Cosmos/source2/Compiler/Cosmos.Compiler.Assembler/Assembler.cs
blah38621_cp 92dcac4a51 Made a few improvements to the speed of the ILScanner, including caching the resolved plugs.
Added the possibility for an optimization step in the IL2CPU MSBuild task. Currently commented out, but should work fine with a few modifications to the optimizer.
Moved classes that are dependent on Cosmos from the Orvid.Graphics, into the Orvid.Graphics.Cosmos assembly. 
Re-factored the font mechanism, added partially working .fnt Font support. 
Added a Rectangle class, and a Vec2d class, which is the same as Vec2, except with doubles for the X and Y values.
Made a small aesthetic improvement to the output of the File2ByteArray Converter.
2011-09-03 21:05:46 +00:00

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6.2 KiB
C#

// please leave the next directive (and related code) in, just disable the directive
//#define VMT_DEBUG
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Xml;
namespace Cosmos.Compiler.Assembler {
public abstract class Assembler {
public virtual void Initialize() { }
// Contains info on the current stack structure. What type are on the stack, etc
public readonly StackContents Stack = new StackContents();
// This is a hack, hope to fix it in the future
// as it will also cause problems when we thread the compiler
private static Assembler mCurrentInstance;
public bool EmitAsmLabels { get; set; }
protected int mCurrentMethodID;
public int CurrentMethodID {
get { return mCurrentMethodID; }
set { mCurrentMethodID = value; }
}
//
protected string mCurrentIlLabel;
public string CurrentIlLabel {
get { return mCurrentIlLabel; }
set {
mCurrentIlLabel = value;
mAsmIlIdx = 0;
}
}
//
protected int mAsmIlIdx;
public int AsmIlIdx {
get { return mAsmIlIdx; }
}
protected internal List<Instruction> mInstructions = new List<Instruction>();
private List<DataMember> mDataMembers = new List<DataMember>();
public List<DataMember> DataMembers {
get { return mDataMembers; }
set { mDataMembers = value; }
}
public List<Instruction> Instructions {
get { return mInstructions; }
set { mInstructions = value; }
}
public static Assembler CurrentInstance {
get { return mCurrentInstance; }
}
internal int AllAssemblerElementCount {
get { return mInstructions.Count + mDataMembers.Count; }
}
public Assembler() {
mCurrentInstance = this;
}
public void Dispose() {
// MtW: I know, IDisposable usage for this isn't really nice, but for now this should be fine.
// Anyhow, we need a way to clear the CurrentInstance property
//mInstructions.Clear();
//mDataMembers.Clear();
//if (mAllAssemblerElements != null)
//{
// mAllAssemblerElements.Clear();
//}
}
public BaseAssemblerElement GetAssemblerElement(int aIndex) {
if (aIndex >= mInstructions.Count) {
return mDataMembers[aIndex - mInstructions.Count];
}
return mInstructions[aIndex];
}
public BaseAssemblerElement TryResolveReference(ElementReference aReference) {
foreach (var xInstruction in mInstructions) {
var xLabel = xInstruction as Label;
if (xLabel != null) {
if (xLabel.QualifiedName.Equals(aReference.Name, StringComparison.InvariantCultureIgnoreCase)) {
return xLabel;
}
}
}
foreach (var xDataMember in mDataMembers) {
if (xDataMember.Name.Equals(aReference.Name, StringComparison.InvariantCultureIgnoreCase)) {
return xDataMember;
}
}
return null;
}
public void Add(Instruction aReader) {
if (aReader is Label || aReader is Comment) {
} else {
if (EmitAsmLabels) {
// Only issue label if its executable code.
// Also above if statement will prevent this new label
// from causing a stack overflow
new Label("." + AsmIlIdx.ToString("X2"), "Asm");
mAsmIlIdx++;
}
}
mInstructions.Add(aReader);
}
public void Add(params Instruction[] aReaders) {
mInstructions.Capacity += aReaders.Length;
foreach (Instruction xInstruction in aReaders) {
mInstructions.Add(xInstruction);
}
}
// Allows to emit footers to the code and datamember sections
protected virtual void OnBeforeFlush() {
}
private uint mDataMemberCounter = 0;
public string GetIdentifier(string aPrefix) {
mDataMemberCounter++;
return aPrefix + mDataMemberCounter.ToString("X4");
}
private bool mFlushInitializationDone = false;
protected void BeforeFlush() {
if (mFlushInitializationDone) {
return;
}
mFlushInitializationDone = true;
OnBeforeFlush();
//MergeAllElements();
}
public virtual void FlushBinary(Stream aOutput, ulong aBaseAddress) {
BeforeFlush();
var xMax = AllAssemblerElementCount;
var xCurrentAddresss = aBaseAddress;
for (int i = 0; i < xMax; i++) {
GetAssemblerElement(i).UpdateAddress(this, ref xCurrentAddresss);
}
aOutput.SetLength(aOutput.Length + (long)(xCurrentAddresss - aBaseAddress));
for (int i = 0; i < xMax; i++) {
var xItem = GetAssemblerElement(i);
if (!xItem.IsComplete(this)) {
throw new Exception("Incomplete element encountered.");
}
//var xBuff = xItem.GetData(this);
//aOutput.Write(xBuff, 0, xBuff.Length);
xItem.WriteData(this, aOutput);
}
}
public virtual void FlushText(TextWriter aOutput) {
BeforeFlush();
// Write out data declarations
aOutput.WriteLine();
foreach (DataMember xMember in mDataMembers) {
aOutput.Write("\t");
if (xMember.IsComment) {
aOutput.Write(xMember.Name);
} else {
xMember.WriteText(this, aOutput);
}
aOutput.WriteLine();
}
aOutput.WriteLine();
// Write out code
for (int i = 0; i < mInstructions.Count; i++) {
var xOp = mInstructions[i];
string prefix = "\t\t\t";
if (xOp is Label) {
var xLabel = (Label)xOp;
aOutput.WriteLine();
if (xLabel.Name[0] == '.') {
prefix = "\t\t";
} else {
prefix = "\t";
}
aOutput.Write(prefix);
xLabel.WriteText(this, aOutput);
aOutput.WriteLine();
} else {
aOutput.Write(prefix);
xOp.WriteText(this, aOutput);
aOutput.WriteLine();
}
}
}
}
}