Cosmos/source2/VSIP/Cosmos.VS.Debug/EditorTextBox.designer.cs
kudzu_cp ff884339bc
2011-06-19 04:39:03 +00:00

46 lines
1.5 KiB
C#

namespace Cosmos.Cosmos_VS_Debug
{
partial class EditorTextBox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// EditorTextBox
//
this.MouseEnter += new System.EventHandler(this.richTextBoxCtrl_MouseRecording);
this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.richTextBoxCtrl_MouseRecording);
this.MouseLeave += new System.EventHandler(this.richTextBoxCtrl_MouseLeave);
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.richTextBoxCtrl_MouseRecording);
this.ResumeLayout(false);
}
#endregion
}
}