Cosmos/Demos/zMachine/Frotz.Net/source/Desktop/FrotzBase/Frotz/Generic/hotkey.cs

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6.6 KiB
C#

/* hotkey.c - Hot key functions
* Copyright (c) 1995-1997 Stefan Jokisch
*
* This file is part of Frotz.
*
* Frotz is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Frotz is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
using zword = System.UInt16;
using zbyte = System.Byte;
using Frotz;
using Frotz.Constants;
namespace Frotz.Generic {
internal static class Hotkey {
/*
* hot_key_debugging
*
* ...allows user to toggle cheating options on/off.
*
*/
internal static bool hot_key_debugging ()
{
Text.print_string ("Debugging options\n");
main.option_attribute_assignment = Input.read_yes_or_no("Watch attribute assignment");
main.option_attribute_testing = Input.read_yes_or_no("Watch attribute testing");
main.option_object_movement = Input.read_yes_or_no("Watch object movement");
main.option_object_locating = Input.read_yes_or_no("Watch object locating");
return false;
}/* hot_key_debugging */
/*
* hot_key_help
*
* ...displays a list of all hot keys.
*
*/
static bool hot_key_help () {
Text.print_string ("Help\n");
Text.print_string (
"\n" +
"Alt-D debugging options\n" +
"Alt-H help\n" +
"Alt-N new game\n" +
"Alt-P playback on\n" +
"Alt-R recording on/off\n" +
"Alt-S seed random numbers\n" +
"Alt-U undo one turn\n" +
"Alt-X exit game\n");
return false;
}/* hot_key_help */
/*
* hot_key_playback
*
* ...allows user to turn playback on.
*
*/
internal static bool hot_key_playback ()
{
Text.print_string ("Playback on\n");
if (!main.istream_replay)
Files.replay_open ();
return false;
}/* hot_key_playback */
/*
* hot_key_recording
*
* ...allows user to turn recording on/off.
*
*/
internal static bool hot_key_recording ()
{
if (main.istream_replay) {
Text.print_string ("Playback off\n");
Files.replay_close ();
} else if (main.ostream_record) {
Text.print_string ("Recording off\n");
Files.record_close ();
} else {
Text.print_string ("Recording on\n");
Files.record_open ();
}
return false;
}/* hot_key_recording */
/*
* hot_key_seed
*
* ...allows user to seed the random number seed.
*
*/
internal static bool hot_key_seed ()
{
Text.print_string ("Seed random numbers\n");
Text.print_string ("Enter seed value (or return to randomize): ");
Random.seed_random (Input.read_number ());
return false;
}/* hot_key_seed */
/*
* hot_key_undo
*
* ...allows user to undo the previous turn.
*
*/
internal static bool hot_key_undo ()
{
Text.print_string ("Undo one turn\n");
if (FastMem.restore_undo () > 0) {
if (main.h_version >= ZMachine.V5) { /* for V5+ games we must */
Process.store (2); /* store 2 (for success) */
return true; /* and abort the input */
}
if (main.h_version <= ZMachine.V3) { /* for V3- games we must */
Screen.z_show_status (); /* draw the status line */
return false; /* and continue input */
}
} else Text.print_string ("No more undo information available.\n");
return false;
}/* hot_key_undo */
/*
* hot_key_restart
*
* ...allows user to start a new game.
*
*/
internal static bool hot_key_restart ()
{
Text.print_string ("New game\n");
if (Input.read_yes_or_no ("Do you wish to restart")) {
FastMem.z_restart ();
return true;
} else return false;
}/* hot_key_restart */
/*
* hot_key_quit
*
* ...allows user to exit the game.
*
*/
static bool hot_key_quit ()
{
Text.print_string ("Exit game\n");
if (Input.read_yes_or_no ("Do you wish to quit")) {
Process.z_quit ();
return true;
} else return false;
}/* hot_key_quit */
/*
* handle_hot_key
*
* Perform the action associated with a so-called hot key. Return
* true to abort the current input action.
*
*/
public static bool handle_hot_key(zword key)
{
if (main.cwin == 0)
{
bool aborting;
aborting = false;
Text.print_string("\nHot key -- ");
switch (key)
{
case CharCodes.ZC_HKEY_RECORD: aborting = hot_key_recording(); break;
case CharCodes.ZC_HKEY_PLAYBACK: aborting = hot_key_playback(); break;
case CharCodes.ZC_HKEY_SEED: aborting = hot_key_seed(); break;
case CharCodes.ZC_HKEY_UNDO: aborting = hot_key_undo(); break;
case CharCodes.ZC_HKEY_RESTART: aborting = hot_key_restart(); break;
case CharCodes.ZC_HKEY_QUIT: aborting = hot_key_quit(); break;
case CharCodes.ZC_HKEY_DEBUG: aborting = hot_key_debugging(); break;
case CharCodes.ZC_HKEY_HELP: aborting = hot_key_help(); break;
}
if (aborting)
return false;
Text.print_string("\nContinue input...\n");
}
return false;
}/* handle_hot_key */
}
}