Cosmos/source/Cosmos.Build.Windows/BuildUC.xaml.cs
2008-10-29 18:38:39 +00:00

88 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Indy.IL2CPU;
using System.Collections.ObjectModel;
using System.Windows.Threading;
namespace Cosmos.Compiler.Builder {
public partial class BuildUC : UserControl {
public BuildUC() {
InitializeComponent();
}
protected Builder mBuilder;
public void BeginBuild(Builder aBuilder, DebugMode aDebugMode, byte aComPort) {
mBuilder = aBuilder;
aBuilder.CompilingMethods += new Action<int, int>(Engine_CompilingMethods);
aBuilder.CompilingStaticFields += new Action<int, int>(Engine_CompilingStaticFields);
aBuilder.CompileCompleted += aBuilder_CompileCompleted;
aBuilder.LogMessage += aBuilder_LogMessage;
aBuilder.BeginCompile(aDebugMode, aComPort);
}
protected void aBuilder_LogMessage(LogSeverityEnum aSeverity, string aMessage) {
var xAction = (Action)delegate() {
listErrors.Items.Add(String.Format("{0} - {1}",
aSeverity,
aMessage));
};
// Do not use BeginInvoke - if BeginInvoke is used these stack up
// and continue to come in and tie up the main thread after the engine completes
// and the window is closed
Dispatcher.Invoke(xAction);
}
protected void Engine_CompilingStaticFields(int aValue, int aMax) {
var xAction = (Action)delegate() {
progStaticFieldsProcessed.Maximum = aMax;
progStaticFieldsProcessed.Value = aValue;
};
// Do not use BeginInvoke - if BeginInvoke is used these stack up
// and continue to come in and tie up the main thread after the engine completes
// and the window is closed
Dispatcher.Invoke(xAction);
}
protected void Engine_CompilingMethods(int aValue, int aMax) {
var xAction = (Action)delegate() {
if (progMethodsScanned.Value < 100) {
progMethodsScanned.Value = 100;
}
progMethodsProcessed.Maximum = aMax;
progMethodsProcessed.Value = aValue;
};
// Do not use BeginInvoke - if BeginInvoke is used these stack up
// and continue to come in and tie up the main thread after the engine completes
// and the window is closed
Dispatcher.Invoke(xAction);
}
public event Action CompileCompleted;
protected void aBuilder_CompileCompleted() {
Dispatcher.BeginInvoke(
(Action)delegate() {
if (listErrors.Items.Count == 0) {
CompileCompleted.Invoke();
}
});
}
}
}