegistersEnum.ESP,
DestinationIsIndirect = true,
Size = 32
};
XS.Add(XSRegisters.OldToNewRegister(RegistersEnum.ESP), 4);
XS.Push(XSRegisters.OldToNewRegister(RegistersEnum.EAX));
}
}
}
}