mirror of
https://github.com/danbulant/Cosmos
synced 2026-05-27 14:02:19 +00:00
108 lines
2.8 KiB
C#
108 lines
2.8 KiB
C#
using System;
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namespace Orvid.Graphics
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{
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public class Colors
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{
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public static Pixel Black = new Pixel(0, 0, 0, 0);
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public static Pixel White = new Pixel(255, 255, 255, 0);
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}
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/// <summary>
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/// This class describes a single pixel.
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/// </summary>
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public class Pixel
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{
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/// <summary>
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/// The byte that describes the amount of Red in the pixel.
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/// </summary>
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public byte R;
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/// <summary>
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/// The byte that describes the amount of Green in the pixel.
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/// </summary>
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public byte G;
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/// <summary>
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/// The byte that describes the amount of Blue in the pixel.
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/// </summary>
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public byte B;
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/// <summary>
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/// The byte that describes the transparency of the pixel.
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/// </summary>
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public byte A;
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/// <summary>
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/// This tells if the pixel is empty, and should be ignored.
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/// </summary>
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public bool Empty = false;
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public Pixel() : this(true)
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{
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}
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public Pixel(byte r, byte g, byte b, byte a)
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{
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this.R = r;
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this.G = g;
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this.B = b;
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this.A = a;
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}
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public Pixel(bool empty)
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{
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if (empty)
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this.Empty = true;
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}
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public static bool operator !=(Pixel a, Pixel b)
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{
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if (!(a is Pixel) || !(b is Pixel))
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{
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if (!(a is Pixel) && !(b is Pixel))
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return false;
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return true;
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}
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else
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{
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if (a.A != b.A || a.B != b.B || a.G != b.G || a.R != b.R)
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return true;
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return false;
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}
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}
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public static bool operator !=(Pixel a, int b)
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{
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return (a.A != b && a.B != b && a.G != b && a.R != b);
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}
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public static bool operator ==(Pixel a, int b)
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{
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return (a.A == b && a.B == b && a.G == b && a.R == b);
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}
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public static bool operator ==(Pixel a, Pixel b)
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{
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if (!(a is Pixel) || !(b is Pixel))
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{
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if (!(a is Pixel) && !(b is Pixel))
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return true;
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return false;
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}
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else
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{
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if (a.A != b.A || a.B != b.B || a.G != b.G || a.R != b.R)
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return false;
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return true;
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}
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}
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public override bool Equals(object obj)
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{
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return (this == (Pixel)obj);
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}
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public override int GetHashCode()
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{
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return 0;
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}
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}
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}
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