Cosmos/source2/Debug/Cosmos.Debug.VSDebugEngine/AD7.Impl/AD7Engine.cs
kudzu_cp 9181579230
2011-06-18 01:36:26 +00:00

809 lines
37 KiB
C#

using Cosmos.Debug.Common;
using EnvDTE80;
using Microsoft.VisualStudio;
using Microsoft.VisualStudio.Debugger.Interop;
using Shell = Microsoft.VisualStudio.Shell;
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
using System.Collections.Specialized;
namespace Cosmos.Debug.VSDebugEngine
{
// AD7Engine is the primary entrypoint object for the sample engine.
//
// It implements:
//
// IDebugEngine2: This interface represents a debug engine (DE). It is used to manage various aspects of a debugging session,
// from creating breakpoints to setting and clearing exceptions.
//
// IDebugEngineLaunch2: Used by a debug engine (DE) to launch and terminate programs.
//
// IDebugProgram3: This interface represents a program that is running in a process. Since this engine only debugs one process at a time and each
// process only contains one program, it is implemented on the engine.
//
// IDebugEngineProgram2: This interface provides simultanious debugging of multiple threads in a debuggee.
[ComVisible(true)]
[Guid("8355452D-6D2F-41b0-89B8-BB2AA2529E94")]
public class AD7Engine : IDebugEngine2, IDebugEngineLaunch2, IDebugProgram3, IDebugEngineProgram2 {
// used to send events to the debugger. Some examples of these events are thread create, exception thrown, module load.
EngineCallback m_engineCallback;
internal AD7Process mProcess;
internal IDebugProgram2 mProgram;
// The sample debug engine is split into two parts: a managed front-end and a mixed-mode back end. DebuggedProcess is the primary
// object in the back-end. AD7Engine holds a reference to it.
//DebuggedProcess m_debuggedProcess;
// This object facilitates calling from this thread into the worker thread of the engine. This is necessary because the Win32 debugging
// api requires thread affinity to several operations.
// This object manages breakpoints in the sample engine.
protected BreakpointManager mBPMgr;
public BreakpointManager BPMgr {
get { return mBPMgr; }
}
// A unique identifier for the program being debugged.
Guid m_ad7ProgramId;
public const string ID = "FA1DA3A6-66FF-4c65-B077-E65F7164EF83";
static AD7Engine() {
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
}
public AD7Engine() {
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
mBPMgr = new BreakpointManager(this);
}
~AD7Engine() {
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
}
internal EngineCallback Callback
{
get { return m_engineCallback; }
}
//internal DebuggedProcess DebuggedProcess
//{
// get { return m_debuggedProcess; }
//}
public string GetAddressDescription(uint ip)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// DebuggedModule module = m_debuggedProcess.ResolveAddress(ip);
return "";// EngineUtils.GetAddressDescription(module, ip);
}
// Attach the debug engine to a program.
int IDebugEngine2.Attach(IDebugProgram2[] rgpPrograms, IDebugProgramNode2[] rgpProgramNodes, uint celtPrograms, IDebugEventCallback2 ad7Callback, enum_ATTACH_REASON dwReason)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
if (celtPrograms != 1)
{
System.Diagnostics.Debug.Fail("SampleEngine only expects to see one program in a process");
throw new ArgumentException();
}
try
{
int processId = EngineUtils.GetProcessId(rgpPrograms[0]);
if (processId == 0)
{
return VSConstants.E_NOTIMPL; // sample engine only supports system processes
}
EngineUtils.RequireOk(rgpPrograms[0].GetProgramId(out m_ad7ProgramId));
// Attach can either be called to attach to a new process, or to complete an attach
// to a launched process
//if (m_pollThread == null)
//{
// // We are being asked to debug a process when we currently aren't debugging anything
// m_pollThread = new WorkerThread();
// m_engineCallback = new EngineCallback(this, ad7Callback);
// // Complete the win32 attach on the poll thread
// m_pollThread.RunOperation(new Operation(delegate
// {
// //m_debuggedProcess = Worker.AttachToProcess(m_engineCallback, processId);
// }));
// //m_pollThread.SetDebugProcess(m_debuggedProcess);
//}
//else
{
//if (processId != m_debuggedProcess.Id)
{
//System.Diagnostics.Debug.Fail("Asked to attach to a process while we are debugging");
//return VSConstants.E_FAIL;
}
//m_pollThread.SetDebugProcess(m_debuggedProcess);
}
mProgram = rgpPrograms[0];
AD7EngineCreateEvent.Send(this);
AD7ProgramCreateEvent.Send(this);
mProcess.ResumeFromLaunch();
System.Threading.ThreadPool.QueueUserWorkItem(new WaitCallback(delegate {
Thread.Sleep(500);
AD7ModuleLoadEvent.Send(this, mModule, true);
mThread = new AD7Thread(this, mProcess);
AD7LoadCompleteEvent.Send(this, mThread);
}));
// start polling for debug events on the poll thread
//m_pollThread.RunOperationAsync(new Operation(delegate
//{
// //m_debuggedProcess.ResumeEventPump();
//}));
return VSConstants.S_OK;
}
//catch (ComponentException e)
//{
// return e.HResult;
//}
catch (Exception e)
{
return EngineUtils.UnexpectedException(e);
}
}
// Requests that all programs being debugged by this DE stop execution the next time one of their threads attempts to run.
// This is normally called in response to the user clicking on the pause button in the debugger.
// When the break is complete, an AsyncBreakComplete event will be sent back to the debugger.
int IDebugEngine2.CauseBreak()
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
return ((IDebugProgram2)this).CauseBreak();
}
// Called by the SDM to indicate that a synchronous debug event, previously sent by the DE to the SDM,
// was received and processed. The only event the sample engine sends in this fashion is Program Destroy.
// It responds to that event by shutting down the engine.
int IDebugEngine2.ContinueFromSynchronousEvent(IDebugEvent2 eventObject)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
try
{
if (eventObject is AD7ProgramDestroyEvent)
{
//DebuggedProcess debuggedProcess = m_debuggedProcess;
m_engineCallback = null;
//m_debuggedProcess = null;
//m_pollThread = null;
m_ad7ProgramId = Guid.Empty;
mThread = null;
mProgNode = null;
}
else
{
System.Diagnostics.Debug.Fail("Unknown syncronious event");
}
}
catch (Exception e)
{
return EngineUtils.UnexpectedException(e);
}
return VSConstants.S_OK;
}
// Creates a pending breakpoint in the engine. A pending breakpoint is contains all the information needed to bind a breakpoint to
// a location in the debuggee.
int IDebugEngine2.CreatePendingBreakpoint(IDebugBreakpointRequest2 pBPRequest, out IDebugPendingBreakpoint2 ppPendingBP)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
System.Diagnostics.Debug.Assert(BPMgr != null);
ppPendingBP = null;
try
{
BPMgr.CreatePendingBreakpoint(pBPRequest, out ppPendingBP);
}
catch (Exception e)
{
return EngineUtils.UnexpectedException(e);
}
return VSConstants.S_OK;
}
// Informs a DE that the program specified has been atypically terminated and that the DE should
// clean up all references to the program and send a program destroy event.
int IDebugEngine2.DestroyProgram(IDebugProgram2 pProgram)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// Tell the SDM that the engine knows that the program is exiting, and that the
// engine will send a program destroy. We do this because the Win32 debug api will always
// tell us that the process exited, and otherwise we have a race condition.
return (AD7_HRESULT.E_PROGRAM_DESTROY_PENDING);
}
// Gets the GUID of the DE.
int IDebugEngine2.GetEngineId(out Guid guidEngine)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
guidEngine = new Guid(ID);
return VSConstants.S_OK;
}
// Removes the list of exceptions the IDE has set for a particular run-time architecture or language.
// The sample engine does not support exceptions in the debuggee so this method is not actually implemented.
int IDebugEngine2.RemoveAllSetExceptions(ref Guid guidType)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
return VSConstants.S_OK;
}
// Removes the specified exception so it is no longer handled by the debug engine.
// The sample engine does not support exceptions in the debuggee so this method is not actually implemented.
int IDebugEngine2.RemoveSetException(EXCEPTION_INFO[] pException)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// The sample engine will always stop on all exceptions.
return VSConstants.S_OK;
}
// Specifies how the DE should handle a given exception.
// The sample engine does not support exceptions in the debuggee so this method is not actually implemented.
int IDebugEngine2.SetException(EXCEPTION_INFO[] pException)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
return VSConstants.S_OK;
}
// Sets the locale of the DE.
// This method is called by the session debug manager (SDM) to propagate the locale settings of the IDE so that
// strings returned by the DE are properly localized. The sample engine is not localized so this is not implemented.
int IDebugEngine2.SetLocale(ushort wLangID)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
return VSConstants.S_OK;
}
// A metric is a registry value used to change a debug engine's behavior or to advertise supported functionality.
// This method can forward the call to the appropriate form of the Debugging SDK Helpers function, SetMetric.
int IDebugEngine2.SetMetric(string pszMetric, object varValue)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// The sample engine does not need to understand any metric settings.
return VSConstants.S_OK;
}
// Sets the registry root currently in use by the DE. Different installations of Visual Studio can change where their registry information is stored
// This allows the debugger to tell the engine where that location is.
int IDebugEngine2.SetRegistryRoot(string pszRegistryRoot)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// The sample engine does not read settings from the registry.
return VSConstants.S_OK;
}
// Determines if a process can be terminated.
int IDebugEngineLaunch2.CanTerminateProcess(IDebugProcess2 process)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
//System.Diagnostics.Debug.Assert(m_pollThread != null);
//System.Diagnostics.Debug.Assert(m_engineCallback != null);
//System.Diagnostics.Debug.Assert(m_debuggedProcess != null);
try
{
int processId = EngineUtils.GetProcessId(process);
//if (processId == m_debuggedProcess.Id)
{
return VSConstants.S_OK;
}
//else
{
//return VSConstants.S_FALSE;
}
}
//catch (ComponentException e)
//{
// return e.HResult;
//}
catch (Exception e)
{
return EngineUtils.UnexpectedException(e);
}
}
// Launches a process by means of the debug engine.
// Normally, Visual Studio launches a program using the IDebugPortEx2::LaunchSuspended method and then attaches the debugger
// to the suspended program. However, there are circumstances in which the debug engine may need to launch a program
// (for example, if the debug engine is part of an interpreter and the program being debugged is an interpreted language),
// in which case Visual Studio uses the IDebugEngineLaunch2::LaunchSuspended method
// The IDebugEngineLaunch2::ResumeProcess method is called to start the process after the process has been successfully launched in a suspended state.
int IDebugEngineLaunch2.LaunchSuspended(string aPszServer, IDebugPort2 aPort, string aDebugInfo, string aArgs, string aDir, string aEnv, string aOptions, enum_LAUNCH_FLAGS aLaunchFlags, uint aStdInputHandle, uint aStdOutputHandle, uint hStdError, IDebugEventCallback2 aAD7Callback, out IDebugProcess2 aProcess)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
//System.Diagnostics.Debug.Assert(m_pollThread == null);
//System.Diagnostics.Debug.Assert(m_engineCallback == null);
//System.Diagnostics.Debug.Assert(m_debuggedProcess == null);
//System.Diagnostics.Debug.Assert(m_ad7ProgramId == Guid.Empty);
aProcess = null;
try
{
m_engineCallback = new EngineCallback(this, aAD7Callback);
var xDebugInfo = new NameValueCollection();
NameValueCollectionHelper.LoadFromString(xDebugInfo, aDebugInfo);
//string commandLine = EngineUtils.BuildCommandLine(exe, args);
//ProcessLaunchInfo processLaunchInfo = new ProcessLaunchInfo(exe, commandLine, dir, env, options, launchFlags, hStdInput, hStdOutput, hStdError);
// We are being asked to debug a process when we currently aren't debugging anything
//m_pollThread = new WorkerThread();
// Complete the win32 attach on the poll thread
//m_pollThread.RunOperation(new Operation(delegate
//{
// var m_debuggedProcess = Worker.LaunchProcess(m_engineCallback, processLaunchInfo);
//}));
AD7EngineCreateEvent.Send(this);
var xProcess = new AD7Process(xDebugInfo, m_engineCallback, this, aPort);
aProcess = xProcess;
mProcess = xProcess;
m_ad7ProgramId = xProcess.mID;
//AD7ThreadCreateEvent.Send(this, xProcess.Thread);
mModule = new AD7Module();
mProgNode = new AD7ProgramNode(EngineUtils.GetProcessId(xProcess));
// DebuggedModule^ module = m_moduleList->First->Value;
//CComBSTR bstrModuleName;
//CComBSTR bstrSymbolPath;
//bstrModuleName.Attach((BSTR)(System::Runtime::InteropServices::Marshal::StringToBSTR(module->Name).ToInt32()));
//// Load symbols for the application's exe. This is the only symbol file the sample engine will load.
//if (m_pSymbolEngine->LoadSymbolsForModule(bstrModuleName, &bstrSymbolPath))
//{
// module->SymbolsLoaded = true;
// module->SymbolPath = gcnew String(bstrSymbolPath);
//}
//m_entrypointModule = module;
//DebuggedThread^ thread = CreateThread(m_lastDebugEvent.dwThreadId, m_lastDebugEvent.u.CreateProcessInfo.hThread, (DWORD_PTR)m_lastDebugEvent.u.CreateProcessInfo.lpStartAddress);
//if (m_debugMethod == Launch)
//{
// // Because of Com-re-entrancy, the engine must wait to send the fake mod-load and thread create events until after the
// // launch is complete. Save these references so the call to ResumeFromLaunch can send the events.
// m_entrypointModule = module;
// m_entrypointThread = thread;
// // Do not continue the create process event until after the call to ResumeFromLaunch.
// fContinue = false;
//}
//else
//{
// // This is an attach.
// // Fake up a thread create event for the entrypoint module and the first thread in the process for attach
//m_callback->OnModuleLoad(module);
//m_callback->OnSymbolSearch(module, module->SymbolPath, module->SymbolsLoaded);
// m_callback->OnThreadStart(thread);
//}
return VSConstants.S_OK;
}
catch (Exception e)
{
return EngineUtils.UnexpectedException(e);
}
}
internal AD7Module mModule;
private AD7Thread mThread;
private AD7ProgramNode mProgNode;
// Resume a process launched by IDebugEngineLaunch2.LaunchSuspended
int IDebugEngineLaunch2.ResumeProcess(IDebugProcess2 process)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
//System.Diagnostics.Debug.Assert(m_pollThread != null);
//System.Diagnostics.Debug.Assert(m_engineCallback != null);
//System.Diagnostics.Debug.Assert(m_debuggedProcess != null);
//System.Diagnostics.Debug.Assert(m_ad7ProgramId == Guid.Empty);
try
{
int processId = EngineUtils.GetProcessId(process);
// Send a program node to the SDM. This will cause the SDM to turn around and call IDebugEngine2.Attach
// which will complete the hookup with AD7
var xProcess = process as AD7Process;
if (xProcess == null)
{
Trace.WriteLine("No AD7Process retrieved!");
return VSConstants.E_INVALIDARG;
}
IDebugPort2 xPort;
EngineUtils.RequireOk(process.GetPort(out xPort));
var xDefPort = (IDebugDefaultPort2)xPort;
IDebugPortNotify2 xNotify;
EngineUtils.RequireOk(xDefPort.GetPortNotify(out xNotify));
EngineUtils.RequireOk(xNotify.AddProgramNode(mProgNode));
//xProcess.ResumeFromLaunch();
//Callback.OnModuleLoad(mModule);
//Callback.OnSymbolSearch(mModule, xProcess.mISO.Replace("iso", "pdb"), 1);
//Callback.OnThreadStart(mThread);
//AD7EntrypointEvent.Send(this);
// Resume the threads in the debuggee process
//m_pollThread.RunOperation(new Operation(delegate
//{
//m_debuggedProcess.ResumeFromLaunch();
//}));
return VSConstants.S_OK;
}
//catch (ComponentException e)
//{
// return e.HResult;
//}
catch (Exception e)
{
return EngineUtils.UnexpectedException(e);
}
}
// This function is used to terminate a process that the SampleEngine launched
// The debugger will call IDebugEngineLaunch2::CanTerminateProcess before calling this method.
int IDebugEngineLaunch2.TerminateProcess(IDebugProcess2 process)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
//System.Diagnostics.Debug.Assert(m_pollThread != null);
//System.Diagnostics.Debug.Assert(m_engineCallback != null);
//System.Diagnostics.Debug.Assert(m_debuggedProcess != null);
try
{
int processId = EngineUtils.GetProcessId(process);
// if (processId != m_debuggedProcess.Id)
{
// return VSConstants.S_FALSE;
}
// m_debuggedProcess.Terminate();
mProcess.Terminate();
m_engineCallback.OnProcessExit(0);
mProgram = null;
return VSConstants.S_OK;
}
//catch (ComponentException e)
//{
// return e.HResult;
//}
catch (Exception e)
{
return EngineUtils.UnexpectedException(e);
}
}
// Determines if a debug engine (DE) can detach from the program.
public int CanDetach()
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// The sample engine always supports detach
return VSConstants.S_OK;
}
// The debugger calls CauseBreak when the user clicks on the pause button in VS. The debugger should respond by entering
// breakmode.
public int CauseBreak()
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
//m_pollThread.RunOperation(new Operation(delegate
//{
// //m_debuggedProcess.Break();
//}));
return VSConstants.S_OK;
}
// Continue is called from the SDM when it wants execution to continue in the debugee
// but have stepping state remain. An example is when a tracepoint is executed,
// and the debugger does not want to actually enter break mode.
public int Continue(IDebugThread2 pThread)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
AD7Thread thread = (AD7Thread)pThread;
//m_pollThread.RunOperation(new Operation(delegate
//{
// //m_debuggedProcess.Continue(thread.GetDebuggedThread());
//}));
if (AfterBreak)
{
Console.Write("");
//Callback.OnBreak(thread);
}
return VSConstants.S_OK;
}
public bool AfterBreak = false;
public IList<IDebugBoundBreakpoint2> Breakpoints = null;
// Detach is called when debugging is stopped and the process was attached to (as opposed to launched)
// or when one of the Detach commands are executed in the UI.
public int Detach()
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
BPMgr.ClearBoundBreakpoints();
//m_pollThread.RunOperation(new Operation(delegate
//{
// //m_debuggedProcess.Detach();
//}));
return VSConstants.S_OK;
}
// Enumerates the code contexts for a given position in a source file.
public int EnumCodeContexts(IDebugDocumentPosition2 pDocPos, out IEnumDebugCodeContexts2 ppEnum)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
throw new Exception("The method or operation is not implemented.");
}
// EnumCodePaths is used for the step-into specific feature -- right click on the current statment and decide which
// function to step into. This is not something that the SampleEngine supports.
public int EnumCodePaths(string hint, IDebugCodeContext2 start, IDebugStackFrame2 frame, int fSource, out IEnumCodePaths2 pathEnum, out IDebugCodeContext2 safetyContext)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
pathEnum = null;
safetyContext = null;
return VSConstants.E_NOTIMPL;
}
// EnumModules is called by the debugger when it needs to enumerate the modules in the program.
public int EnumModules(out IEnumDebugModules2 ppEnum)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
ppEnum = new AD7ModuleEnum(new[] { mModule });
return VSConstants.S_OK;
}
// EnumThreads is called by the debugger when it needs to enumerate the threads in the program.
public int EnumThreads(out IEnumDebugThreads2 ppEnum)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
//DebuggedThread[] threads = m_debuggedProcess.GetThreads();
//AD7Thread[] threadObjects = new AD7Thread[threads.Length];
//for (int i = 0; i < threads.Length; i++)
//{
// System.Diagnostics.Debug.Assert(threads[i].Client != null);
// threadObjects[i] = (AD7Thread)threads[i].Client;
//}
ppEnum = new AD7ThreadEnum(new[] { mThread });
return VSConstants.S_OK;
}
// The properties returned by this method are specific to the program. If the program needs to return more than one property,
// then the IDebugProperty2 object returned by this method is a container of additional properties and calling the
// IDebugProperty2::EnumChildren method returns a list of all properties.
// A program may expose any number and type of additional properties that can be described through the IDebugProperty2 interface.
// An IDE might display the additional program properties through a generic property browser user interface.
// The sample engine does not support this
public int GetDebugProperty(out IDebugProperty2 ppProperty)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
throw new Exception("The method or operation is not implemented.");
}
// The debugger calls this when it needs to obtain the IDebugDisassemblyStream2 for a particular code-context.
// The sample engine does not support dissassembly so it returns E_NOTIMPL
public int GetDisassemblyStream(enum_DISASSEMBLY_STREAM_SCOPE dwScope, IDebugCodeContext2 codeContext, out IDebugDisassemblyStream2 disassemblyStream)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
disassemblyStream = null;
return VSConstants.E_NOTIMPL;
}
// This method gets the Edit and Continue (ENC) update for this program. A custom debug engine always returns E_NOTIMPL
public int GetENCUpdate(out object update)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// The sample engine does not participate in managed edit & continue.
update = null;
return VSConstants.S_OK;
}
// Gets the name and identifier of the debug engine (DE) running this program.
public int GetEngineInfo(out string engineName, out Guid engineGuid)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
engineName = ResourceStrings.EngineName;
engineGuid = new Guid(AD7Engine.ID);
return VSConstants.S_OK;
}
// The memory bytes as represented by the IDebugMemoryBytes2 object is for the program's image in memory and not any memory
// that was allocated when the program was executed.
public int GetMemoryBytes(out IDebugMemoryBytes2 ppMemoryBytes)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
throw new Exception("The method or operation is not implemented.");
}
// Gets the name of the program.
// The name returned by this method is always a friendly, user-displayable name that describes the program.
public int GetName(out string programName)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// The Sample engine uses default transport and doesn't need to customize the name of the program,
// so return NULL.
programName = null;
return VSConstants.S_OK;
}
// Gets a GUID for this program. A debug engine (DE) must return the program identifier originally passed to the IDebugProgramNodeAttach2::OnAttach
// or IDebugEngine2::Attach methods. This allows identification of the program across debugger components.
public int GetProgramId(out Guid guidProgramId)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
//System.Diagnostics.Debug.Assert(m_ad7ProgramId != Guid.Empty);
guidProgramId = m_ad7ProgramId;
return VSConstants.S_OK;
}
// This method is deprecated. Use the IDebugProcess3::Step method instead.
public int Step(IDebugThread2 pThread, enum_STEPKIND sk, enum_STEPUNIT Step)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
mProcess.Step((enum_STEPKIND)sk);
return VSConstants.S_OK;
}
// Terminates the program.
public int Terminate()
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
mProgram = null;
// Because the sample engine is a native debugger, it implements IDebugEngineLaunch2, and will terminate
// the process in IDebugEngineLaunch2.TerminateProcess
return VSConstants.S_OK;
}
// Writes a dump to a file.
public int WriteDump(enum_DUMPTYPE DUMPTYPE, string pszDumpUrl)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
// The sample debugger does not support creating or reading mini-dumps.
return VSConstants.E_NOTIMPL;
}
// ExecuteOnThread is called when the SDM wants execution to continue and have
// stepping state cleared.
public int ExecuteOnThread(IDebugThread2 pThread)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
mProcess.Continue();
//System.Diagnostics.Debug.Assert(Worker.MainThreadId == Worker.CurrentThreadId);
//AD7Thread thread = (AD7Thread)pThread;
//m_pollThread.RunOperation(new Operation(delegate
//{
// m_debuggedProcess.Execute(thread.GetDebuggedThread());
//}));
return VSConstants.S_OK;
}
// Stops all threads running in this program.
// This method is called when this program is being debugged in a multi-program environment. When a stopping event from some other program
// is received, this method is called on this program. The implementation of this method should be asynchronous;
// that is, not all threads should be required to be stopped before this method returns. The implementation of this method may be
// as simple as calling the IDebugProgram2::CauseBreak method on this program.
//
// The sample engine only supports debugging native applications and therefore only has one program per-process
public int Stop()
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
throw new Exception("The method or operation is not implemented.");
}
// WatchForExpressionEvaluationOnThread is used to cooperate between two different engines debugging
// the same process. The sample engine doesn't cooperate with other engines, so it has nothing
// to do here.
public int WatchForExpressionEvaluationOnThread(IDebugProgram2 pOriginatingProgram, uint dwTid, uint dwEvalFlags, IDebugEventCallback2 pExprCallback, int fWatch)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
return VSConstants.S_OK;
}
// WatchForThreadStep is used to cooperate between two different engines debugging the same process.
// The sample engine doesn't cooperate with other engines, so it has nothing to do here.
public int WatchForThreadStep(IDebugProgram2 pOriginatingProgram, uint dwTid, int fWatch, uint dwFrame)
{
Trace.WriteLine(new StackTrace(false).GetFrame(0).GetMethod().GetFullName());
return VSConstants.S_OK;
}
#region Deprecated interface methods
// These methods are not called by the Visual Studio debugger, so they don't need to be implemented
int IDebugEngine2.EnumPrograms(out IEnumDebugPrograms2 programs)
{
System.Diagnostics.Debug.Fail("This function is not called by the debugger");
programs = null;
return VSConstants.E_NOTIMPL;
}
public int Attach(IDebugEventCallback2 pCallback)
{
System.Diagnostics.Debug.Fail("This function is not called by the debugger");
return VSConstants.E_NOTIMPL;
}
public int GetProcess(out IDebugProcess2 process)
{
System.Diagnostics.Debug.Fail("This function is not called by the debugger");
process = null;
return VSConstants.E_NOTIMPL;
}
public int Execute()
{
System.Diagnostics.Debug.Fail("This function is not called by the debugger.");
return VSConstants.E_NOTIMPL;
}
#endregion
}
}