Cosmos/source2/Debug/Cosmos.Debug.Common/CDebugger/DebugEngine.cs
kudzu_cp 96acf4d10f
2010-07-25 03:43:12 +00:00

40 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Cosmos.Compiler.Debug;
namespace Cosmos.Debug.Common.CDebugger {
public class DebugEngine {
private DebugConnector mDebugConnector;
public DebugConnector DebugConnector {
get {
return mDebugConnector;
}
set {
if (mDebugConnector != null) {
throw new Exception("Cannot set debug connector after it has already been set!");
}
mDebugConnector = value;
mDebugConnector.CmdTrace += OnTrace;
mDebugConnector.CmdText += OnText;
}
}
private void OnText(string aText) {
if (TextReceived != null) {
TextReceived(aText);
}
}
private void OnTrace(MsgType aMessage, UInt32 aData) {
if (TraceReceived != null)
{
TraceReceived(aMessage, aData);
}
}
public event Action<MsgType, uint> TraceReceived;
public event Action<string> TextReceived;
}
}