Cosmos/source2/VSIP/TempVSIP/Connect.cs
2010-01-06 17:17:54 +00:00

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using System;
using Extensibility;
using EnvDTE;
using EnvDTE80;
using System.Resources;
using System.Reflection;
using System.Globalization;
using Microsoft.VisualStudio.CommandBars;
using Microsoft.VisualStudio.Shell.Interop;
namespace TempVSIP
{
/// <summary>The object for implementing an Add-in.</summary>
/// <seealso class='IDTExtensibility2' />
public class Connect : IDTExtensibility2, IDTCommandTarget
{
/// <summary>Implements the constructor for the Add-in object. Place your initialization code within this method.</summary>
public Connect()
{
}
/// <summary>Implements the OnConnection method of the IDTExtensibility2 interface. Receives notification that the Add-in is being loaded.</summary>
/// <param term='application'>Root object of the host application.</param>
/// <param term='connectMode'>Describes how the Add-in is being loaded.</param>
/// <param term='addInInst'>Object representing this Add-in.</param>
/// <seealso class='IDTExtensibility2' />
public void OnConnection(object application, ext_ConnectMode connectMode, object addInInst, ref Array custom)
{
_applicationObject = (DTE2)application;
_addInInstance = (AddIn)addInInst;
if(connectMode == ext_ConnectMode.ext_cm_UISetup)
{
object []contextGUIDS = new object[] { };
Commands2 commands = (Commands2)_applicationObject.Commands;
string toolsMenuName;
try
{
//If you would like to move the command to a different menu, change the word "Tools" to the
// English version of the menu. This code will take the culture, append on the name of the menu
// then add the command to that menu. You can find a list of all the top-level menus in the file
// CommandBar.resx.
string resourceName;
ResourceManager resourceManager = new ResourceManager("TempVSIP.CommandBar", Assembly.GetExecutingAssembly());
CultureInfo cultureInfo = new CultureInfo(_applicationObject.LocaleID);
if(cultureInfo.TwoLetterISOLanguageName == "zh")
{
System.Globalization.CultureInfo parentCultureInfo = cultureInfo.Parent;
resourceName = String.Concat(parentCultureInfo.Name, "Tools");
}
else
{
resourceName = String.Concat(cultureInfo.TwoLetterISOLanguageName, "Tools");
}
toolsMenuName = resourceManager.GetString(resourceName);
}
catch
{
//We tried to find a localized version of the word Tools, but one was not found.
// Default to the en-US word, which may work for the current culture.
toolsMenuName = "Tools";
}
//Place the command on the tools menu.
//Find the MenuBar command bar, which is the top-level command bar holding all the main menu items:
CommandBar menuBarCommandBar = ((Microsoft.VisualStudio.CommandBars.CommandBars)_applicationObject.CommandBars)["MenuBar"];
//Find the Tools command bar on the MenuBar command bar:
CommandBarControl toolsControl = menuBarCommandBar.Controls[toolsMenuName];
CommandBarPopup toolsPopup = (CommandBarPopup)toolsControl;
//This try/catch block can be duplicated if you wish to add multiple commands to be handled by your Add-in,
// just make sure you also update the QueryStatus/Exec method to include the new command names.
try
{
//Add a command to the Commands collection:
Command command = commands.AddNamedCommand2(_addInInstance, "TempVSIP", "TempVSIP", "Executes the command for TempVSIP", true, 59, ref contextGUIDS, (int)vsCommandStatus.vsCommandStatusSupported+(int)vsCommandStatus.vsCommandStatusEnabled, (int)vsCommandStyle.vsCommandStylePictAndText, vsCommandControlType.vsCommandControlTypeButton);
//Add a control for the command to the tools menu:
if((command != null) && (toolsPopup != null))
{
command.AddControl(toolsPopup.CommandBar, 1);
}
}
catch(System.ArgumentException)
{
//If we are here, then the exception is probably because a command with that name
// already exists. If so there is no need to recreate the command and we can
// safely ignore the exception.
}
}
}
/// <summary>Implements the OnDisconnection method of the IDTExtensibility2 interface. Receives notification that the Add-in is being unloaded.</summary>
/// <param term='disconnectMode'>Describes how the Add-in is being unloaded.</param>
/// <param term='custom'>Array of parameters that are host application specific.</param>
/// <seealso class='IDTExtensibility2' />
public void OnDisconnection(ext_DisconnectMode disconnectMode, ref Array custom)
{
}
/// <summary>Implements the OnAddInsUpdate method of the IDTExtensibility2 interface. Receives notification when the collection of Add-ins has changed.</summary>
/// <param term='custom'>Array of parameters that are host application specific.</param>
/// <seealso class='IDTExtensibility2' />
public void OnAddInsUpdate(ref Array custom)
{
}
/// <summary>Implements the OnStartupComplete method of the IDTExtensibility2 interface. Receives notification that the host application has completed loading.</summary>
/// <param term='custom'>Array of parameters that are host application specific.</param>
/// <seealso class='IDTExtensibility2' />
public void OnStartupComplete(ref Array custom)
{
}
/// <summary>Implements the OnBeginShutdown method of the IDTExtensibility2 interface. Receives notification that the host application is being unloaded.</summary>
/// <param term='custom'>Array of parameters that are host application specific.</param>
/// <seealso class='IDTExtensibility2' />
public void OnBeginShutdown(ref Array custom)
{
}
/// <summary>Implements the QueryStatus method of the IDTCommandTarget interface. This is called when the command's availability is updated</summary>
/// <param term='commandName'>The name of the command to determine state for.</param>
/// <param term='neededText'>Text that is needed for the command.</param>
/// <param term='status'>The state of the command in the user interface.</param>
/// <param term='commandText'>Text requested by the neededText parameter.</param>
/// <seealso class='Exec' />
public void QueryStatus(string commandName, vsCommandStatusTextWanted neededText, ref vsCommandStatus status, ref object commandText)
{
if(neededText == vsCommandStatusTextWanted.vsCommandStatusTextWantedNone)
{
if(commandName == "TempVSIP.Connect.TempVSIP")
{
status = (vsCommandStatus)vsCommandStatus.vsCommandStatusSupported|vsCommandStatus.vsCommandStatusEnabled;
return;
}
}
}
/// <summary>Implements the Exec method of the IDTCommandTarget interface. This is called when the command is invoked.</summary>
/// <param term='commandName'>The name of the command to execute.</param>
/// <param term='executeOption'>Describes how the command should be run.</param>
/// <param term='varIn'>Parameters passed from the caller to the command handler.</param>
/// <param term='varOut'>Parameters passed from the command handler to the caller.</param>
/// <param term='handled'>Informs the caller if the command was handled or not.</param>
/// <seealso class='Exec' />
public void Exec(string commandName, vsCommandExecOption executeOption, ref object varIn, ref object varOut, ref bool handled)
{
handled = false;
if(executeOption == vsCommandExecOption.vsCommandExecOptionDoDefault)
{
if(commandName == "TempVSIP.Connect.TempVSIP")
{
handled = true;
LaunchProject();
return;
}
}
}
private void LaunchProject()
{
Microsoft.VisualStudio.Shell.ServiceProvider sp =
new Microsoft.VisualStudio.Shell.ServiceProvider((Microsoft.VisualStudio.OLE.Interop.IServiceProvider)_applicationObject);
IVsDebugger dbg = (IVsDebugger)sp.GetService(typeof(SVsShellDebugger));
VsDebugTargetInfo info = new VsDebugTargetInfo();
info.cbSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(info);
info.dlo = Microsoft.VisualStudio.Shell.Interop.DEBUG_LAUNCH_OPERATION.DLO_CreateProcess;
info.bstrExe = @"e:\CosmosProj\Project2\bin\Debug\CosmosKernel.iso";
info.bstrCurDir = System.IO.Path.GetDirectoryName(info.bstrExe);
info.bstrArg = null; // no command line parameters
info.bstrRemoteMachine = null; // debug locally
info.fSendStdoutToOutputWindow = 0; // Let stdout stay with the application.
info.clsidCustom = new Guid("{FA1DA3A6-66FF-4c65-B077-E65F7164EF83}"); // Set the launching engine the sample engine guid
info.grfLaunch = 0;
IntPtr pInfo = System.Runtime.InteropServices.Marshal.AllocCoTaskMem((int)info.cbSize);
System.Runtime.InteropServices.Marshal.StructureToPtr(info, pInfo, false);
try
{
dbg.LaunchDebugTargets(1, pInfo);
}
finally
{
if (pInfo != IntPtr.Zero)
{
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(pInfo);
}
}
}
private DTE2 _applicationObject;
private AddIn _addInInstance;
}
}