Cosmos/Demos/zMachine/Frotz.Net/source/Desktop/FrotzBase/Frotz/Generic/main.cs

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6.6 KiB
C#

/* main.c - Frotz V2.40 main function
* Copyright (c) 1995-1997 Stefan Jokisch
*
* This file is part of Frotz.
*
* Frotz is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Frotz is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/*
* This is an interpreter for Infocom V1 to V6 games. It also supports
* the recently defined V7 and V8 games. Please report bugs to
*
* s.jokisch@avu.de
*
*/
using zword = System.UInt16;
using zbyte = System.Byte;
using Frotz;
using Frotz.Constants;
namespace Frotz.Generic {
public static class main {
/* Story file name, id number and size */
internal static string story_name = null;
internal static byte[] story_data = null;
internal static Story story_id = Story.UNKNOWN;
internal static long story_size = 0;
///* Story file header data */
internal static zbyte h_version = 0;
internal static zbyte h_config = 0;
internal static zword h_release = 0;
internal static zword h_resident_size = 0;
internal static zword h_start_pc = 0;
internal static zword h_dictionary = 0;
internal static zword h_objects = 0;
internal static zword h_globals = 0;
internal static zword h_dynamic_size = 0;
internal static zword h_flags = 0;
internal static byte[] h_serial = new byte[6] { 0, 0, 0, 0, 0, 0 };
internal static zword h_abbreviations = 0;
internal static zword h_file_size = 0;
internal static zword h_checksum = 0;
internal static zbyte h_interpreter_number = 0;
internal static zbyte h_interpreter_version = 0;
internal static zbyte h_screen_rows = 0;
internal static zbyte h_screen_cols = 0;
internal static zword h_screen_width = 0;
internal static zword h_screen_height = 0;
internal static zbyte h_font_height = 1;
internal static zbyte h_font_width = 1;
internal static zword h_functions_offset = 0;
internal static zword h_strings_offset = 0;
internal static zbyte h_default_background = 0;
internal static zbyte h_default_foreground = 0;
internal static zword h_terminating_keys = 0;
internal static zword h_line_width = 0;
internal static zbyte h_standard_high = 1;
internal static zbyte h_standard_low = 1;
internal static zword h_alphabet = 0;
internal static zword h_extension_table = 0;
internal static byte[] h_user_name = new byte[8] { 0, 0, 0, 0, 0, 0, 0, 0 };
internal static zword hx_table_size = 0;
internal static zword hx_mouse_x = 0;
internal static zword hx_mouse_y = 0;
internal static zword hx_unicode_table = 0;
internal static zword hx_flags = 0;
internal static zword hx_fore_colour = 0;
internal static zword hx_back_colour = 0;
/* Stack data */
internal static zword[] stack = new zword[General.STACK_SIZE];
internal static long sp = 0;
internal static long fp = 0;
internal static zword frame_count = 0;
/* IO streams */
internal static bool ostream_screen = true;
internal static bool ostream_script = false;
internal static bool ostream_memory = false;
internal static bool ostream_record = false;
internal static bool istream_replay = false;
internal static bool message = false;
/* Current window and mouse data */
internal static zword cwin = 0;
internal static int mwin = 0;
internal static zword mouse_y = 0;
internal static zword mouse_x = 0;
internal static zword menu_selected = 0;
/* Window attributes */
internal static bool enable_wrapping = false;
internal static bool enable_scripting = false;
internal static bool enable_scrolling = false;
internal static bool enable_buffering = false;
/* User options */
public static bool option_attribute_assignment = false;
public static bool option_attribute_testing = false;
public static zword option_context_lines = 0;
public static bool option_object_locating = false;
public static bool option_object_movement = false;
public static zword option_left_margin = 0;
public static zword option_right_margin = 0;
public static bool option_ignore_errors = false;
public static bool option_piracy = false;
public static int option_undo_slots = General.MAX_UNDO_SLOTS;
public static bool option_expand_abbreviations = false;
public static int option_script_cols = 80;
public static bool option_save_quetzal = true;
public static bool option_sound = true;
//' internal static char *option_zcode_path;
// TODO This is to allow the game to "cleanly" exit instead of Thread.Abort
public static bool abort_game_loop = false;
/* Size of memory to reserve (in bytes) */
internal static long reserve_mem = 0;
/*
* z_piracy, branch if the story file is a legal copy.
*
* no zargs used
*
*/
internal static void z_piracy() {
os_.fail("hit piracy message");
Process.branch(option_piracy == false);
}/* z_piracy */
/*
* main
*
* Prepare and run the game.
*
*/
public static int MainFunc(string[] args) {
if (os_.process_arguments(args)) {
Buffer.init_buffer();
Err.init_err();
FastMem.init_memory();
Process.init_process();
Sound.init_sound();
Text.init_text();
os_.init_screen();
FastMem.init_undo();
FastMem.z_restart();
os_.game_started(); // New function; Called to allow the screen to know info about the game
Process.interpret();
FastMem.reset_memory();
os_.reset_screen();
}
return 0;
}/* main */
}
}